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Unread 12-12-2012, 22:24
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Re: Best FRC Games

Quote:
Originally Posted by dtengineering View Post
Not to go too far off track, but all the paintings in the Louvre "look the same" if you don't know what to look for. I saw LOTS of design variance in the Breakaway bots... you just had to look beyond the low centre of gravity requirements.

...

Jason
The issue I had was that most of the top teams had the same ball-grabber (clamp, with a few rollers out there too) and kicker (elastic powered blunt object, wound up by some sort of cam system). The main differences were in the drivetrain for crossing the bump (though few teams did more than just a 6-8 wheel setup. Some, like 1625, had very cool drivetrains, and others made neat suspension systems) as well as endgame devices.

Whenever I watched a round between multiple 'good' robots the difference between the winner and loser was usually whoever was able to line up their shots best and not have balls bounce out of the goals. It was just too driver-dependent for me. I'd rather see a team win because they found a way to play the game that its designers never expected, and built a completely unique robot. That's what I loved about 469, it was nearly game-breaking while being elegantly simple.
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