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#1
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Re: Ideal FRC Game
While I really second the thing about the ceiling, I don't get why everyone is hating on the Kinect so much. They offered a fun way that you are able to control the robot. Nothing more than that. It's your choice whether or not you want to use it. Some teams did, some did not. Personally, even though I do not like the way the Kinect was used THIS year, I think the Kinect will be a very fun and interesting to use in FRC, both on the robot and with a human player. But even if I didn't, that doesn't mean that I WANT it not to be there, other teams may want it. I'm just not understanding all of the "get rid of the Kinect" stuff people are saying. No one said you had to use it.
Last edited by dellagd : 02-01-2013 at 14:55. |
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#2
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Re: Ideal FRC Game
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#3
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#4
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Re: Ideal FRC Game
I think it would be neat if the game field had multiple levels to it, and it would have stack-able game pieces that the robot would have to stack, then drive up to reach higher levels where it would then accomplish a second objective.
Or, perhaps if the game field or the drive team were completely concealed, having no physical view of the robot, requiring them to rely completely on cameras and sensors on the robot in order to maneuver around the game field. |
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#5
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Re: Ideal FRC Game
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). However, the teams that took advantage of the Kinect's vision capabilities for targeting were incredibly successful if their programmers spent some time on it.I like the idea of having the kinect available in Hybrid/Auton. especially if that period were increased to say 30 seconds (?) This would help fulfill a 3 minute game like so many people are looking for, and allow more utilization of the kinect. For 15 seconds, it is not useful, but in 30 seconds a lot could happen. We would see a lot of dead robots on the field for the final 10 seconds of hybrid, but if a team could successfully utilize the kinect, even for a brief 10 seconds after a 20 second Auton program, I think it would be a real game changer and make for an interesting competition. ......but really, those field issues do need to be resolved...... |
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#6
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Re: Ideal FRC Game
As far as I know, this should be team.
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#7
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Re: Ideal FRC Game
My only real Kinect memory from last season is a team that used it help their bridge balancing. After successfully balancing the student became excited and celebrated by making a few "happy gestures" and as the match wasn't over yet, the bot reacted to the motion by driving off the bridge.
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#8
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Re: Ideal FRC Game
The kinect last year did open up the opportunity for the human players to have a little extra fun during hybrid, as was seen in the Cheesy Poof's wonderful hybrid mode
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Re: Ideal FRC Game
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#11
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Re: Ideal FRC Game
I like how this started on the Official game hint thread, it was decided game ideas were "hijacking" that thread then there was the pre-season drive trains(got a new thread), and now the Kinect.....
On another note a game where we get to use six CIMs could be interesting.... |
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#12
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Re: Ideal FRC Game
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-A lot of Weight -Thermal mass -A bit of power You currently have up to 8 550-sized motors which provide a lot of power. For reference: Code:
CIM: ~340w RS 550 (Banebots): ~250w RS 775 (Banebots): ~265w @12v FP 9015: ~185w FP 0673: ~290w Andyprice: ~185w As for mechanisms, stalling anything will burn it up eventually. Don't stall it. Even a CIM dosen't really like to be stalled forever. You have 8 HIGH POWERED MOTORS. You don't need any more CIMs. |
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