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#466
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Re: 2013 ACTUAL game hint!!!
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The GDC has used the rules to force the game to be played as they envisioned it being played. Before the rules strangled creativity, some games were pretty broken by how teams played them. Classic to this was Stack Attack. The GDC viewed this as a tote stacking game, it quickly degenerated into just knock over every stack and get on top of the ramp. Some teams removed their tote stacking mechanisms during the season emphasizing that teams had made tote stacking irrelevant. Also, before the withholding allowance I know that several teams in several different years designed major revisions between competitions and were able to do a ground up rebuild of their robot on Thursday of a following competition or at Championships. So the withholding allowance rules didn't allow for iterations or copying, they somewhat formalized the process. A truly competitive team will continue to improve their robot throughout the season. |
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#467
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Re: 2013 ACTUAL game hint!!!
HAHA! I second this motion!
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#468
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Re: 2013 ACTUAL game hint!!!
"First" hint: Rick Astley pic/Rick Roll hint
- Rick rolling started in 2007 - FRC game in 2007: Rack 'n' Roll - anagram of "Rick Astley" is "Rack Ye Lit" "Second" hint: reference to Mesoamerica calendar - 'coincidence' --> to coincide --> overlap geometrically - calendar is round, has rings Official hint: pi-cipher poem First couplet --> Seal's Kiss From a Rose - released 1994, mentions tower in first line - FRC game in 1994: Tower Power Second couplet --> clue to game action - "a dinner, missed" --> missed meal, to "fast" - "holding weight" --> to carry - 'fast carry' could mean to haul something From this analysis, and the repetition of the number 3 in postings, I'm guessing there will be three scoring stations, most likely a tower/rack that teams can load/dump game elements into. But opposing alliances will be able to steal points somehow, so holding elements til the end might be encouraged. The scoring towers/racks might have light indicators showing which has the higher number of game elements by weight. Also I might have just wasted too much time thinking about all this and will be very disappointed on Kickoff day! |
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#469
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Re: 2013 ACTUAL game hint!!!
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#470
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Re: 2013 ACTUAL game hint!!!
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I talked to a member of the VEX GDC, about de-scoring in Sack Attack. He said, if they didn't want teams to de-score, they would have designed the troughs so it was hard to de-score. The GDC could do a lot of things in the design of the field elements and point values to make the game play out like they wanted without making rules against gameplay. A great example these rules is the 2012 side-of-bridge hook. It is not simple to design and build a lightweight, compact solution to hang off of the side bridge. IMHO, it was a very creative and elegant solution to the three-robots-on-a-bridge problem which was outlawed because the GDC didn't like that method of playing the game. If they didn't want teams to hang off the side, maybe they should have removed the side flange. |
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#471
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Re: 2013 ACTUAL game hint!!!
^
That. |
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#472
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Re: 2013 ACTUAL game hint!!!
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I'm not 100% sure that an expanded ruleset would make the *average* team more creative, but there would certainly be more outliers. |
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#473
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Re: 2013 ACTUAL game hint!!!
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#474
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Re: 2013 ACTUAL game hint!!!
I think that this convo. might be in the wrong thread...
Please correct me if I am wrong.. |
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#475
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Re: 2013 ACTUAL game hint!!!
I won't spend my time speculating on the hint, however I will say that it is difficult for me to ignore the number of indicators that have appeared over the past months that seem to suggest FIRST is moving to a 4v4 format for 2013. The smaller KOP chassis dimensions, new 4" wheels from AM, and the fact that 2012 saw a driver station in what once was an area solely reserved for human players all seem to support this idea. I suspect the new size requirements for 2013 could be 28" by 32" in order to help offset the space taken up by an additional 2 teams on the playing field. Moving to a 4v4 would be a win-win for FIRST and FIRST teams. Teams would be happy due to the increased number of matches it would allow them. More teams would be playing Saturday afternoon, helping to inspire more students. From a business perspective on FIRST's end, the move would be a home run. They would increase their "capacity" significantly while maintaining a similar amount of expenses for all events. Championships would become even bigger this year, and the amount of matches teams would have would increase notably. The move would also make a big dent in attempting to help make FIRST more affordable for all (more registration fees vs. identical overhead). The change would also buy time (a couple years) for FIRST to figure out what they are going to do with the rapidly unsustainable qualification structure of championship.
Lastly, and this is more of a wild guess that what was stated above... If the game is indeed 4v4 I predict that we will see a mostly open field that is void of major obstacles like last year. The major reason being that the GDC would be cautious not to "clutter" the field with the addition of 2 more teams on the playing field. |
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#476
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Re: 2013 ACTUAL game hint!!!
For what it's worth, we aren't certain the KOP chassis is smaller, we just know it all fits in a smaller box.
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#477
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Re: 2013 ACTUAL game hint!!!
And we know it is compatible with a belt drive system.
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#478
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Re: 2013 ACTUAL game hint!!!
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And while there's no reason not to speculate... I don't think this is very firm grounding to do so from. |
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#479
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Re: 2013 ACTUAL game hint!!!
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Since this is a year where the pattern suggests a non-ball game pieces, what are outlying (frequently used or never used) shapes for game pieces? Tetras have been mentioned in this thread, which seem cool but would be less durable than even the orbit balls from Lunacy. Life rafts seem an obvious possibility. |
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#480
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Re: 2013 ACTUAL game hint!!!
...yes, Andymark is now making robots with multiple sections where they have to bolt together instead of making sturdy, one-piece sides. I'm sorry, but that makes zero sense.
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