Go to Post I'm liking this. Programmers wont. But I will. :D - Rion Atkinson [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rating: Thread Rating: 4 votes, 5.00 average. Display Modes
  #16   Spotlight this post!  
Unread 05-01-2013, 21:01
Jay O'Donnell's Avatar
Jay O'Donnell Jay O'Donnell is offline
Division by Pirates
FRC #0229 (Division by Zero)
Team Role: Mentor
 
Join Date: Apr 2012
Rookie Year: 2012
Location: Potsdam, NY/Londonderry, NH
Posts: 1,352
Jay O'Donnell has a reputation beyond reputeJay O'Donnell has a reputation beyond reputeJay O'Donnell has a reputation beyond reputeJay O'Donnell has a reputation beyond reputeJay O'Donnell has a reputation beyond reputeJay O'Donnell has a reputation beyond reputeJay O'Donnell has a reputation beyond reputeJay O'Donnell has a reputation beyond reputeJay O'Donnell has a reputation beyond reputeJay O'Donnell has a reputation beyond reputeJay O'Donnell has a reputation beyond repute
Re: Ultimate Ascent Strategies

Quote:
Originally Posted by LedLover96 View Post
Well fans didn't work for defense last year, but we all know Frisbees can have their direction changed more easily by wind or air. Sit under scoring bins with fan anyone?
I can't find a rule against it... I think it would depend on the speed of the frisbee one is trying to manipulate with the fan, but in theory it could work. Way to think outside the box!
__________________
Student on Team 1058 (2012-2015)
Mentor on Team 229 (2016-Present)
Writer for Blue Alliance Blog
  #17   Spotlight this post!  
Unread 05-01-2013, 21:22
Redo91's Avatar
Redo91 Redo91 is offline
Registered User
AKA: Justin
no team
Team Role: Engineer
 
Join Date: Dec 2006
Rookie Year: 2006
Location: Carlsbad
Posts: 149
Redo91 is a glorious beacon of lightRedo91 is a glorious beacon of lightRedo91 is a glorious beacon of lightRedo91 is a glorious beacon of lightRedo91 is a glorious beacon of lightRedo91 is a glorious beacon of light
Re: Ultimate Ascent Strategies

Quote:
Originally Posted by Wildcats1378 View Post
So far, our favorite strategy is getting 4 preloads, climbing to the third tier, then dumping all 4 disks in. Bam, 50 points.
This is one of the strategies the team is considering. I believe that the teams that are capable of consistently scoring all 4 colored frisbees will make up many of the top teams. I do not believe you can get away with just climbing up the pyramid though.

Quote:
Originally Posted by Joon Park View Post
A few of my friends predicted that the majority of the teams would have similar realizations about climbing to the 30 and playing defense. Enough to worry them that too many teams would be doing this exact strategy.
I think many teams will consider this strategy, due to the large amount of points available there. I think almost as many teams will rule this strategy out due to the fact that their robot would be over 60" above the ground, and could not afford it falling.
__________________
Team 1296-Full Metal Jackets
Alumni 2009
Mentor 2009-2014

Team 624-CRyptonite
Mentor 2014-2015
  #18   Spotlight this post!  
Unread 05-01-2013, 21:50
Gregor's Avatar
Gregor Gregor is offline
#StickToTheStratisQuo
AKA: Gregor Browning
no team
Team Role: College Student
 
Join Date: Jan 2012
Rookie Year: 2012
Location: Kingston, Ontario, Canada
Posts: 2,447
Gregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond reputeGregor has a reputation beyond repute
Re: Ultimate Ascent Strategies

Quote:
Originally Posted by ProgrammerTori View Post
Add in some low goal capabilities and have a reliable climb and I could see it working. I'm wary of shooters because they're easy prey for defense. But an accurate shooter with reliable autonomous will crush any climb bot for points.
Teams touching their pyramid are protected, similar to the key in RR.
__________________
What are nationals? Sounds like a fun American party, can we Canadians come?
“For me, insanity is super sanity. The normal is psychotic. Normal means lack of imagination, lack of creativity.” -Jean Dubuffet
"Insanity is doing the same thing over and over again and expecting different results." -Albert Einstein
FLL 2011-2015 Glen Ames Robotics-Student, Mentor
FRC 2012-2013 Team 907-Scouting Lead, Strategy Lead, Human Player, Driver
FRC 2014-2015 Team 1310-Mechanical, Electrical, Drive Captain
FRC 2011-xxxx Volunteer
How I came to be a FIRSTer
<Since 2011
  #19   Spotlight this post!  
Unread 05-01-2013, 21:57
DonRotolo's Avatar
DonRotolo DonRotolo is offline
Back to humble
FRC #0832
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Atlanta GA
Posts: 7,019
DonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond repute
Re: Ultimate Ascent Strategies

Quote:
Originally Posted by karomata View Post
God bot: Do everything perfectly and make waffles/pancakes on the side (our team has gotten way to far into trying to do that)
The viability of this strategy very much depends upon being able to warm up the syrup, and the use of real maple syrup. If it can't do both, then I would vote against it.
Quote:
Originally Posted by Mephisto View Post
I just still don't think that it will be reliable as scoring, I can see some scary points coming from a very refined shooter.
Remember you have up to 118 total white disks available, half for your alliance. It's not infinite as scored disks are not returned to play.
Quote:
Originally Posted by Redo91 View Post
I think almost as many teams will rule this strategy out due to the fact that their robot would be over 60" above the ground, and could not afford it falling.
...or they will design it so that it cannot fall, maybe.
__________________

I am N2IRZ - What's your callsign?
  #20   Spotlight this post!  
Unread 05-01-2013, 22:01
ehfeinberg's Avatar
ehfeinberg ehfeinberg is offline
Registered User
AKA: Evan
FRC #0449 (Blair Robot Project)
Team Role: Alumni
 
Join Date: Feb 2012
Rookie Year: 2011
Location: Silver Spring, MD
Posts: 232
ehfeinberg has a brilliant futureehfeinberg has a brilliant futureehfeinberg has a brilliant futureehfeinberg has a brilliant futureehfeinberg has a brilliant futureehfeinberg has a brilliant futureehfeinberg has a brilliant futureehfeinberg has a brilliant futureehfeinberg has a brilliant futureehfeinberg has a brilliant futureehfeinberg has a brilliant future
Re: Ultimate Ascent Strategies

Quote:
Originally Posted by LedLover96 View Post
Well fans didn't work for defense last year, but we all know Frisbees can have their direction changed more easily by wind or air. Sit under scoring bins with fan anyone?
Although this would work for defending against some teams, with a disc, the more spin you put on it, the better it fairs in wind. When it is windy outside, Ultimate Players put so much spin on the disc that it completely cancels out the affect of the wind. However, floaters and teams who do not have a high speed shot would be especially susceptible to a fan.

If I was to use a fan, I would not just sit under the goals. If you are able to move the disc up an inch where the goal is, it isn't going to do too much. While if you get right up in your opponents face, a change of an inch there will be much more as the disc approaches the target.
__________________
“They’ve done studies, you know. 60 percent of the time, it works every time.” — Brian Fantana
"You miss 100% of the shots you don't take." - Wayne Gretzky
"Simplicity is the ultimate form of sophistication" - Leonardo da Vinci
  #21   Spotlight this post!  
Unread 05-01-2013, 22:04
woodenLogicGate's Avatar
woodenLogicGate woodenLogicGate is offline
Registered User
FRC #2587
 
Join Date: Dec 2011
Location: Houston, Tx, USA
Posts: 3
woodenLogicGate will become famous soon enoughwoodenLogicGate will become famous soon enough
Re: Ultimate Ascent Strategies

The commuter: A robot with a shifting drive train (acceleration and high top speed) that gets discs from feeders and shoots reliably to 2/3 pt goals. No need to collect from floor. (hangs for 10)

The Glutton: Parks at the big feeding station and continuously is fed discs that it launches at the 2 pt goal across the filed. (hangs for 10)

All around: offensive, collects from the floor and scores 3 pts reliably.

Mountain Climber: get 4 colored discs, climb to stage 3 (30 pts), dump discs for 20 pts
  #22   Spotlight this post!  
Unread 05-01-2013, 22:13
Redo91's Avatar
Redo91 Redo91 is offline
Registered User
AKA: Justin
no team
Team Role: Engineer
 
Join Date: Dec 2006
Rookie Year: 2006
Location: Carlsbad
Posts: 149
Redo91 is a glorious beacon of lightRedo91 is a glorious beacon of lightRedo91 is a glorious beacon of lightRedo91 is a glorious beacon of lightRedo91 is a glorious beacon of lightRedo91 is a glorious beacon of light
Re: Ultimate Ascent Strategies

Quote:
Originally Posted by woodenLogicGate View Post
The Glutton: Parks at the big feeding station and continuously is fed discs that it launches at the 2 pt goal across the filed. (hangs for 10)
The issue with The Glutton is his short stature lets the tall guys block his shots.
__________________
Team 1296-Full Metal Jackets
Alumni 2009
Mentor 2009-2014

Team 624-CRyptonite
Mentor 2014-2015
  #23   Spotlight this post!  
Unread 05-01-2013, 22:15
Wildcats1378 Wildcats1378 is offline
Registered User
no team
 
Join Date: Jan 2012
Rookie Year: 2011
Location: hawaii
Posts: 93
Wildcats1378 is an unknown quantity at this point
Re: Ultimate Ascent Strategies

Quote:
Originally Posted by ProgrammerTori View Post
Add in some low goal capabilities and have a reliable climb and I could see it working. I'm wary of shooters because they're easy prey for defense. But an accurate shooter with reliable autonomous will crush any climb bot for points.
Yeah. For this strategy, we were thinking of having a shooter. But we were going to design the robot around being able to reliably climb to the top and score 4 discs. The shooter seems like it is going to be the easier and smaller of the 2 tasks. Also, I'm not thinking it's going to be terribly important to pick up frisbee's with this strategy, so the turret doesn't have to be too complicated.
  #24   Spotlight this post!  
Unread 05-01-2013, 22:18
j_chen_1676's Avatar
j_chen_1676 j_chen_1676 is offline
FRC Team 1676: 2012-2013 CO-C.E.O
FRC #1676 (Pascack Pioneers)
Team Role: Mechanical
 
Join Date: Jan 2013
Rookie Year: 2011
Location: Hillsdale, NJ
Posts: 9
j_chen_1676 is an unknown quantity at this point
Re: Ultimate Ascent Strategies

Thinking that defense is going to be a huge strategy thought of by most teams, and implemented frequently as well. But the best defenders will be strong and maneuverable. Seems like out-maneuvering will be vital. Climbing and third-tiering is a huge bonus.

There may be a lot of defenders, but they're going to have a huge impact this game. Lack of penalty zones means free and open fields to either fwoosh down the fielder get into competitive pushing matches.

Plus, frisbee are really fragile especially at time of launch. Contact with robot while shooting might result it extreme in accuracy. So...GG. Unless fenders of course.
__________________
FRC Team 1676 : The Pascack Pioneers
2012-2014 CO-C.E.O
Mechanical
Head Scout Manager
  #25   Spotlight this post!  
Unread 05-01-2013, 22:25
=Martin=Taylor= =Martin=Taylor= is offline
run the trap!!!
FRC #0100 (The Wild Hat Society)
Team Role: Human Player
 
Join Date: Feb 2006
Rookie Year: 2005
Location: Bezerkeley, California
Posts: 1,255
=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute
Re: Ultimate Ascent Strategies

Quote:
Originally Posted by woodenLogicGate View Post
The Glutton: Parks at the big feeding station and continuously is fed discs that it launches at the 2 pt goal across the filed. (hangs for 10)
How feasible do you think this is? A shooter like this might get enough distance and accuracy to make the 2 pt goal from the feeder zone.

The feeder zone is also protected, so with a little azimuth, defense would be impossible.
__________________
"Cooperation; because life is a team sport"
-Philip J. Fry
  #26   Spotlight this post!  
Unread 05-01-2013, 22:51
nuggetsyl's Avatar
nuggetsyl nuggetsyl is offline
Registered User
FRC #0025
Team Role: Coach
 
Join Date: Sep 2001
Location: north brunswick
Posts: 869
nuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond reputenuggetsyl has a reputation beyond repute
Re: Ultimate Ascent Strategies

I like waffles and pancakes.
__________________
00,12Championship winner
03,06,08 Championship finalist
02A,03C,06N,08C,11N,12G Division winner
00,03,06,07,08,10,12 NJ / MAR winner
11 VCU winner
06,10 Las Vegas winner
12 MAR Mt Olive
red is for team 348
  #27   Spotlight this post!  
Unread 05-01-2013, 22:56
Djur's Avatar
Djur Djur is offline
WPILib
AKA: Sam Carlberg
no team
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2009
Location: Massachusetts
Posts: 182
Djur will become famous soon enough
Re: Ultimate Ascent Strategies

Quote:
Originally Posted by =Martin=Taylor= View Post
How feasible do you think this is? A shooter like this might get enough distance and accuracy to make the 2 pt goal from the feeder zone.

The feeder zone is also protected, so with a little azimuth, defense would be impossible.
I read somewhere that shooter was accurate to within ~3" at a range of 30'. Maybe with some tweaking.
__________________
WPILib dev (RobotBuilder, SmartDashboard, GRIP)
  #28   Spotlight this post!  
Unread 05-01-2013, 23:41
knuckleduster knuckleduster is offline
Registered User
AKA: Jack Manning
FRC #0058 (The Riot Crew)
Team Role: Programmer
 
Join Date: Jan 2010
Rookie Year: 2007
Location: South Portland
Posts: 12
knuckleduster is an unknown quantity at this point
Re: Ultimate Ascent Strategies

@ the shop today we had a sorta mock up of that (with a flat board and a drill running a wheel). It did O.K. but I wanted to do the 180* turn thing, now that I see it in action I will push much harder for it because it looks like it works awesome.
  #29   Spotlight this post!  
Unread 06-01-2013, 00:12
dellagd's Avatar
dellagd dellagd is offline
Look for me on the field!
AKA: Griffin D
FRC #2590 (Nemesis) #2607 (The Fighting Robovikings)
Team Role: Mentor
 
Join Date: Sep 2011
Rookie Year: 2011
Location: PA
Posts: 890
dellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond repute
Re: Ultimate Ascent Strategies

I think alot of teams are going to underestimate how hard it really is to sequentially climb the pyramid.

A straight shot to the top, sure, but climbing is a heck of a lot harder.
__________________
Check out some cool personal projects in computers, electronics, and RC vehicles on my blog!

2016 MAR DCMP Engineering Excellence Award
2016 MAR Westtown Innovation in Control Award
2016 MAR Hatboro-Horsham Industrial Design Award
2015 Upper Darby District Winners - Thanks 225 and 4460!
2015 Upper Darby District Industrial Design Award
2015 Hatboro-Horsham District Winners - Thanks 2590 and 5407!
2014 Virginia Regional Winners - Thanks so much 384 and 1610, I will never forget that experience!
2014 Virginia Quality Award
2014 MAR Bridgewater-Raritan Innovation in Control Award
2014 MAR Hatboro-Horsham Gracious Professionalism Award
2013 MAR Bridgewater-Raritan Innovation in Control Award
2012 MAR Lenape Quality Award
  #30   Spotlight this post!  
Unread 06-01-2013, 01:03
nixiebunny nixiebunny is offline
Registered User
AKA: David Forbes
FRC #4183 (Bit Buckets)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2011
Location: Tucson
Posts: 163
nixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond reputenixiebunny has a reputation beyond repute
Re: Ultimate Ascent Strategies

The way to make the most points is with an 84" tall shooter placed in front of the feeder, with outriggers to keep defenders away. The trick is ensuring that the discs come out high enough up that a defender can't block them.

It can operate in a lower configuration if no tall defenders appear.
__________________
--David Forbes
Mentor, Bit Buckets team 4183. Assistant cat herder and dispenser of legendary tales.
Need a Nixie watch? Yes, you do. Ask me.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 15:49.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi