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#12
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Re: Programming an Arcade Drive
Here's a contour map of the "skim" method with gain=0.5. Here's a contour map of the linear interpolation method with a=0.5 and b=1.0 Notice that the contour maps are identical all around the perimeter, but differ in how they get there. The linear one tries to provide linear response to the joystick in both X and Y directions. How that plays out in actual use is an open question. I'd like to hear back from teams who have tried the linear interpolation arcade. Last edited by Ether : 12-16-2012 at 05:19 PM. Reason: fixed links |
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