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Unread 05-01-2013, 23:00
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Re: Official Ultimate Ascent Thread!

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Originally Posted by j_chen_1676 View Post
Looking that the angle at which you're throwing and the pyramids directly in the way, feels like it'll take "mad G skillz" to score frisbee shots as human player.
Consider what happens if you accidentally hit an opponent's climbing robot...
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Unread 05-01-2013, 23:03
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Re: Official Ultimate Ascent Thread!

Not sure if anyone would find this useful, but I made a cleaner version of the field picture to use for showing strategies and whatnot. Useful for the first week and competition. http://i.imgur.com/kC2md.png
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Unread 05-01-2013, 23:41
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Re: Official Ultimate Ascent Thread!

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Originally Posted by pfreivald View Post
Consider what happens if you accidentally hit an opponent's climbing robot...
Alright, better start practicing my hammer throws... oh wait, I'm on the college club, not in high school.


I'm not going to be the only one saying this, but there will be a team out there that will have done enough testing and enough feedback control to be able to succesfully get a frisbee on top of the pyramid. It's not only entirely possible, but can be down to extrapolating a few hundred data points. Also, my team wants to try this out.
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Unread 06-01-2013, 00:52
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Re: Official Ultimate Ascent Thread!

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Originally Posted by pfreivald View Post
Consider what happens if you accidentally hit an opponent's climbing robot...
Actually, there's nothing in the rules as far as I can see that would penalize you for that. Now that I've said this, I'm sure it'll be fixed.

Also, I'm going to have to disagree with the optimistic human player predictions. I'm the best ultimate player in an 80 student team, and I feel like I would have a very hard time getting one in a goal in 30 seconds with an infinite number of discs, nevermind in a real game situation. Throwing a hammer almost 54ft over a 6.5ft wall accurately seems difficult, to say the least.
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Unread 06-01-2013, 01:02
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Re: Official Ultimate Ascent Thread!

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Originally Posted by Joon Park View Post
Actually, there's nothing in the rules as far as I can see that would penalize you for that. Now that I've said this, I'm sure it'll be fixed.
Nope.

Quote:
Originally Posted by G16
TEAMS and/or ROBOTS may not employ strategies that use DISCS to either aid or inhibit a ROBOT CLIMB.

Violation: TECHNICAL FOUL. If the DISC(S) inhibits an opponent’s CLIMB attempt, the opponent ROBOT’S ALLIANCE is awarded points for a successful Level 3 CLIMB.
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Unread 06-01-2013, 01:06
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Re: Official Ultimate Ascent Thread!

Oh goodie, my extreme fear of hitting opposing robots as human player has returned. Just another good reason not to expect points from human players.
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Unread 06-01-2013, 01:04
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by Joon Park View Post
Also, I'm going to have to disagree with the optimistic human player predictions. I'm the best ultimate player in an 80 student team, and I feel like I would have a very hard time getting one in a goal in 30 seconds with an infinite number of discs, nevermind in a real game situation. Throwing a hammer almost 54ft over a 6.5ft wall accurately seems difficult, to say the least.
Why would you throw Hammer? It is great for distance, but you can't do it accurately. Just practice Backhand throws with a curve to the left.
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Unread 06-01-2013, 01:08
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Re: Official Ultimate Ascent Thread!

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Originally Posted by BlueNova View Post
Why would you throw Hammer? It is great for distance, but you can't do it accurately. Just practice Backhand throws with a curve to the left.
I'd hate for this thread to become an ultimate discussion, but...

I can't imagine a high-release backhand over the alliance wall will make it very far. And hammers tend to be pretty accurate if you ask me. Maybe I'm just odd, but my hammers are actually more accurate than my backhands.
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Unread 06-01-2013, 01:16
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Re: Official Ultimate Ascent Thread!

I do not believe you will need to worry about hitting the opposing team robots trying to climb their pyramid so much as alliance members trying to climb.
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Unread 06-01-2013, 01:25
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by Joon Park View Post
I'd hate for this thread to become an ultimate discussion, but...

I can't imagine a high-release backhand over the alliance wall will make it very far. And hammers tend to be pretty accurate if you ask me. Maybe I'm just odd, but my hammers are actually more accurate than my backhands.
Hmmm? Backhands are usually the accurate method for most beginners. Even after I learned how to do forehand, I still find it more accurate/powerful (though slower). TBH, I've never seen anyone able to hammer with any real accuracy.
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Unread 06-01-2013, 01:29
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Re: Official Ultimate Ascent Thread!

I have to say that I do not envy those behind the glass this year. Hanging a robot six-seven feet in the air makes me sick just thinking about it. If my robot fell during a match I might need more medical attention than the robot.

*shudders*

Can't believe FIRST finally decided to dive into discs as the game pieces; I never thought they would ever see a competition.

Sitting back and listening to my team today, I can say that for most teams, no, climbing will not be as easy as you think. And to the rookies, may Dean have mercy on your soul. This is not a picnic.
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Unread 06-01-2013, 08:01
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by Patrick Chiang View Post
Hmmm? Backhands are usually the accurate method for most beginners. Even after I learned how to do forehand, I still find it more accurate/powerful (though slower). TBH, I've never seen anyone able to hammer with any real accuracy.
I've seen it before. Especially since I'm the "gunner" on my ultimate team. Basically we have a guy who throws hammers EXTREMELY well, everybody else clears out, and they chuck one to me long since I'm kinda fast. I can tell you right now he usually puts it right ON THE SPOT, and in ways that a backhand couldn't reach.
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Unread 06-01-2013, 08:10
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Re: Official Ultimate Ascent Thread!

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Originally Posted by gabrielau23 View Post
I've seen it before. Especially since I'm the "gunner" on my ultimate team. Basically we have a guy who throws hammers EXTREMELY well, everybody else clears out, and they chuck one to me long since I'm kinda fast. I can tell you right now he usually puts it right ON THE SPOT, and in ways that a backhand couldn't reach.
It just takes a lot of practice to make accurate throws. Though, i'm not sure if a normal human would be able to place an accurate backhand over the human player wall.
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Unread 06-01-2013, 08:42
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Re: Official Ultimate Ascent Thread!

Didn't realize so many people on CD play Ultimate!

The hammer throw over the wall is going to be extremely difficult to make! Hammer throws tend to just go and float down making it extremely difficult to hit a vertical target. If people still want to make that throw, I think a scoober or thumber might be better because they tend to fly more horizontal.

I honestly think that Ultimate players will have more luck with a High release, OI flick which will go out, then over the wall and curve into one of the goals. If you do it right, it could roll on the backboard possibly giving you a better shot.

Still, probably not going to happen.
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Unread 06-01-2013, 09:19
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Re: Official Ultimate Ascent Thread!

If someone where to have a godlike chickenwing throw, I could see consistent scores, but I've only seen 3 people even be able to make that throw accurately, and they won't traverse very far in the field.
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