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Unread 07-12-2012, 18:52
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Re: paper: Team 2410 Swerve Drive Project

No, sadly we got a bit behind when our teacher went to the Autodesk University conference in Vegas last week and we couldn't purchase materials. We should have the modules completed on Tuesday, hopefully.
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Unread 15-12-2012, 22:07
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Re: paper: Team 2410 Swerve Drive Project

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Originally Posted by CalTran View Post
We should have the modules completed on Tuesday, hopefully.
I'm curious how your project is coming along. Any good news?


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Unread 16-12-2012, 15:42
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Re: paper: Team 2410 Swerve Drive Project

Well, depends on your definition of good news. We've completed a module, and are working on the other 2-3 modules, depending on what material we can scrounge up for our rapidly ending off season. This prototype may continue on into regular season, with an "upgraded" swerve debuting on our robot at Greater Kansas City, game allowing of course. If the game does not allow for it, then we'll simply finish the prototype, slap it on to a base, and stick our 2012 robot sans-drive on top for a snazzy demo robot.
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Unread 16-12-2012, 16:04
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Re: paper: Team 2410 Swerve Drive Project

Quote:
Originally Posted by CalTran View Post
Well, depends on your definition of good news. We've completed a module, and are working on the other 2-3 modules, depending on what material we can scrounge up for our rapidly ending off season. This prototype may continue on into regular season, with an "upgraded" swerve debuting on our robot at Greater Kansas City, game allowing of course. If the game does not allow for it, then we'll simply finish the prototype, slap it on to a base, and stick our 2012 robot sans-drive on top for a snazzy demo robot.
If your goal is to have an effective scoring design for 2013, it's probably a bit late in the game to implement swerve.

There is a lot of tuning, debugging, iteration, etc... on the software and controls for it.
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