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Unread 05-01-2013, 21:59
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Re: Average Winning Score Perspective

We dubbed the robot design that parks and the feeder station and shoots full court the "firehose." I certainly wouldn't want to be the person (s) feeding one since its a disc every 1 to 2 seconds if you wanted to shoot ALL of them.
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Unread 05-01-2013, 22:32
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Re: Average Winning Score Perspective

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Originally Posted by Phyrxes View Post
We dubbed the robot design that parks and the feeder station and shoots full court the "firehose." I certainly wouldn't want to be the person (s) feeding one since its a disc every 1 to 2 seconds if you wanted to shoot ALL of them.
This is a strategy that my team is interested in pursuing. We believe that we could also play a more conventional close-in strategy with the same hardware (including a floor intake).
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Unread 05-01-2013, 22:33
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Re: Average Winning Score Perspective

Highest absolute possible score is:

6 accessible disks on field = 60 points (autonomous)
9 disks loaded into an alliance's robots = 54 points (autonomous)
9 disks NOT loaded into other alliance's robots = 54 points (autonomous)
6 color disks in the pyramid = 30 points
45 own white disks scored high = 135
45+4 (=49) other alliance's disks scored high = 147
3 bots at 30 level = 90 points

Total is 570 points

But of course one alliance would have to have one absolutely awesome autonomous mode, and the other alliance would not score or remove from play even one disk, allowing the other alliance to have every single one. As unlikely as me winning Powerball (since I don't buy tickets )

Realistically, the max is about half that, since the other alliance is likely to at least show up and take many of the white disks out of play.

Even more realistically, the real max should be around 200 or so. 2 30-point climbers, 33 scored high, 2 in the pyramid.
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Unread 05-01-2013, 23:14
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Re: Average Winning Score Perspective

I do not expect average winning scores in quals to be above about 20 or 30 until champs. It is going to be difficult for many teams to do much of anything with these discs or with the pyramid.
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Unread 05-01-2013, 23:42
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Re: Average Winning Score Perspective

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Originally Posted by compwiztobe View Post
I do not expect average winning scores in quals to be above about 20 or 30 until champs. It is going to be difficult for many teams to do much of anything with these discs or with the pyramid.
I agree, the average performance is often much lower than anticipated 20 to 30 is going to be sufficient to win many matches in this game.
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Unread 06-01-2013, 17:38
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Re: Average Winning Score Perspective

Quote:
Originally Posted by compwiztobe View Post
I do not expect average winning scores in quals to be above about 20 or 30 until champs. It is going to be difficult for many teams to do much of anything with these discs or with the pyramid.
I agree completely. People are vastly underestimating the difficulty of accurately throwing a frisbee, as well as how difficult most teams will find it to climb above level 1. We will see some single-digit winning scores at most regionals, and those will bring the averages down to around 20-30.
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Unread 06-01-2013, 21:16
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Re: Average Winning Score Perspective

I think that everyone is about correct with the 20-30 point averages, but let's think about eliminations. At most regionals, I think elimination matches will have a 50-60 point average since the teams that largely just miss shots and can't hang should be taken out of the equation by then. I think any team aiming for a 50 points per game average should be giving themselves a lofty (but achievable!) goal.
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