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#1
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Re: Ideal FRC Game
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#2
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Re: Ideal FRC Game
I was not on an FRC team in '05, were tetras easy to make out of PVC or something? And I think the KOP bins might be tough with the lids. Maybe something similar to FTC where it is an open-top bin that you load pieces into?
Last edited by cmrnpizzo14 : 01-01-2013 at 21:10. |
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#3
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Re: Ideal FRC Game
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My ideal game: projectiles and exciting end game, that's really all I want ![]() |
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#4
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Re: Ideal FRC Game
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![]() My ideal game would be something easy to explain to the audience, have short enough segments that a quick match segment would explain the game, but challenging enough that significant thought would have to be put in by the teams to compete at the top level. And even though it breaks the game, a hidden choke hold strategy would be nice. It makes for an interesting robot every now and then. |
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#5
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Re: Ideal FRC Game
A lot of bot on bot action would be nice. An open field with few safe zones, and intense defensive possibilities.
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#6
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Re: Ideal FRC Game
Agreed. I wish defense was more "allowed"
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#7
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Re: Ideal FRC Game
I'd be happy to see vigourous defence being allowed in the game again. That way we could at least get some use out of the bumpers.
An ideal implementation would include defensive opportunities with skill/capability required, and meaningful strategic tradeoffs. (For example, goaltending allowed if the defending robot is not making contact with anything inside a certain safe area, or if the defender is entirely supported by something precarious.) |
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#8
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Re: Ideal FRC Game
I'd like to see another game where teams can hold an infinite number of game pieces, but make it so that handling more than 1 is natural (ie it was awkward for most handling two tetras in 2005).
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#9
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Re: Ideal FRC Game
I second that. You haven't been able to hold a large number of game pieces since Lunacy and it seems fun to design a high-capacity robot. I think that 1-2' pieces of 1' PVC pipe could be fun. Maybe some kind of defensive end-game.
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#10
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Re: Ideal FRC Game
I have two simple wishes.
1. Water Cooler barrels as game pieces - most of them empty, some with a gallon of water in them, and two or three completely filled. 2. The game element that robots must score is parts of the field. Such as teams must "capture" parts of the field, and are given a score at the end of the game equal to the percentage of the field they owned at the end of the match. |
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#11
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Re: Ideal FRC Game
Safe zones are for the weak.
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#12
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Re: Ideal FRC Game
Honestly I would just like to see 2011 again
Except allow descoring of the tubes (probably could get pretty messy, but I would still like to see some concepts that teams could come up with) Oh and make the minibots worth less points, what I was thinking was 20pts. for 1st, 15 - 2nd, 10 - 3rd and 5- 4th, oh and maybe a little less value on coopertition as well |
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#13
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Re: Ideal FRC Game
Personally I would like an endgame like 2004 in the sense that all robots cannot possibly do the endgame and an alliance can move to deny the opposing alliance of the endgame.
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#14
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Re: Ideal FRC Game
A central scoring area, little to no protected areas, less restrictions on robot design, and some sort of elevated robot end game.
A boy can dream right? |
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#15
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Re: Ideal FRC Game
So, 2007?
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