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#1
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Re: Official Ultimate Ascent Thread!
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#2
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Re: Official Ultimate Ascent Thread!
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I can't imagine a high-release backhand over the alliance wall will make it very far. And hammers tend to be pretty accurate if you ask me. Maybe I'm just odd, but my hammers are actually more accurate than my backhands. |
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#3
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Re: Official Ultimate Ascent Thread!
I do not believe you will need to worry about hitting the opposing team robots trying to climb their pyramid so much as alliance members trying to climb.
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#4
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Re: Official Ultimate Ascent Thread!
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#5
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Re: Official Ultimate Ascent Thread!
I have to say that I do not envy those behind the glass this year. Hanging a robot six-seven feet in the air makes me sick just thinking about it. If my robot fell during a match I might need more medical attention than the robot.
*shudders* Can't believe FIRST finally decided to dive into discs as the game pieces; I never thought they would ever see a competition. Sitting back and listening to my team today, I can say that for most teams, no, climbing will not be as easy as you think. And to the rookies, may Dean have mercy on your soul. This is not a picnic. |
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#6
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Re: Official Ultimate Ascent Thread!
I've seen it before. Especially since I'm the "gunner" on my ultimate team. Basically we have a guy who throws hammers EXTREMELY well, everybody else clears out, and they chuck one to me long since I'm kinda fast. I can tell you right now he usually puts it right ON THE SPOT, and in ways that a backhand couldn't reach.
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#7
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Re: Official Ultimate Ascent Thread!
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#8
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Re: Official Ultimate Ascent Thread!
Didn't realize so many people on CD play Ultimate!
The hammer throw over the wall is going to be extremely difficult to make! Hammer throws tend to just go and float down making it extremely difficult to hit a vertical target. If people still want to make that throw, I think a scoober or thumber might be better because they tend to fly more horizontal. I honestly think that Ultimate players will have more luck with a High release, OI flick which will go out, then over the wall and curve into one of the goals. If you do it right, it could roll on the backboard possibly giving you a better shot. Still, probably not going to happen. |
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#9
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Re: Official Ultimate Ascent Thread!
If someone where to have a godlike chickenwing throw, I could see consistent scores, but I've only seen 3 people even be able to make that throw accurately, and they won't traverse very far in the field.
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#10
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Re: Official Ultimate Ascent Thread!
That sounds like iteration in robot-speak.
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#11
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Re: Official Ultimate Ascent Thread!
looking at this image
http://i.imgur.com/kC2md.png it seems like there is enough space to flick it on one side of the field or backhand on the other side. But the rules say we can shoot it over the barrier. It doesn't say anything about shooting around. |
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#12
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Re: Official Ultimate Ascent Thread!
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If you think there's enough room, Ask Q/A. |
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#13
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Re: Official Ultimate Ascent Thread!
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#14
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Re: Official Ultimate Ascent Thread!
Does anyone know how far back the alliance wall is from the autoline or centerline? The manual says "The alliance station extends 10ft back from the alliance wall, and spans the entire width of the wall." I'm drawing a 3D model of the field and am a bit confused. Thanks!
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#15
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Re: Official Ultimate Ascent Thread!
So I see a lot of people talking about how to throw over the wall, but has anyone else tried it? My dad and I just made out of pvc the middle goal, so that the opening is at the right height and size, took it outside, marked out 60 feet, and started throwing. I immediately went only for hammer throws, as they curve perfectly, starting out at a high release, then curve flat at whatever distance I want, which lets them go straight into the goal. It took a few tries, but I made about 5/20 throws, my first time trying it. If you have one person throwing, the other feeding them disks, I can see human players scoring at least 20-30 points, if not many more.
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