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#256
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Re: 2013 Game Hint!
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#257
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Re: 2013 Game Hint!
I have to ask how is 2006 not a sport? it more closely resembles the play style of basketball (offence defense swap) then this year.......
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#258
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Re: 2013 Game Hint!
Well I usually think of basketball as shooting balls through a hoop on a horizontal plane, as opposed to vertical. Because of this, and with the fact that there are no well known sports involving vertical hoops, I consider the pattern to have continued through the 2006 year. If you really wanted to be argumental, I am sure that there is a sport somewhat related to every FRC game, I am sure that somewhere somebody has made a game out of knocking down and stacking back up boxes.
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#259
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Re: 2013 Game Hint!
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#260
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Re: 2013 Game Hint!
Does quidditch count?
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#261
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Re: 2013 Game Hint!
Mark's figured out next year's game!
Yeah, I know, but wouldn't it be awesome? |
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#262
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Re: 2013 Game Hint!
Regardless, I still stand my ground on the philosophy that the meaning of this clue is that matches will be 3 minutes long. It would be a very subtle hint about the game that does not give away so much that teams can begin thinking about strategies or designs. And seeing that this year could possibly be a year where FIRST wanted to have strategies have a large impact on match outcomes, if matches were 3 minutes, it would allow time for more complex and developed strategies. We would all also have less matches, making it important to utilize any strategies teams can because it is important that they try to win as many of their matches that they can because there are so few. All that is needed is a coopertition system or a new kind of qualification scoring system that makes it so that when you lose a match, you have a chance of coming back from that loss.
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#263
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Re: 2013 Game Hint!
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With longer matches, a fewer number of them seems like a given (unless they can miraculously speed up the queuing, loading, unloading processes considerably, which seems unlikely given that many events struggle to stay on schedule as it is). Less matches seems like a bad thing at face value. Less time to recover if something goes wrong. But strategy would become more important than ever. |
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#264
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Re: 2013 Game Hint!
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#265
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Re: 2013 Game Hint!
When I was thinking of game ideas, the first thing I thought of was "How can you have a longer game without decreasing the number of games?" The answer is simple - more robots on the field. Assuming a fixed 4 minutes between games, a 4 minute 4v4 game gets teams as many games as a 2 minute 3v3 game. Of course more robots on the field may increase the downtime as well, but it's certainly an idea... and hey, wasn't everyone talking about the 4 pushpins like 100 posts ago?
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#266
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#267
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Re: 2013 Game Hint!
The robots could be made smaller.
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#268
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Re: 2013 Game Hint!
1073 had a brainstorming session at the end of our last meeting; here's what we came up with:
Robots could be required to utilize sound in some way, since this picture is musically related. It could be some sort of keepaway game, since we're "never gonna give it up." We might not be giving up an old game and returning to it. Pushpins could either signify the addition of another alliance (due to the yellow pins) or that we have to start and end matches on the corners of the field. Since Astley was dancing at this point in the video, the game could rely on the Kinect. And hey, it could even be a flying game this year! ("Never gonna let you down")Also, one of our past team leads was interviewed for a FIRST scholarship video. She asked the guy for a game hint, and he sort of gave her one: it's going to be played on a field! Does this mean no water game? |
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#269
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Re: 2013 Game Hint!
http://www.vexrobotics.com/vexpro/ge...reduction.html
Now why would VEXPro, especially after their pledge to FIRST Robotics, release a gearbox that is compatible with 3 CIM motors? When has a team ever used 3 CIMs on one side? Could the be a subtle hint? |
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#270
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Re: 2013 Game Hint!
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