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#16
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Re: UpsideDown Frisbees
Another ultimate player here, completely agree with what ehfeinberg has been saying. Because ultimate is played more by the robotics population than basketball we'll see more "hail mary"s make it into the goals, but not much more. I wouldn't count on it being something you see every game; far from it, in fact.
Also, the 5 point goal is very misleading if you've ever played disc golf. In disc golf, if you hit the pole with the chains, you're pretty much guaranteed that it will fall in the goal. Here, that is not the case because of the different dimensions and the fact that a robot will be throwing them. |
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#17
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Re: UpsideDown Frisbees
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I am sorry but I have to disagree on all points. Teams that can't pick up won't be in the top 1/3 of all teams. |
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#18
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Re: UpsideDown Frisbees
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#19
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Re: UpsideDown Frisbees
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Taken from Wikipedia itself Quote:
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#20
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Re: UpsideDown Frisbees
In my opinion, when thinking about not designing with the ability to pick discs off the ground, there will be at least 1 extremely successful robot that isn't designed to pick discs up(much like 1503 in 2011). However, I believe that the majority of teams that can't pick up off the ground will have little success.
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#21
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Re: UpsideDown Frisbees
I agree that scooper shots are much more wobbly and less stable than a normal back or forehand, but also remember that when we toss discs, the grip, flick, and arm motion all come into play. Depending on how a robot scores discs, the orientation may or may not be as critical.
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#22
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Re: UpsideDown Frisbees
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The restrictions this year on entering game pieces changes that dynamic. Because frisbees cannot be thrown until last 30 seconds (when pyramid climbing likely reduces frisbee demand), the only remaining frisbees (excluding feeder frisbees) are the 28 initially on the field. Splitting this amount between two alliances, and assuming 50% are made, leaves 7 frisbees per alliance on the turf for robots to collect. Clearly, some of the remaining 90 white disks will need to be fed through feeder slots. -Not to mention, frisbees may end up upside down or otherwise inaccessible Last edited by Jedward45 : 05-01-2013 at 23:13. |
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#23
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Re: UpsideDown Frisbees
How do you figure? There are 45 alliance station discs across 3 teams. That makes for 15 per team. That's only one disc per team short of 4 loading/firing sessions of 4 discs per session. If you figure 20 seconds round trip per loading/firing session, that's 80 seconds of the match used up, plus 5 seconds for getting out of auton position and into loading position for the first time, leaving 35 seconds for hang and colored scoring. The absolute best teams will get one or at most two more firing sessions in. I think a majority of qualification matches will not deplete the alliance station supply of white discs.
Last edited by sanddrag : 05-01-2013 at 23:56. |
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#24
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Re: UpsideDown Frisbees
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#25
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Re: UpsideDown Frisbees
I hope that upside-down shooting is easy, so we won't have to automate disc flipping.
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#26
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Re: UpsideDown Frisbees
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What I would suggest to teams is to spend a little bit of time trying to figure out the scope and flow of the game. The challenge is your enemy. Know your enemy. Week Zero (Saturday/Sunday/Monday) is not a time to determine your strategy, fixate on nonessential rules (someone asked me about bumpers today. Don't ask me about bumpers until a host of other decisions are made in conjunction). If you can afford it, maybe go out and buy some discs, construct makeshift obstacles as stand ins for the pyramids. Get with a team of students on rolling office chairs or push around some old robots on some carpet with all of these elements to feel out the game. You think about a lot of things when you become an active participant when creating a scenario based off the game. You get a sense of the game. For example, teams will easily fall victim to the misconception that the field area is roughly equivalent to the Louisiana Purchase. If you take time to create a tactile or even make good use of the virtual simulation, you will find the "laws" of the game. The laws of the game are played out in the nature of the challenge and are not written in the rule book (like the field littered with more discs than an unkept gym closet). Discovering the laws after your robot is locked up does not a successful season make. This would all possibly be better addressed in the general strategy thread we have already, but you can't steal second base if you haven't even left the batter's box. For now, get some sleep for me while I wish you all good luck! Last edited by PayneTrain : 06-01-2013 at 01:55. |
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#27
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Re: UpsideDown Frisbees
Though teams who have tested seem to report otherwise, it would seem that even if upside down discs didn't fly well, it would be easy enough for a shooter to just send it into the low goal for a quick point.
They are relatively easy to flip over though. Rolling a cart over it often flipped it back over. Perhaps just driving over one might do the same? You'd have to be careful for warping though... |
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#28
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Re: UpsideDown Frisbees
In my opinion, the orientation of the Frisbee, either during launch or in flight, doesn't really matter if you're doing anything in the realm of less than 2ft. But I wouldn't really consider that "throwing," more of "lobbing" the disc.
If you're actually considering successfully and accurately throwing the disc over some significant distance, I can't imagine the discs being oriented any other way than right side up and being give a whole lot of spin: the way they're meant to be thrown. |
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#29
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Re: UpsideDown Frisbees
(The real question......
....which I was hoping this thread would answer) Who has tried driving over flipped/rightsideup disks? |
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#30
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Re: UpsideDown Frisbees
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Don, I wouldn't be so sure. There's 51 DISCS in the ALLIANCE STATION. I think most teams won't be able to reliably hit their 17, never mind be able to pick up off the floor in a reliable manner that is efficient for feeding their shooter, within the new reduced robot envelope. I MIGHT actually go so far as to say that many of the topmost teams won't have floor pickup. Throwing frisbees is a much different animal to throwing compliant things like foam balls. I think the robot-fired full court shot will play a significant role this year. If I can park my super-reliable full-court shooter in front of a FEEDER STATION, and just fire all 51 DISCS into a goal from there, I'm gonna win most Qualification matches. Last edited by Racer26 : 06-01-2013 at 02:53. |
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