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  #106   Spotlight this post!  
Unread 06-01-2013, 01:16
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Re: Official Ultimate Ascent Thread!

I do not believe you will need to worry about hitting the opposing team robots trying to climb their pyramid so much as alliance members trying to climb.
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Unread 06-01-2013, 01:25
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by Joon Park View Post
I'd hate for this thread to become an ultimate discussion, but...

I can't imagine a high-release backhand over the alliance wall will make it very far. And hammers tend to be pretty accurate if you ask me. Maybe I'm just odd, but my hammers are actually more accurate than my backhands.
Hmmm? Backhands are usually the accurate method for most beginners. Even after I learned how to do forehand, I still find it more accurate/powerful (though slower). TBH, I've never seen anyone able to hammer with any real accuracy.
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Unread 06-01-2013, 01:29
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Re: Official Ultimate Ascent Thread!

I have to say that I do not envy those behind the glass this year. Hanging a robot six-seven feet in the air makes me sick just thinking about it. If my robot fell during a match I might need more medical attention than the robot.

*shudders*

Can't believe FIRST finally decided to dive into discs as the game pieces; I never thought they would ever see a competition.

Sitting back and listening to my team today, I can say that for most teams, no, climbing will not be as easy as you think. And to the rookies, may Dean have mercy on your soul. This is not a picnic.
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Unread 06-01-2013, 01:39
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by G16
TEAMS and/or ROBOTS may not employ strategies that use DISCS to either aid or inhibit a ROBOT CLIMB.

Violation: TECHNICAL FOUL. If the DISC(S) inhibits an opponent’s CLIMB attempt, the opponent ROBOT’S ALLIANCE is awarded points for a successful Level 3 CLIMB.
(emphasis mine)
I don't think a Frisbee accidentally hitting a climbing robot would count as a strategy.
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Unread 06-01-2013, 01:43
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by jason701802 View Post
(emphasis mine)
I don't think a Frisbee accidentally hitting a climbing robot would count as a strategy.
Well, there's only one way to know for sure: Q&A.
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Unread 06-01-2013, 01:54
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by pfreivald View Post
Consider what happens if you accidentally hit an opponent's climbing robot...
As already pointed out by Radical PI,
"G16 - TEAMS and/or ROBOTS may not employ strategies that use DISCS to either aid or inhibit a ROBOT CLIMB.

Violation: TECHNICAL FOUL. If the DISC(S) inhibits an opponent’s CLIMB attempt, the opponent ROBOT’S ALLIANCE is awarded points for a successful Level 3 CLIMB."

Also, "G27 - ROBOTS may not contact or otherwise interfere with their opponents’ PYRAMID. Inconsequential contact will not be penalized.

Violation: TECHNICAL FOUL. If an opponent’s CLIMB is affected, RED CARD, and Each affected opponent ROBOT will be awarded points for a successful Level 3 CLIMB."

One is worse than the other. Moral of the story, leave climbing robots alone.
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Unread 06-01-2013, 02:06
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by jason701802 View Post
(emphasis mine)
I don't think a Frisbee accidentally hitting a climbing robot would count as a strategy.
How would one tell if it was intentional? The look on the thrower's face?
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  #113   Spotlight this post!  
Unread 06-01-2013, 05:34
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by ratdude747 View Post
How would one tell if it was intentional? The look on the thrower's face?
Probably if they took several shots within the area of the affected robot. I don't think anyone could actually look like they were trying to hit the goal if they're 20 feet short and close to a robot instead of a goal.
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Unread 06-01-2013, 06:23
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Re: Official Ultimate Ascent Thread!

Every year there is always some aspect of the game that is very simple but gets ignored and effects scoring tremendously (like in 2008 where teams ficus ed on shooting the ball over and forgot about quickly reacquiring it) and I think grabbing up Frisbees are going to frustrate alot of teams. They are small light and slippery and just driving up to them and simply scooping them up is going to prove difficult and time consuming.
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Unread 06-01-2013, 06:31
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Re: Official Ultimate Ascent Thread!

Remember the robots you would be aiming at to stop from climbing will be right in front of the human player on your side of the field... Your goals are on the other side of the field.

I think it will be very apparent if someone is trying to knock other robots off with Frisbees...
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Unread 06-01-2013, 06:37
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by mploto View Post
As already pointed out by Radical PI,
"G16 - TEAMS and/or ROBOTS may not employ strategies that use DISCS to either aid or inhibit a ROBOT CLIMB.

Violation: TECHNICAL FOUL. If the DISC(S) inhibits an opponent’s CLIMB attempt, the opponent ROBOT’S ALLIANCE is awarded points for a successful Level 3 CLIMB."

Also, "G27 - ROBOTS may not contact or otherwise interfere with their opponents’ PYRAMID. Inconsequential contact will not be penalized.

Violation: TECHNICAL FOUL. If an opponent’s CLIMB is affected, RED CARD, and Each affected opponent ROBOT will be awarded points for a successful Level 3 CLIMB."

One is worse than the other. Moral of the story, leave climbing robots alone.
I'm still trying to figure out how you can know an attached 150 pound robot off the tower using a plastic disc that weighs ounces.
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Unread 06-01-2013, 07:33
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by Koko Ed View Post
I'm still trying to figure out how you can know an attached 150 pound robot off the tower using a plastic disc that weighs ounces.
You could do it by violating G14. But I'm sure everyone wants to have a 25 point penalty on their head
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Unread 06-01-2013, 07:38
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by Wing View Post
You could do it by violating G14. But I'm sure everyone wants to have a 25 point penalty on their head
That just people playing psychotic defense (Leroy Jenkins types. These are the same people who would probably smack the tower at the end because they can much to the horror of both alliances). Good defense takes more than just slugging other robots. It takes just as much finesse as it does brute strength. That's how you avoid penalties.
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Unread 06-01-2013, 08:01
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Re: Official Ultimate Ascent Thread!

Quote:
Originally Posted by Patrick Chiang View Post
Hmmm? Backhands are usually the accurate method for most beginners. Even after I learned how to do forehand, I still find it more accurate/powerful (though slower). TBH, I've never seen anyone able to hammer with any real accuracy.
I've seen it before. Especially since I'm the "gunner" on my ultimate team. Basically we have a guy who throws hammers EXTREMELY well, everybody else clears out, and they chuck one to me long since I'm kinda fast. I can tell you right now he usually puts it right ON THE SPOT, and in ways that a backhand couldn't reach.
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Unread 06-01-2013, 08:10
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Re: Official Ultimate Ascent Thread!

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Originally Posted by gabrielau23 View Post
I've seen it before. Especially since I'm the "gunner" on my ultimate team. Basically we have a guy who throws hammers EXTREMELY well, everybody else clears out, and they chuck one to me long since I'm kinda fast. I can tell you right now he usually puts it right ON THE SPOT, and in ways that a backhand couldn't reach.
It just takes a lot of practice to make accurate throws. Though, i'm not sure if a normal human would be able to place an accurate backhand over the human player wall.
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