Go to Post the political parties should consist of AndyMarkcrats and IFI-icans.... - Josh Hambright [more]
Home
Go Back   Chief Delphi > FIRST > Rumor Mill
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rating: Thread Rating: 55 votes, 4.96 average. Display Modes
  #301   Spotlight this post!  
Unread 10-12-2012, 21:21
Kevin Selavko's Avatar
Kevin Selavko Kevin Selavko is offline
Registered User
AKA: Voltonless
FRC #3260 (SHARP)
Team Role: Electrical
 
Join Date: Jan 2012
Rookie Year: 2008
Location: Beaver PA USA
Posts: 155
Kevin Selavko is on a distinguished road
Re: 2013 Game Hint!

What if the rounds are three minutes long and the first team on an alliance has to use the kinect for the first minute, then the 2nd team the second minute, and third team the third minute.

Forces to use the kinect or just sit on the field for a minute of play, and will still only have one kinect station per alliance.
__________________
Team SHARP
Pittsburgh Regional Champions 2014
Vex Pittsburgh Excellence Award 2014
Vex Pittsburgh Champions 2014
Vex Maryland Champions 2014
Pittsburgh Regional Finalists 2013
Buckeye Regional Finalists 2013
Reply With Quote
  #302   Spotlight this post!  
Unread 10-12-2012, 21:45
BigJ BigJ is offline
Registered User
AKA: Josh P.
FRC #1675 (Ultimate Protection Squad)
Team Role: Engineer
 
Join Date: Jan 2007
Rookie Year: 2007
Location: Milwaukee, WI
Posts: 945
BigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond repute
Re: 2013 Game Hint!

I really hope there is not a strong "Kinect Bonus". Professional game studios have problems using a Kinect properly in a controlled living room environment. Some of the most successful Kinect games (Happy Action series from Double Fine) are arguably about making fun of how bad the Kinect is. Perhaps the next generation of this hardware will be more worthwhile to work with.
Reply With Quote
  #303   Spotlight this post!  
Unread 10-12-2012, 21:47
dcarr's Avatar
dcarr dcarr is offline
#HoldStrong
AKA: David Carr
FRC #3309 (Friarbots)
Team Role: Mentor
 
Join Date: Dec 2010
Rookie Year: 2009
Location: Anaheim
Posts: 954
dcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond repute
Re: 2013 Game Hint!

Quote:
Originally Posted by BigJ View Post
I really hope there is not a strong "Kinect Bonus". Professional game studios have problems using a Kinect properly in a controlled living room environment. Some of the most successful Kinect games (Happy Action series from Double Fine) are arguably about making fun of how bad the Kinect is. Perhaps the next generation of this hardware will be more worthwhile to work with.
Valid point, but I'd hardly call a "living room environment" "controlled." There's no telling what size the room will be, distance from the user to the Kinect, lighting conditions, background color, etc. In my playing with the SDK, the Kinect does a pretty good job despite this. That said I'd rather not have my robot's ability to play the game well hinging on the Kinect's ability to respond properly in a given situation.
__________________
Team 3309
2016 Los Angeles Chairman's Award Winner
2016 Orange County Regional Winner with 3476 & 6220
Team3309.org
Orange County Robotics Alliance
Reply With Quote
  #304   Spotlight this post!  
Unread 10-12-2012, 21:49
BigJ BigJ is offline
Registered User
AKA: Josh P.
FRC #1675 (Ultimate Protection Squad)
Team Role: Engineer
 
Join Date: Jan 2007
Rookie Year: 2007
Location: Milwaukee, WI
Posts: 945
BigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond repute
Re: 2013 Game Hint!

Quote:
Originally Posted by dcarr View Post
Valid point, but I'd hardly call a "living room environment" "controlled." There's no telling what size the room will be, distance from the user to the Kinect, lighting conditions, background color, etc. In my playing with the SDK, the Kinect does a pretty good job despite this. That said I'd rather not have my robot's ability to play the game well hinging on the Kinect's ability to respond properly in a given situation.
What I meant was that the Kinect hardware is more likely tuned to work in a variety of living room lighting situations as opposed to sports arena lighting conditions
Reply With Quote
  #305   Spotlight this post!  
Unread 10-12-2012, 21:52
dcarr's Avatar
dcarr dcarr is offline
#HoldStrong
AKA: David Carr
FRC #3309 (Friarbots)
Team Role: Mentor
 
Join Date: Dec 2010
Rookie Year: 2009
Location: Anaheim
Posts: 954
dcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond reputedcarr has a reputation beyond repute
Re: 2013 Game Hint!

Quote:
Originally Posted by BigJ View Post
What I meant was that the Kinect hardware is more likely tuned to work in a variety of living room lighting situations as opposed to sports arena lighting conditions
But what if I have mercury-vapor lights in my living room?

I get what you're saying. Lighting can be tricky to deal with, whether the camera is sitting in the Kinect station or on the robot.
__________________
Team 3309
2016 Los Angeles Chairman's Award Winner
2016 Orange County Regional Winner with 3476 & 6220
Team3309.org
Orange County Robotics Alliance
Reply With Quote
  #306   Spotlight this post!  
Unread 10-12-2012, 22:41
MortarManBro MortarManBro is offline
F.R.O.G. Safety Captain
AKA: Thaddeus Towle
FRC #3160 (FROG)
Team Role: Mechanical
 
Join Date: Dec 2012
Rookie Year: 2011
Location: Grove, OK
Posts: 1
MortarManBro is an unknown quantity at this point
Question Re: 2013 Game Hint!

Maybe they're Rickrolling us by making us think we're being Rickrolled.. like double reverse psychology...
Reply With Quote
  #307   Spotlight this post!  
Unread 11-12-2012, 00:39
ratdude747's Avatar
ratdude747 ratdude747 is offline
Official Scorekeeper
AKA: Larry Bolan
no team
 
Join Date: Feb 2009
Rookie Year: 2008
Location: Madison, IN
Posts: 1,064
ratdude747 has a reputation beyond reputeratdude747 has a reputation beyond reputeratdude747 has a reputation beyond reputeratdude747 has a reputation beyond reputeratdude747 has a reputation beyond reputeratdude747 has a reputation beyond reputeratdude747 has a reputation beyond reputeratdude747 has a reputation beyond reputeratdude747 has a reputation beyond reputeratdude747 has a reputation beyond reputeratdude747 has a reputation beyond repute
Re: 2013 Game Hint!

Quote:
Originally Posted by Tetraman View Post
Welcome to the 2013 FIRST robotics competition and this year's game, Eye Spy. Eye Spy is played on a 27x54 foot field. Two alliances of three teams each stand on opposite sides of the field.

Each team will receive in the kit of parts a "Target Board". Surrounded by 3/4" PVC is a 1 foot hard corrugated board with a Sight Target on it, similar to that of the 2010 target, however one side confirms a Red Alliance and the other confirms a Blue Alliance. A Robot must have the Target Board on their robot for each match - it my be placed anywhere on the robot and maneuvered in any way, but can not extend outside the frame perimeter. A robot that plays a match will need the Target Board to be set at the side with their alliance color.

The field contains a number of EYE TOWERS. An Eye Tower is made up of a short-range optical sensor and two LED light bulbs - one Red and one Blue. When the Target Board of an alliance robot is aligned at least 1' away from the optical sensor, the sensor recognizes the target and lights up the bulb of the corresponding alliance color. There is one Eye Tower in front of each Human Player Station, and there are three at various heights on the long sides of the field.

During a 15 second autonomous mode, robots use pre-programed instructions to "capture" as many of the Eye Towers for their alliance as possible. Kinect Drivers can also be used to control the robots at this time. At the end of the PreGame Mode, the alliance that captured the most eye towers gains a 1 point bonus.

During the remaining 2 minutes of the match, alliance robots will do what they can to capture eye towers. Not only can Eye Towers be captured, but also converted from one alliance color to the other. Red alliance will try to convert blue towers into red, and vice versa.

Also during the match, robots will have the option of controlling one of three BASES. These are large octagonal shapes, similar to that of the Zone Zeal goals without the PVC pipes. The Bases are not used until the final 30 seconds of the match, in which robots are able to climb up onto the Bases to score additional points. (The Bases are 2 feet high, and on casters) Additional CoOp points will be scored if two robots of opposing alliances are on top of a single Base.

No rules against pinning in this game, similar to that of 2009.

1 Point is scored for each Eye Tower an alliance has captured AT THE END OF THE MATCH.
1 Point is scored for being the alliance who captured the most Eye Towers in the PreGame Mode. (1 Point for both if both alliances tied)
1 Point for each Robot on the top of a Base at the end of the match.

In Elimination Matches, one of the three Bases will be removed from the field, and one Base will be marked for only the Red Alliance and the other for only the Blue Alliance.
That actually sounds like a cool game. Both unique and easy for rookies to compete in. And challenging (sounds a lot like 2005 in some ways).
__________________
Dean's List Semi-finalist 2010
1747 Harrison Boiler Robotics 2008-2010, 2783 Engineers of Tomorrow 2011, Event Volunteer 2012-current

DISCLAIMER: Any opinions/comments posted are solely my personal opinion and does not reflect the views/opinions of FIRST, IndianaFIRST, or any other organization.
Reply With Quote
  #308   Spotlight this post!  
Unread 11-12-2012, 04:27
pokemonmegaman pokemonmegaman is offline
Registered User
FRC #2853
 
Join Date: Dec 2012
Rookie Year: 2012
Location: Mililani, HI
Posts: 3
pokemonmegaman is an unknown quantity at this point
Re: 2013 Game Hint!

Quote:
Originally Posted by BigJ View Post
What I meant was that the Kinect hardware is more likely tuned to work in a variety of living room lighting situations as opposed to sports arena lighting conditions
Not to mention that if another team decides to use a Kinect you will have interference from their Kinect as well...
__________________
"At first, I thought I was wrong, but I was mistaken."
Reply With Quote
  #309   Spotlight this post!  
Unread 11-12-2012, 05:58
Tetraman's Avatar
Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Manchester, NH
Posts: 1,322
Tetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond repute
Re: 2013 Game Hint!

Quote:
Originally Posted by dellagd View Post
I was thinking that because of the increased interest in the Kinect, and how almost nobody used it last year, they would use the extra time for an increased Hybrid period.
Teams have gotten so good at dead reckoning, unless they had to maneuver around a maze that changes at the start of every match, I highly doubt there is a team out there that wants to spend more time, energy, students and design to make the kinect work.

So long as the two alliances are not really allowed to touch each other during the hybrid mode (ala a rule that you can't cross the midfield line, ect.) then teams are more confidant in their ability of making one simple back-and-fourth dead reckoning motion with their robot.

You can not simply give a team points for using the kinect, and they can't make it so only one robot per alliance moves in a PreGame mode. The answer to this seems to be in what is moving. If it was an arm that had to pick up and lift an object, then sure more teams would try it (since nearly no one was able to autonomously in 2005). However unless the advantage for making the score was worth it, I'd still see less teams doing it.

What the GDC is probably looking into is Aim High. THAT was a game where the atuonomous mode meant something. If you won, not only did you gain 10 bonus points, but you also had control over the play of the game.

Ever since, Autonomous Mode has never really been important enough. I'm sure it has helped win games, but it never had an impact like 2006 did. If the GDC wants more teams to utilize the kinect, they need to make it not only worth it, but there would be a large disadvantage to not giving it a try.

And I just don't think that is possible.
__________________
"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
Reply With Quote
  #310   Spotlight this post!  
Unread 11-12-2012, 14:00
jawebste's Avatar
jawebste jawebste is offline
Mentor - HAZMATs 2145
AKA: Jean-Ann Webster
FRC #2145 (HAZMATs)
Team Role: Mentor
 
Join Date: Sep 2008
Rookie Year: 2007
Location: Lake Fenton
Posts: 27
jawebste is a jewel in the roughjawebste is a jewel in the roughjawebste is a jewel in the roughjawebste is a jewel in the rough
Re: 2013 Game Hint!

Good catch. That metal bar resembles the Bishop Wisecarver track for bushing wheels in the FIRST Choice parts selection.
Reply With Quote
  #311   Spotlight this post!  
Unread 11-12-2012, 14:34
Gadeer Zbedat Gadeer Zbedat is offline
Registered User
FRC #1946 (Mishka Monster)
Team Role: Programmer
 
Join Date: Nov 2012
Rookie Year: 2012
Location: Israel-Tamra
Posts: 37
Gadeer Zbedat is an unknown quantity at this point
Re: 2013 Game Hint!

maybe , will be third alliance in FIRST , the yellow alliance
Reply With Quote
  #312   Spotlight this post!  
Unread 11-12-2012, 14:40
dellagd's Avatar
dellagd dellagd is offline
Look for me on the field!
AKA: Griffin D
FRC #2590 (Nemesis) #2607 (The Fighting Robovikings)
Team Role: Mentor
 
Join Date: Sep 2011
Rookie Year: 2011
Location: PA
Posts: 890
dellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond repute
Re: 2013 Game Hint!

Quote:
Originally Posted by jawebste View Post
Good catch. That metal bar resembles the Bishop Wisecarver track for bushing wheels in the FIRST Choice parts selection.
^ wrong thread?


EDIT: I got it now. Forgot about that theory.
__________________
Check out some cool personal projects in computers, electronics, and RC vehicles on my blog!

2016 MAR DCMP Engineering Excellence Award
2016 MAR Westtown Innovation in Control Award
2016 MAR Hatboro-Horsham Industrial Design Award
2015 Upper Darby District Winners - Thanks 225 and 4460!
2015 Upper Darby District Industrial Design Award
2015 Hatboro-Horsham District Winners - Thanks 2590 and 5407!
2014 Virginia Regional Winners - Thanks so much 384 and 1610, I will never forget that experience!
2014 Virginia Quality Award
2014 MAR Bridgewater-Raritan Innovation in Control Award
2014 MAR Hatboro-Horsham Gracious Professionalism Award
2013 MAR Bridgewater-Raritan Innovation in Control Award
2012 MAR Lenape Quality Award

Last edited by dellagd : 11-12-2012 at 15:16.
Reply With Quote
  #313   Spotlight this post!  
Unread 11-12-2012, 15:05
Alan Anderson's Avatar
Alan Anderson Alan Anderson is offline
Software Architect
FRC #0045 (TechnoKats)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: Kokomo, Indiana
Posts: 9,113
Alan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond reputeAlan Anderson has a reputation beyond repute
Re: 2013 Game Hint!

Quote:
Originally Posted by jawebste View Post
Good catch. That metal bar resembles the Bishop Wisecarver track for bushing wheels in the FIRST Choice parts selection.
You might want to give a little context. Very few people will recognize that you're replying to post #12 in this thread.
Reply With Quote
  #314   Spotlight this post!  
Unread 11-12-2012, 15:56
ipburbank ipburbank is offline
President
FRC #0639 (Code Red Robotics)
Team Role: Leadership
 
Join Date: Feb 2011
Rookie Year: 2010
Location: Ithaca NY
Posts: 11
ipburbank is an unknown quantity at this point
Re: 2013 Game Hint!

That yellow tack looks like a tennis ball.
__________________
.......▲.....
.....▲.▲....
...▲.....▲..
.▲.▲.▲.▲.
Reply With Quote
  #315   Spotlight this post!  
Unread 11-12-2012, 22:52
gabrielau23's Avatar
gabrielau23 gabrielau23 is offline
Registered User
FRC #2537
Team Role: Alumni
 
Join Date: Oct 2012
Rookie Year: 2012
Location: MD
Posts: 177
gabrielau23 is just really nicegabrielau23 is just really nicegabrielau23 is just really nicegabrielau23 is just really nice
Re: 2013 Game Hint!

Quote:
Originally Posted by Tetraman View Post
Ever since, Autonomous Mode has never really been important enough. I'm sure it has helped win games, but it never had an impact like 2006 did. If the GDC wants more teams to utilize the kinect, they need to make it not only worth it, but there would be a large disadvantage to not giving it a try.

And I just don't think that is possible.
I'd argue that in Rebound Rumble the autonomous was slightly more important than in previous years. For Breakaway and Logomotion, the advantage was nearly nonexistent, and the endgame for Breakaway was pitiful. Rebound Rumble, I think, has started (hopefully) a trend towards making it relevant again. But you have to remember that the endgame and autonomous are just components of the game as a whole. The main game is still "the game" and thus, it should be the most important
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 07:43.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi