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#1
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Re: Game Hint Hint
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#2
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Re: Game Hint Hint
As mentioned previously, adding 15 seconds would mess with regional times. Adding a whole 45 would give regional planners nightmares. 3:00 matches just don't seem plausible. Of course, the GDC might disagree...
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#3
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Re: Game Hint Hint
What if they just changed teleop to 2:00, and two 15 second autonomous modes? There are a ton of different ways they could make two auton modes feasible. (maybe not entertaining, but you know what I mean)
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#4
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Re: Game Hint Hint
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I, as a programmer, always strive to have the entire robot operate with as little driver input as possible. Those pesky humans.... |
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#5
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Re: Game Hint Hint
I can see it now.
January 5th, after waiting through long speeches the FIRST community is anxious to see the next challenge. The GDC, Dean, Woodie, and all the guys walk up to the large black curtain that takes up the stage. Thousands of students take in a deep breath. "And now, for this year's game..." The curtain falls, and an all too familiar drum plays. The world hears a man say a few fateful words that they will remember for the next year. It isn't the game name, it's, "We're no strangers to love..." Thousands of groans are heard worldwide... but then, we look at the stage. Strangely for a music event, it's carpeted... and 27 by 54 feet! After the song plays through the second verse, we start to notice something more; Rick's standing on an island on the game that slowly rose up as the field fills with water. Cue game video. I stand by my prediction for this year's kickoff. |
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#6
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Re: Game Hint Hint
I’ve seen speculation on the forums regarding when the game hint (or the ‘next’ game hint, whichever camp you’re in) will be released. Well, I’m looking at a game hint right now, and, wow! That is one nice game hint. But we’re not quite ready to release it yet. We’ll be doing that on 12/21. Feel free to speculate, if you wish, as to why we’re releasing a game hint on the same day the Mesoamerican Long Count calendar ends, but please keep ‘coincidence’ as one of the explanations you consider.
Not to read too much into each little word but... 1. I think the key from the hint hint is the one word in quotes. A definition for coincide: a : to occupy the same place in space or time b : to occupy exactly corresponding or equivalent positions on a scale or in a series 2. "That is one nice game hint" = complimentary This idea of coinciding, concurring, synchronizing, pairing, mirroring, complimenting, and agreeing has been seen most recently in this season's FLL mission "SIMILARITY RECOGNITION AND COOPERATION: Robot aligns your pointer with the other team’s pointer". 3. Note the unusual punctuation in "Well, I’m looking at a game hint right now, and, wow!". See the truth table for an AND gate. Adding to that the reference to "12/21" points to two 2-input AND gates. This all leads me to believe that, at the end of this year's 3-minute FRC game, the robots from each 4-member alliance may need to "coincide" as in a coincidence circuit. The two pairs of robots initially tethered together will either need to both remain attached (www.andymark.com/FIRST-Choice-p/fc13-009.htm) throughout the match OR both detach by match end. Alliances get bonus points for maintaining their two-robot tether throughout the entire match. Extra bonus points are awarded to both alliances if, at the end buzzer, one robot from the red alliance is tethered to one robot from the blue alliance. Either that or a robot tug of war. |
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#7
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Re: Game Hint Hint
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#8
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Probably said (I think they were) in the FRC Behind the design videos, which, by the way, are VERY interesting. |
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#9
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#10
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