|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#16
|
||||
|
||||
|
Re: Wildstang 2012: After The Game
Thanks to Wildstang for posting these videos! It is great to see teams accepting the challenges put on by JVN and others. The FIRST community will only benefit from learning about how you came up with your designs, what worked, did not work, and would be changed for the future. I will definitely share these videos with my team. Thanks for sharing these wonderful resources!
- Matt Last edited by Starke : 09-12-2012 at 22:19. |
|
#17
|
||||
|
||||
|
Re: Wildstang 2012: After The Game
Excellent job with the editing Steve! First time I've actually seen most of these since filming.
Quote:
That would be me. Last edited by HD : 10-12-2012 at 00:01. |
|
#18
|
||||||
|
||||||
|
Re: Wildstang 2012: After The Game
Thanks everyone for the feedback.
Let me try address all the questions/comments in the posts... Quote:
Quote:
Quote:
![]() Quote:
Quote:
...Quote:
|
|
#19
|
||||
|
||||
|
Re: Wildstang 2012: After The Game
Thank you for spending the time to put together these videos. I love seeing the details in the design of successful robots.
I thought the lexan mounts on your first intake roller were brilliant. Allowing it to flex on impact makes a lot more sense than trying to make it strong enough not to break. The drive modules are pretty cool too. The wrap around bearing mounts look like a good way to accomplish adjustable center distance chain tensioning. Were they made out of C channel or a piece of rectangular extrusion? What are the advantages of enclosing the chains? We built a belt drive in the off season with belts inside a square tube, and it made things pretty challenging to assemble and repair. The drop down landing gear seemed like a great way to get over the barrier. Between the landing gear and the wedge you built for championships, which one do you think was more effective? |
|
#20
|
||||
|
||||
|
Re: Wildstang 2012: After The Game
Hi Steve, Thanks for posting these. I took a look at the #6 video (shooter), and several questions came to mind, if you'd be willing to share some more detail: - with the 7:1 speed reduction and the 550's free speed of 19300 rpm, the top speed of your wheel would be somewhere around 2700 rpm (neglecting gear losses). What was your operating speed for shooting? - what kind of speed control algorithm did you use? e.g. PID, bang-bang, voltage compensated open-loop, etc - how long was your spin-up time from 0 rpm to operating speed? - did you keep your wheel spinning continuously during the entire match, or did you spin it up when ready to shoot? - what were your two launch angles? - did you measure your actual launch speed? |
|
#21
|
||||
|
||||
|
Re: Wildstang 2012: After The Game
Let me try answer some of these..
Quote:
Quote:
Spin-up time was roughly 2 seconds. Quote:
We did not measure them, but I would put them at around 60 and 75-80 degrees. I can do a rough check of this tonight when I am at the workshop. No. |
|
#22
|
|||
|
|||
|
Re: Wildstang 2012: After The Game
Thank you for making and sharing these videos they are excellent!
|
|
#23
|
||||
|
||||
|
Re: Wildstang 2012: After The Game
Just posted this link in my team's Facebook group, thank you for making them.
|
|
#24
|
||||
|
||||
|
Re: Wildstang 2012: After The Game
Hi Steve,
Not to bug you but if you found any more info I'm still interested. Thanks. |
|
#25
|
||||
|
||||
|
Re: Wildstang 2012: After The Game
Awesome.
Wildstang is still my favorite team...even after the curtain has been pulled back to reveal that they are not super-human, infallible engineers. Just really close to it. ![]() |
|
#26
|
||||
|
||||
|
Re: Wildstang 2012: After The Game
What camera did you use for the high speed footage of both the chassis and the shooter? We have been looking for an affordable camera that shoots around 1000 FPS, and your shooter section 3:18 of video 6 seems to be at about that rate.
|
|
#27
|
||||
|
||||
|
Re: Wildstang 2012: After The Game
Beautiful videos.
Your unique roller powered by the shooter wheels made me kick myself. We struggled all year with the differences between new and old balls, because the new ones had much higher friction and would grab our shooter wheels, transferring more momentum and flying much further. Some teams (bees) structured their tower to have more ball 'wrap'. Low-robots had more wrap by definition: 67 had nearly 180 degrees. We had..... 50 degrees. Your bottom roller addressed that beautifully (and perhaps without even realizing it?) by giving the ball additional distance to speed up to the shooter's speed. I learn more in FIRST that I do my day job. |
|
#28
|
||||
|
||||
|
Re: Wildstang 2012: After The Game
We used a Canon point-and-shoot that does 240 FPS. I believe is was one of the ELPH HS series.
|
|
#29
|
|||
|
|||
|
Re: Wildstang 2012: After The Game
Hey great video series guys. It was really informative and well done
![]() I do have one design question though. We struggled last year with a somewhat similar roller system, but we used rubber bands. They would constantly move left and right and get all messed up. What is poly cord and how do you keep them from floating all over the place? Thanks ![]() |
|
#30
|
||||
|
||||
|
Re: Wildstang 2012: After The Game
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|