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#31
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Re: Best FRC Games
OCCRA did a football game a few years back. I was amazed at how easy it was to "drive up on" a football. They were using hig grip footballs, so maybe some leather ones would be different.
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#32
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Re: Best FRC Games
IMO the fact that Logomotion, which I'd put in the bottom 5, is at #8 indicates that people are just voting for what they know, which sort of ruins the whole thing. Oh well...
Does anyone know why Rug Rage is so far below everything else, even Diabolical Dynamics? Was it that bad, or do people just not like the name, or...? Last edited by bduddy : 17-12-2012 at 16:39. |
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#33
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Re: Best FRC Games
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Our team was around in 2004, but I wasn't - I started in 2009, our seniors started in 2010, and we only have a couple of mentors left from our 2004 team. It just goes to show that FIRST can safely recycle big chunks of a game from 8 years ago and not bore most of the people in FIRST. If they do it in a smart way, of course. Based on most of the comments I've seen about FIRST Frenzy, it would probably be pretty fun if they paid homage to the 2004 game with a new game that revisited the basic game with new twists. |
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#34
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Re: Best FRC Games
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Diabolical Dynamics has many reasons why people argue over it it but the main reason it is so maligned is that it was 4 vs 0. People didn't like going against the clock instead of a live competition. |
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#35
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Re: Best FRC Games
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I am not sure how individuals who have only experienced the last few games can rank those old games. I don't feel qualified to rank the first few games because I didn't play them... I wish the survey had asked that question too...the best we can do is to screen those with less experience and see what individuals with experience in at least 10+ years of games think ... I don't mean to dismiss the younger members but i really don't know how you can rate a game if you haven't played it or at least seen lots of videos of the game (which are hard to find for the early games...) |
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#36
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Re: Best FRC Games
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I will concede that there most certainly were a bunch of different ways that teams built their robots, though I found them to not make as much difference as in other years. Most other games tended to have a couple of different 'positions' to play, each requiring a distinctly styled robot. In 2009 'shooters' and 'dumpers' played the game very differently and couldn't be interchanged. In 2008 you had tiny but fast lap-bots weaving in between hurdlers like 16 and 1114 that would shoot trackballs across the field. Heck, in 2007 each team chose between any of three 'classes' with different height and weight limits. But in 2010, any rear or middle zone shooting robot could play ball-pusher in the front zone, and any good ball pusher still had a good ball-grabber and decent kicker, so they could move back as well (though obviously each robot and driver had a position they liked best). I guess my point would be that there wasn't much in the game that necessitated making distinct design 'direction' choices and strategizing around the trade-offs associated with them. |
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#37
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Re: Best FRC Games
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I think a replay of some elements of FIRST Frenzy would be awesome. A big key to that game is that the end game is worth a lot of points (10 scored balls equivalent per robot) and that the end game is shared, which made it almost impossible for all robots to score it. The only shared end game since then is Lunacy where either alliance could score the super cells. This made for interesting tactics because some alliances would go for the end game as soon as possible since it could deny their opponents the end game bonus. Our elimination alliance used this tactic at least once, hanging 2 robots and then only making 3 of your human player shots still scored 115 which was hard to overcome if your opponents had no room to hang due to your robot positioning. However hanging early runs the risk that your now un-defended opponents go crazy and put up 150 in ball points. I totally understand why a shared end game would have been a horrible idea for many recent games, but I do wish that competitive element would be bright back. |
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#38
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Re: Best FRC Games
It's interesting to note that for both the 7-9 and 10+ years in FRC groups the 2004-2007 games make up 4 of the top 5. Is that just nostalgia from when these FIRSTers were in high school or was the GDC on top of their game?
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