Go to Post your sense of humor - don't leave home without it. - JaneYoung [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rating: Thread Rating: 3 votes, 5.00 average. Display Modes
  #1   Spotlight this post!  
Unread 05-01-2013, 22:30
jason701802's Avatar
jason701802 jason701802 is offline
Registered User
FRC #0753 (The High Desert Droids)
Team Role: College Student
 
Join Date: Jan 2007
Rookie Year: 2002
Location: Oregon/Univ. of Southern Calif.
Posts: 234
jason701802 has a brilliant futurejason701802 has a brilliant futurejason701802 has a brilliant futurejason701802 has a brilliant futurejason701802 has a brilliant futurejason701802 has a brilliant futurejason701802 has a brilliant futurejason701802 has a brilliant futurejason701802 has a brilliant futurejason701802 has a brilliant futurejason701802 has a brilliant future
Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by Wildcats1378 View Post
From my understanding, I believe that is considered climbing more then 2 levels at a time. you can't touch a bar above the first rung from the ground, etc. since you would be in 3 zones at once.
There is nothing prohibiting your robot from being in more than two zones at the same time, just touching the pyramid in more than two zones. The robot to which you are referring does not make a legal climb because it does not touch the bars in sequential order.
__________________
Jason
Reply With Quote
  #2   Spotlight this post!  
Unread 05-01-2013, 22:35
jvriezen jvriezen is offline
Registered User
FRC #3184 (Burnsville Blaze)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Burnsville, MN
Posts: 630
jvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond repute
Re: Official Ultimate Ascent Thread!

So will some team build a bot that can climb to the point of being solely supported by the disk on top of the goal (either by hanging from it or sitting on top of it.) Why would you do this? "Because its there."
__________________
John Vriezen
FRC, Mentor, Inspector #3184 2016- #4859 2015, #2530 2010-2014 FTC Mentor, Inspector #7152 2013-14
Reply With Quote
  #3   Spotlight this post!  
Unread 05-01-2013, 22:44
protoserge's Avatar
protoserge protoserge is offline
CAD, machining, circuits, fun!
AKA: Some call me... Tim?
FRC #0365 (MOE) & former 836 Mentor)
Team Role: Mentor
 
Join Date: Jan 2012
Rookie Year: 2002
Location: Wilmington, DE
Posts: 744
protoserge has a reputation beyond reputeprotoserge has a reputation beyond reputeprotoserge has a reputation beyond reputeprotoserge has a reputation beyond reputeprotoserge has a reputation beyond reputeprotoserge has a reputation beyond reputeprotoserge has a reputation beyond reputeprotoserge has a reputation beyond reputeprotoserge has a reputation beyond reputeprotoserge has a reputation beyond reputeprotoserge has a reputation beyond repute
Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by jvriezen View Post
So will some team build a bot that can climb to the point of being solely supported by the disk on top of the goal (either by hanging from it or sitting on top of it.) Why would you do this? "Because its there."
I see your challenge and raise you! Quite literally, I raise your robot above mine!

I'm kidding, of course...
Reply With Quote
  #4   Spotlight this post!  
Unread 05-01-2013, 22:44
BlueNova's Avatar
BlueNova BlueNova is offline
Registered User
FRC #2704 (Order 2 Chaos)
Team Role: Alumni
 
Join Date: Mar 2011
Rookie Year: 2005
Location: Batavia, Illinois
Posts: 13
BlueNova is an unknown quantity at this point
Re: Official Ultimate Ascent Thread!

I'm officially loving this game!
Here are my predictions.

Driving and Aiming: I think we are going to see a lot of fast west coast drives trains. There isn't very much emphasis on being able to strafe this year (as compared to games like Logomotion). I also think we are going to see a lot of rotating turrets.

Scoring Frisbees: It's all about accuracy. The frisbees are going to be difficult to pick up off the ground, and I don't think there will be many just rolling around. Basically, if you get possession of a frisbee, you had better score it in A goal.

The End Game: Climbing is a must. Most, if not all, of the frisbees will be scored by this point in the game, and Climbing will be a very effective way of getting ten or twenty points. That being said, I don't think we are going to see very many teams scoring thirty points by climbing.
As for the colored disks, I think a few teams will score them as they are climbing the ladder (just lob them in, don't worry about spin). I also expect a few Human Players to be a part of a local Ultimate Frisbee Team, and score as much as some robots on their own.

All in all, I think this is going to be a very high scoring, high speed game.

Good Luck!
__________________
"We're all nerds here, no need to be socially awkward"
"Oh, you want to know what I would do? I'd make a helicopter."

Once a FIRST Student, ALWAYS a FIRST Student

Reply With Quote
  #5   Spotlight this post!  
Unread 05-01-2013, 22:52
j_chen_1676's Avatar
j_chen_1676 j_chen_1676 is offline
FRC Team 1676: 2012-2013 CO-C.E.O
FRC #1676 (Pascack Pioneers)
Team Role: Mechanical
 
Join Date: Jan 2013
Rookie Year: 2011
Location: Hillsdale, NJ
Posts: 9
j_chen_1676 is an unknown quantity at this point
Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by BlueNova View Post
I also expect a few Human Players to be a part of a local Ultimate Frisbee Team, and score as much as some robots on their own.

All in all, I think this is going to be a very high scoring, high speed game.
Looking that the angle at which you're throwing and the pyramids directly in the way, feels like it'll take "mad G skillz" to score frisbee shots as human player.

Agree on the fast paced game, very aggressive too. Not sure how many frisbees will actually be shot. Slow drop in system might mean either starving game or not a chaotic amount of frisbees until all hell breaks loose @ 30 seconds
__________________
FRC Team 1676 : The Pascack Pioneers
2012-2014 CO-C.E.O
Mechanical
Head Scout Manager
Reply With Quote
  #6   Spotlight this post!  
Unread 05-01-2013, 23:00
pfreivald's Avatar
pfreivald pfreivald is offline
Registered User
AKA: Patrick Freivald
FRC #1551 (The Grapes of Wrath)
Team Role: Mentor
 
Join Date: Jan 2007
Rookie Year: 2001
Location: Naples, NY
Posts: 2,290
pfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond repute
Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by j_chen_1676 View Post
Looking that the angle at which you're throwing and the pyramids directly in the way, feels like it'll take "mad G skillz" to score frisbee shots as human player.
Consider what happens if you accidentally hit an opponent's climbing robot...
__________________
Patrick Freivald -- Mentor
Team 1551
"The Grapes of Wrath"
Bausch & Lomb, PTC Corporation, and Naples High School

I write books, too!
Reply With Quote
  #7   Spotlight this post!  
Unread 05-01-2013, 23:03
joelg236 joelg236 is offline
4334 Retired Mentor & Alumni
AKA: Joel Gallant
no team
Team Role: Mentor
 
Join Date: Dec 2011
Rookie Year: 2012
Location: Calgary
Posts: 733
joelg236 has a reputation beyond reputejoelg236 has a reputation beyond reputejoelg236 has a reputation beyond reputejoelg236 has a reputation beyond reputejoelg236 has a reputation beyond reputejoelg236 has a reputation beyond reputejoelg236 has a reputation beyond reputejoelg236 has a reputation beyond reputejoelg236 has a reputation beyond reputejoelg236 has a reputation beyond reputejoelg236 has a reputation beyond repute
Re: Official Ultimate Ascent Thread!

Not sure if anyone would find this useful, but I made a cleaner version of the field picture to use for showing strategies and whatnot. Useful for the first week and competition. http://i.imgur.com/kC2md.png
__________________
All opinions are my own.
Reply With Quote
  #8   Spotlight this post!  
Unread 05-01-2013, 23:41
Anupam Goli's Avatar
Anupam Goli Anupam Goli is offline
PCH Q&A co-founder
AKA: noops
FRC #1648 (G3 Robotics)
Team Role: Team Spirit / Cheering
 
Join Date: Dec 2010
Rookie Year: 2008
Location: Rochester, New York
Posts: 1,242
Anupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond reputeAnupam Goli has a reputation beyond repute
Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by pfreivald View Post
Consider what happens if you accidentally hit an opponent's climbing robot...
Alright, better start practicing my hammer throws... oh wait, I'm on the college club, not in high school.


I'm not going to be the only one saying this, but there will be a team out there that will have done enough testing and enough feedback control to be able to succesfully get a frisbee on top of the pyramid. It's not only entirely possible, but can be down to extrapolating a few hundred data points. Also, my team wants to try this out.
__________________
Team 1002: 2008-2012
Team 1648: 2012-2016
Georgia Tech Class of 2016
RIT Graduate Student, CompE
Reply With Quote
  #9   Spotlight this post!  
Unread 06-01-2013, 00:52
Joon Park's Avatar
Joon Park Joon Park is offline
Joony13
FRC #0639 (Code Red Robotics)
Team Role: CAD
 
Join Date: Jan 2011
Rookie Year: 2010
Location: Ithaca, NY
Posts: 99
Joon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud of
Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by pfreivald View Post
Consider what happens if you accidentally hit an opponent's climbing robot...
Actually, there's nothing in the rules as far as I can see that would penalize you for that. Now that I've said this, I'm sure it'll be fixed.

Also, I'm going to have to disagree with the optimistic human player predictions. I'm the best ultimate player in an 80 student team, and I feel like I would have a very hard time getting one in a goal in 30 seconds with an infinite number of discs, nevermind in a real game situation. Throwing a hammer almost 54ft over a 6.5ft wall accurately seems difficult, to say the least.
__________________
Team 639: Code Red Robotics
2013 Robot: The Red Raptor
2013 Archimedes Division
2013 Buckeye Regional Winner
2013 Buckeye Spirit Award
2013 FLR Spirit Award
2012 Newton Division Finalist
2012 FLR Semi-Finalist, Engineering Inspiration Award
2012 DC Quarter-Finalist, Industrial Design Award
2011 FLR Quarter-Finalist
2011 Boston Quarter-Finalist, Imagery Award
2010 FLR Quarter-Finalist, Innovation in Control Award
2010 Philladelphia Semi-Finalist, Gracious Professionalism Award
Reply With Quote
  #10   Spotlight this post!  
Unread 06-01-2013, 01:02
Radical Pi Radical Pi is offline
Putting the Jumper in the Bumper
AKA: Ian Thompson
FRC #0639 (Code Red Robotics)
Team Role: Programmer
 
Join Date: Jan 2010
Rookie Year: 2010
Location: New York
Posts: 655
Radical Pi has a spectacular aura aboutRadical Pi has a spectacular aura aboutRadical Pi has a spectacular aura about
Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by Joon Park View Post
Actually, there's nothing in the rules as far as I can see that would penalize you for that. Now that I've said this, I'm sure it'll be fixed.
Nope.

Quote:
Originally Posted by G16
TEAMS and/or ROBOTS may not employ strategies that use DISCS to either aid or inhibit a ROBOT CLIMB.

Violation: TECHNICAL FOUL. If the DISC(S) inhibits an opponent’s CLIMB attempt, the opponent ROBOT’S ALLIANCE is awarded points for a successful Level 3 CLIMB.
__________________

"To have no errors would be life without meaning. No strugle, no joy"
"A network is only as strong as it's weakest linksys"
Reply With Quote
  #11   Spotlight this post!  
Unread 06-01-2013, 01:06
Joon Park's Avatar
Joon Park Joon Park is offline
Joony13
FRC #0639 (Code Red Robotics)
Team Role: CAD
 
Join Date: Jan 2011
Rookie Year: 2010
Location: Ithaca, NY
Posts: 99
Joon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud of
Re: Official Ultimate Ascent Thread!

Oh goodie, my extreme fear of hitting opposing robots as human player has returned. Just another good reason not to expect points from human players.
__________________
Team 639: Code Red Robotics
2013 Robot: The Red Raptor
2013 Archimedes Division
2013 Buckeye Regional Winner
2013 Buckeye Spirit Award
2013 FLR Spirit Award
2012 Newton Division Finalist
2012 FLR Semi-Finalist, Engineering Inspiration Award
2012 DC Quarter-Finalist, Industrial Design Award
2011 FLR Quarter-Finalist
2011 Boston Quarter-Finalist, Imagery Award
2010 FLR Quarter-Finalist, Innovation in Control Award
2010 Philladelphia Semi-Finalist, Gracious Professionalism Award
Reply With Quote
  #12   Spotlight this post!  
Unread 06-01-2013, 01:04
BlueNova's Avatar
BlueNova BlueNova is offline
Registered User
FRC #2704 (Order 2 Chaos)
Team Role: Alumni
 
Join Date: Mar 2011
Rookie Year: 2005
Location: Batavia, Illinois
Posts: 13
BlueNova is an unknown quantity at this point
Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by Joon Park View Post
Also, I'm going to have to disagree with the optimistic human player predictions. I'm the best ultimate player in an 80 student team, and I feel like I would have a very hard time getting one in a goal in 30 seconds with an infinite number of discs, nevermind in a real game situation. Throwing a hammer almost 54ft over a 6.5ft wall accurately seems difficult, to say the least.
Why would you throw Hammer? It is great for distance, but you can't do it accurately. Just practice Backhand throws with a curve to the left.
__________________
"We're all nerds here, no need to be socially awkward"
"Oh, you want to know what I would do? I'd make a helicopter."

Once a FIRST Student, ALWAYS a FIRST Student

Reply With Quote
  #13   Spotlight this post!  
Unread 06-01-2013, 01:08
Joon Park's Avatar
Joon Park Joon Park is offline
Joony13
FRC #0639 (Code Red Robotics)
Team Role: CAD
 
Join Date: Jan 2011
Rookie Year: 2010
Location: Ithaca, NY
Posts: 99
Joon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud ofJoon Park has much to be proud of
Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by BlueNova View Post
Why would you throw Hammer? It is great for distance, but you can't do it accurately. Just practice Backhand throws with a curve to the left.
I'd hate for this thread to become an ultimate discussion, but...

I can't imagine a high-release backhand over the alliance wall will make it very far. And hammers tend to be pretty accurate if you ask me. Maybe I'm just odd, but my hammers are actually more accurate than my backhands.
__________________
Team 639: Code Red Robotics
2013 Robot: The Red Raptor
2013 Archimedes Division
2013 Buckeye Regional Winner
2013 Buckeye Spirit Award
2013 FLR Spirit Award
2012 Newton Division Finalist
2012 FLR Semi-Finalist, Engineering Inspiration Award
2012 DC Quarter-Finalist, Industrial Design Award
2011 FLR Quarter-Finalist
2011 Boston Quarter-Finalist, Imagery Award
2010 FLR Quarter-Finalist, Innovation in Control Award
2010 Philladelphia Semi-Finalist, Gracious Professionalism Award
Reply With Quote
  #14   Spotlight this post!  
Unread 06-01-2013, 01:16
Redo91's Avatar
Redo91 Redo91 is offline
Registered User
AKA: Justin
no team
Team Role: Engineer
 
Join Date: Dec 2006
Rookie Year: 2006
Location: Carlsbad
Posts: 149
Redo91 is a glorious beacon of lightRedo91 is a glorious beacon of lightRedo91 is a glorious beacon of lightRedo91 is a glorious beacon of lightRedo91 is a glorious beacon of lightRedo91 is a glorious beacon of light
Re: Official Ultimate Ascent Thread!

I do not believe you will need to worry about hitting the opposing team robots trying to climb their pyramid so much as alliance members trying to climb.
__________________
Team 1296-Full Metal Jackets
Alumni 2009
Mentor 2009-2014

Team 624-CRyptonite
Mentor 2014-2015
Reply With Quote
  #15   Spotlight this post!  
Unread 06-01-2013, 01:25
Patrick Chiang Patrick Chiang is offline
Programming
FRC #3070 (Team Pronto)
Team Role: Mentor
 
Join Date: Feb 2009
Rookie Year: 2009
Location: Seattle
Posts: 162
Patrick Chiang is a name known to allPatrick Chiang is a name known to allPatrick Chiang is a name known to allPatrick Chiang is a name known to allPatrick Chiang is a name known to allPatrick Chiang is a name known to all
Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by Joon Park View Post
I'd hate for this thread to become an ultimate discussion, but...

I can't imagine a high-release backhand over the alliance wall will make it very far. And hammers tend to be pretty accurate if you ask me. Maybe I'm just odd, but my hammers are actually more accurate than my backhands.
Hmmm? Backhands are usually the accurate method for most beginners. Even after I learned how to do forehand, I still find it more accurate/powerful (though slower). TBH, I've never seen anyone able to hammer with any real accuracy.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 22:58.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi