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Re: Ideal FRC Game
My wishes for good games:
No Kinect please. Autonomous that does not require vision targets to be good. I don't think it was necessary to use the camera in any of the games I've been involve in (2009 on). It seems like getting a camera to work in FRC is less about developing the code to process images and determine robot moves and more about the struggle to calibrate for the event lighting and figuring out how to get an image back without lagging your cRio. Unless those issues get easier, I will remain wary of cameras. Tough Strategic Tradeoffs - I don't want it to constantly be obvious what we should be trying to do next like it generally was in 2011. In 2010 and 2012, you had to make tough choices about where to be and what to do - that was cool. Flat field. But if the field has topography, design it with the idea that some teams aren't going to be able to make it over the obstacles, so there should still be a mostly flat path available (possibly less conveniently located or more crowded) from one end of the field to the other. Seeding system that never rewards you for scoring less or intentionally scoring for the opponent. Absence of penalties that constantly require difficult judgments by the referees. Easy field to build. My #1 wish: a game that can be practiced in a room with a 9 foot ceiling! |
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