|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
|||
|
|||
|
Re: Best FRC Games
Quote:
Whenever I watched a round between multiple 'good' robots the difference between the winner and loser was usually whoever was able to line up their shots best and not have balls bounce out of the goals. It was just too driver-dependent for me. I'd rather see a team win because they found a way to play the game that its designers never expected, and built a completely unique robot. That's what I loved about 469, it was nearly game-breaking while being elegantly simple. |
|
#2
|
||||
|
||||
|
Re: Best FRC Games
Quote:
Personally, I'm a Breakaway fan (With heavy bias as it was my rookie season.) Everything that year, from being the third pick of the second alliance at Greater Kansas City with 16 and 1625, to rising to the #1 Seed and first alliance captains in Oklahoma City, to striding across the floor of the Georgia Dome, was amazing. The robots, IMHO, were totally different that year too. As stated, it takes an eye that sees past the exterior generic box shape and sees what's within the box that truly amazed me. |
|
#3
|
||||
|
||||
|
Re: Best FRC Games
This discussion has come up before, and it really needs to be separated out between 3v3 and pre-3v3.
Also, how many people on the forums now actually experienced some of the older games, personally I know the games going back to 2000, but how many of the forum users now can go back to pre-3v3 games? |
|
#4
|
|||||
|
|||||
|
Re: Best FRC Games
Quote:
Out of All the Games that I have been involved in 2003-now I have to say my favorite was 2006 Aim High. We did not have the best robot, and even rebuilt the robot at our first event, but I had the most fun watching that game. All the poof balls everywhere, the wide open field, the matches that you could go from winning to tied in a matter of seconds, and the race to the ramp at the end. That is also the robot that we still use for most demonstrations, the kids love throwing the balls into the hopper and watching the balls fly back out onto the ground from the rollers. |
|
#5
|
||||
|
||||
|
Re: Best FRC Games
Breakaway was a lot of fun to watch at Championship or at events with multiple elite teams. But a vast majority of the time, it was painfully boring and had more 0-0 ties than just about any game I can remember (and I remember 2007). It was painfully boring in qualification matches and even during the eliminations at many regionals. While every game improves dramatically when the level of competition is increased, that curve was way too steep in Breakaway.
Quote:
|
|
#6
|
|||||
|
|||||
|
Re: Best FRC Games
Looks like people really enjoy shooting balls.
|
|
#7
|
|||||
|
|||||
|
Re: Best FRC Games
Breakaway was fun to play at the highest level.
That said, if you could score 3 balls in autonomous and hang, you would almost guarantee a win in a rather high percentage of all matches. Without doing anything at all except hanging for the entire teleop period. That is because the average OPR was just above 1, meaning the average match score was around 3. The game was hard. 'Carrying' a ball was hard. Very hard. There was a lot of tweaking and a lot of minor improvement in even the best robots through the entire season, and there was a lot of slight variety in the ball control mechanisms. I can't make a good comparison about the past games, but most of the post-2000 games sound really fun to play. |
|
#8
|
||||
|
||||
|
Re: Best FRC Games
I'm surprised Lunacy is ranked so low
, it's one of my favorites, along with breakaway |
|
#9
|
|||||
|
|||||
|
Re: Best FRC Games
Quote:
In 2006 you could win by not playing the game. If you kept the score low all that matttered was the ramp points, and pinning on the ramp was legal. Playing using these factors allowed a robot purely playing defense to control the game over scorers. Most teams didn't play this way or pick up on it but this was a way to break the game. In 2007 the secret was to again not play the game. Don't go for long multiplier chains but instead break up the rack so the other team couldn't get the multipliers. Before they realize they're wasting time trying to get long chains they can't actually get the time ran out while you got 50 points for lifting 2 robots. That said the GDC has been exceptionally good at blocking game breaking strategies in the the game/robot rules since 2008. That year 190 tried a game breaking strategy that many of us had come up with and discounted as illegal because as soon as they broke the plane into the previous zone it was a penalty. Even in 2010 when the 469 robot became legal in week 2 due to a rule change it had originally been against the rules so most teams that came up with the design had already discounted it as illegal before the change giving 469 a jump on everyone else. |
|
#10
|
|||||
|
|||||
|
Re: Best FRC Games
Stack Attack is my clear favourite as worst game. The rest are more difficult to rank.
|
|
#11
|
||||
|
||||
|
Re: Best FRC Games
Quote:
Quote:
If you could successfully force your opponent onto your ramp in 2006 (or they went there voluntarily), that strategy was legitimate. But if they avoided your ramp, they could easily get back to their own to counteract your ramp points. Not to mention if they outscore you in autonomous you're left with a relatively large hole to climb out of (equivalent to 2 robots on the ramp or 40% of 3 robots on the ramp). In 2007, nothing about preventing/breaking up opponents rows stopped them from also getting their ramp points. And if the ramp points were equal, it came down to who had more on the rack. If both alliances placed 6 tubes, and your alliance placed them perfectly across the rack (to minimize potential rows) while the other alliance build two rows of 3 above one another, they win the rack by a 28-16 margin. It was a rare situation when teams denied themselves the opportunity for ramp points willingly (111 being the obvious example of a team that usually kept scoring rather than going for the end game points). And most alliances were willing to battle intensely for the key positions on the rack, and often would set defenders to stop teams from cutting off their rows. |
|
#12
|
||||
|
||||
|
Re: Best FRC Games
Quote:
(Across qualifying matches in the FRCFMS twitter feed in 2010, the mean match score was 4.2, the median was 4) On a related note, I've always been surprised looking at historical data at how large the gap is between winning and losing alliances. I wonder if game "goodness" can be correlated to the size of that gap... |
|
#13
|
||||
|
||||
|
Re: Best FRC Games
I'm a little surprised at how far down FIRST Frenzy is in the rankings. If you go look at some discussions here on CD from the mid to late 2000's it often rose to the top just behind Aim High. It's only one spot above Stack Attack (by a healthy margin though) which is certainly in the running for worst game ever.
I agree with the sentiments about Breakaway here. It's the season I've been least involved in FIRST since joining in high school so I was more of a spectator than anything else at our regional. It had some good Finals matches but outside of that was very difficult to watch from a spectator view due to the struggles in scoring. |
|
#14
|
||||
|
||||
|
Re: Best FRC Games
Quote:
|
|
#15
|
||||
|
||||
|
Re: Best FRC Games
Quote:
Our team was around in 2004, but I wasn't - I started in 2009, our seniors started in 2010, and we only have a couple of mentors left from our 2004 team. It just goes to show that FIRST can safely recycle big chunks of a game from 8 years ago and not bore most of the people in FIRST. If they do it in a smart way, of course. Based on most of the comments I've seen about FIRST Frenzy, it would probably be pretty fun if they paid homage to the 2004 game with a new game that revisited the basic game with new twists. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|