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#181
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Re: 2013 Game Hint!
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Since each alliance is split up like that, the microphone could be that someone on each drive team would have an earwig and microphone headset to communicate with their partner on the other side of the field. Just a random guess, but I think it might be an interesting idea. |
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#182
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Re: 2013 Game Hint!
One random thought I had with respect to 3 alliances is it would also address another issue facing FIRST right now. It would reduce the number of teams qualifying for World Championships.
(Although, that doesn't seem to apply this year, based on the number of teams allowed to register.) |
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#183
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Re: 2013 Game Hint!
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That said, I don't expect a 2v2v2 because: the change to the FMS and other tournament structures doesn't seem worth it, it makes it more confusing to spectators, and I confess I don't really see the benefits. But heck, it's the GDC. |
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#184
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Re: 2013 Game Hint!
Another issue with 2v2v2... alliance selection will become even more unbalanced. Right now, someone in the 8th seed can progress pretty far because they get 2 picks in a row. In the first seed, they can form a "super alliance" with their first pick, but their second pick ends up providing some balance, since they pick last.
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#185
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Re: 2013 Game Hint!
You all do realize that anything you may discuss on this thread is sure fodder for the 2014 game, right? (How else is the GDC going to come up with crazy ideas--oh. Wait. Nevermind.)
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#186
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Re: 2013 Game Hint!
Didn't they design 2014's game already? I've heard rumors claiming they design games two years in advance ever since 2009.
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#187
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Re: 2013 Game Hint!
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As I understand it, it goes like this (we'll just go with the 2013/2014 games): Kickoff 2012 happens. At that time, 2013 is well under development. Sometime around the end of the competition, 2013 starts the refining process (applying 2012 lessons and some tweaks) and 2014 starts the conceptual phase. Right about now, they'd still be in development on 2014, while making sure they have all their ducks in a row for 2013 Kickoff. So, no, 2014 isn't designed, it's in development. I'd bet that 2013 is designed but not quite fully tweaked. 2015 is barely being thought of... yet. At least, that's what I remember the process being, or something like that. |
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#188
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Re: 2013 Game Hint!
I keep thinking back to Dave Lavery's "Hints." Because he was on the GDC, everything he posted was examined, torn, spindled, mutilated, and discussed to the nth degree. I am thinking that this may be the same.
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#189
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Re: 2013 Game Hint!
Anyone remember the pictures of the elves carrying the "hint" sign last year and how they fit into kickoff? Yeah, I have a feeling this will turn out similar. People stressed over them and it turned out it wasn't any help at all.
Now on the other hand, there may be something small being showed in here, just nothing major. Anything it possibly does show, is something we already expected. For example, many people probably expected longer match times as has been discussed already. |
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#190
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Re: 2013 Game Hint!
Lol mutilated? Oh jeeze
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#191
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Re: 2013 Game Hint!
Perhaps the fact that there are two red pins implies unbalanced gameplay, like maybe the red alliance's goal will be different from the blue alliance's?
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#192
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Re: 2013 Game Hint!
Don't the rules about the wildcard slots say "Wild Card slots are filled in the order of:
1. Finalist Alliance Captain 2. Finalist First Pick 3. Finalist Second Pick 4. Finalist Backup Team" Shouldn't this insinuate that there will be alliances of at least 3? |
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#193
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Re: 2013 Game Hint!
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Before 2005, there were 3-team alliances in the eliminations--but only 2 teams were on the field. (Exception, 2001, 5-team alliances with 4 on the field.) So, it is entirely possible that two-team alliances are in the offing--pick your own backup, play them at least once per round. The backup team in this case would be played under normal 3-on-the-field rules; teams just get more time to take care of broken robots by sitting them out. Or not. |
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#194
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Re: 2013 Game Hint!
Word is ...Arduinos are in the KOP. It could very well be the return of the minibot.
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#195
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Re: 2013 Game Hint!
Maybe Never gonna give you up means you need to accumulate game pieces by taking them away from your opponent.
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