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#1
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Re: Official Ultimate Ascent Thread!
There is nothing prohibiting your robot from being in more than two zones at the same time, just touching the pyramid in more than two zones. The robot to which you are referring does not make a legal climb because it does not touch the bars in sequential order.
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#2
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Re: Official Ultimate Ascent Thread!
So will some team build a bot that can climb to the point of being solely supported by the disk on top of the goal (either by hanging from it or sitting on top of it.) Why would you do this? "Because its there."
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#3
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Re: Official Ultimate Ascent Thread!
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I'm kidding, of course... |
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#4
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Re: Official Ultimate Ascent Thread!
I'm officially loving this game!
Here are my predictions. Driving and Aiming: I think we are going to see a lot of fast west coast drives trains. There isn't very much emphasis on being able to strafe this year (as compared to games like Logomotion). I also think we are going to see a lot of rotating turrets. Scoring Frisbees: It's all about accuracy. The frisbees are going to be difficult to pick up off the ground, and I don't think there will be many just rolling around. Basically, if you get possession of a frisbee, you had better score it in A goal. The End Game: Climbing is a must. Most, if not all, of the frisbees will be scored by this point in the game, and Climbing will be a very effective way of getting ten or twenty points. That being said, I don't think we are going to see very many teams scoring thirty points by climbing. As for the colored disks, I think a few teams will score them as they are climbing the ladder (just lob them in, don't worry about spin). I also expect a few Human Players to be a part of a local Ultimate Frisbee Team, and score as much as some robots on their own. All in all, I think this is going to be a very high scoring, high speed game. Good Luck! |
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#5
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Re: Official Ultimate Ascent Thread!
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Agree on the fast paced game, very aggressive too. Not sure how many frisbees will actually be shot. Slow drop in system might mean either starving game or not a chaotic amount of frisbees until all hell breaks loose @ 30 seconds |
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#6
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Re: Official Ultimate Ascent Thread!
Consider what happens if you accidentally hit an opponent's climbing robot...
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#7
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Re: Official Ultimate Ascent Thread!
Not sure if anyone would find this useful, but I made a cleaner version of the field picture to use for showing strategies and whatnot. Useful for the first week and competition. http://i.imgur.com/kC2md.png
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#8
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Re: Official Ultimate Ascent Thread!
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I'm not going to be the only one saying this, but there will be a team out there that will have done enough testing and enough feedback control to be able to succesfully get a frisbee on top of the pyramid. It's not only entirely possible, but can be down to extrapolating a few hundred data points. Also, my team wants to try this out. ![]() |
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#9
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Re: Official Ultimate Ascent Thread!
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Also, I'm going to have to disagree with the optimistic human player predictions. I'm the best ultimate player in an 80 student team, and I feel like I would have a very hard time getting one in a goal in 30 seconds with an infinite number of discs, nevermind in a real game situation. Throwing a hammer almost 54ft over a 6.5ft wall accurately seems difficult, to say the least. |
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#10
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Re: Official Ultimate Ascent Thread!
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#11
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Re: Official Ultimate Ascent Thread!
Oh goodie, my extreme fear of hitting opposing robots as human player has returned. Just another good reason not to expect points from human players.
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#12
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Re: Official Ultimate Ascent Thread!
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#13
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Re: Official Ultimate Ascent Thread!
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I can't imagine a high-release backhand over the alliance wall will make it very far. And hammers tend to be pretty accurate if you ask me. Maybe I'm just odd, but my hammers are actually more accurate than my backhands. |
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#14
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Re: Official Ultimate Ascent Thread!
I do not believe you will need to worry about hitting the opposing team robots trying to climb their pyramid so much as alliance members trying to climb.
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#15
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Re: Official Ultimate Ascent Thread!
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