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Unread 02-01-2013, 14:35
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Re: Ideal FRC Game

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Originally Posted by Ian Curtis View Post
Why do you think they were undervalued? A bad (ie someone didn't move) autonomous in 2009 was basically a death sentence. In 2010 a typical alliance would score about 3 pts in the entire match, so a free shot on goal was actually a pretty big deal.

If anything I think hybrid in 2012 was if anything over-valued, more basket points were scored in hybrid than in teleop! Should 15 seconds be more important than 2 minutes?
Quote:
Originally Posted by IKE View Post
I think you highly underestimated the importance of Auto Mode in 2010 and 2009. While 2009, you just needed to move (spinning worked well), if you didn't you were loaded up.

In 2010, clearing your zone, and sending balls to your home zone was huge. Getting those 3 balls into your home zone was a a potential 6 point swing.
I think you both are right but missing the point at the same time. Of course in those years having little to no autonomous mode hurt you, but like I said, there wasn't a significant bonus for completing it, at least in my opinion.

In 2011, 1 ubertube on the top row, could increase your score by 12 points, while the tube itself was worth 6. A regular tube was worth 3.

In 2012, each ball was scored was 4,5, or 6 points instead of 1,2, or 3.

Both 2011 and 2012 to me are perfect auto modes as they essentially doubled the teleop value of the same action. This is what I prefer and I hope that style continues.
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Unread 04-01-2013, 10:36
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Re: Ideal FRC Game

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Originally Posted by Justin Montois View Post
I think you both are right but missing the point at the same time...

Both 2011 and 2012 to me are perfect auto modes as they essentially doubled the teleop value of the same action. This is what I prefer and I hope that style continues.
Fair enough, this is the "Ideal FRC Game", and not the "Sorta OK FRC Game" thread.
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I am a huge fan of Tic-Tac-Toe style games where you get points for scoring objects, and you can get a bonus for scoring objects in a row.
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Unread 04-01-2013, 12:04
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Re: Ideal FRC Game

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Originally Posted by IKE View Post
I am a huge fan of Tic-Tac-Toe style games where you get points for scoring objects, and you can get a bonus for scoring objects in a row.
I agree, but sometimes a typical 3x3 board causes a bit of boring play because the center space is so heavily defended. I would like to see some change, possibly a 4x4 grid where you can effectively create 4 separate 3x3 boards that you could score on. There might be a problem with this, but I think that it would make things more interesting...
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Unread 04-01-2013, 12:34
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Re: Ideal FRC Game

Ok I see what you mean.


I like games where there is some sort of obstacle to traverse. The other thing that may be interesting is if you had longer finals matches, as the last two or three matches should be the best display of robotics at an event.
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Unread 04-01-2013, 14:03
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Re: Ideal FRC Game

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Originally Posted by JJackson View Post
Ok I see what you mean.


I like games where there is some sort of obstacle to traverse. The other thing that may be interesting is if you had longer finals matches, as the last two or three matches should be the best display of robotics at an event.
I liked the Aim High field where there was no obstacle in the field, but a ramp you had to climb for the end game.
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