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#1
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Re: Official Ultimate Ascent Thread!
Consider what happens if you accidentally hit an opponent's climbing robot...
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#2
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Re: Official Ultimate Ascent Thread!
Not sure if anyone would find this useful, but I made a cleaner version of the field picture to use for showing strategies and whatnot. Useful for the first week and competition. http://i.imgur.com/kC2md.png
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#3
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Re: Official Ultimate Ascent Thread!
Quote:
I'm not going to be the only one saying this, but there will be a team out there that will have done enough testing and enough feedback control to be able to succesfully get a frisbee on top of the pyramid. It's not only entirely possible, but can be down to extrapolating a few hundred data points. Also, my team wants to try this out. ![]() |
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#4
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Re: Official Ultimate Ascent Thread!
Quote:
Also, I'm going to have to disagree with the optimistic human player predictions. I'm the best ultimate player in an 80 student team, and I feel like I would have a very hard time getting one in a goal in 30 seconds with an infinite number of discs, nevermind in a real game situation. Throwing a hammer almost 54ft over a 6.5ft wall accurately seems difficult, to say the least. |
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#5
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Re: Official Ultimate Ascent Thread!
Quote:
Quote:
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#6
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Re: Official Ultimate Ascent Thread!
Oh goodie, my extreme fear of hitting opposing robots as human player has returned. Just another good reason not to expect points from human players.
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#7
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Re: Official Ultimate Ascent Thread!
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#8
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Re: Official Ultimate Ascent Thread!
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I can't imagine a high-release backhand over the alliance wall will make it very far. And hammers tend to be pretty accurate if you ask me. Maybe I'm just odd, but my hammers are actually more accurate than my backhands. |
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#9
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Re: Official Ultimate Ascent Thread!
I do not believe you will need to worry about hitting the opposing team robots trying to climb their pyramid so much as alliance members trying to climb.
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#10
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Re: Official Ultimate Ascent Thread!
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#11
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Re: Official Ultimate Ascent Thread!
I have to say that I do not envy those behind the glass this year. Hanging a robot six-seven feet in the air makes me sick just thinking about it. If my robot fell during a match I might need more medical attention than the robot.
*shudders* Can't believe FIRST finally decided to dive into discs as the game pieces; I never thought they would ever see a competition. Sitting back and listening to my team today, I can say that for most teams, no, climbing will not be as easy as you think. And to the rookies, may Dean have mercy on your soul. This is not a picnic. |
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#12
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Re: Official Ultimate Ascent Thread!
I've seen it before. Especially since I'm the "gunner" on my ultimate team. Basically we have a guy who throws hammers EXTREMELY well, everybody else clears out, and they chuck one to me long since I'm kinda fast. I can tell you right now he usually puts it right ON THE SPOT, and in ways that a backhand couldn't reach.
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#13
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Re: Official Ultimate Ascent Thread!
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#14
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Re: Official Ultimate Ascent Thread!
Didn't realize so many people on CD play Ultimate!
The hammer throw over the wall is going to be extremely difficult to make! Hammer throws tend to just go and float down making it extremely difficult to hit a vertical target. If people still want to make that throw, I think a scoober or thumber might be better because they tend to fly more horizontal. I honestly think that Ultimate players will have more luck with a High release, OI flick which will go out, then over the wall and curve into one of the goals. If you do it right, it could roll on the backboard possibly giving you a better shot. Still, probably not going to happen. |
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#15
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Re: Official Ultimate Ascent Thread!
If someone where to have a godlike chickenwing throw, I could see consistent scores, but I've only seen 3 people even be able to make that throw accurately, and they won't traverse very far in the field.
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