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#31
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Re: UpsideDown Frisbees
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#32
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Re: UpsideDown Frisbees
I'd have to see the exact frisbees this year, but I have a feeling that some cracked plastic might be involved.
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#33
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Re: UpsideDown Frisbees
Wanna bet? Case of mountain dew.
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#34
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Re: UpsideDown Frisbees
Are team decided to pick up any frisbee no matter if its upside down or not. When we run into an upside down frisbee it would be easier to put it in the lower goal for one point instead of worrying about flipping it or shooting it upside down. You can drive up to the low goal and easily shoot them in and get an almost guaranteed point which is better than nothing.
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#35
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Re: UpsideDown Frisbees
Don't give 469 any ideas. They might just end up doing this. Heck, I'm going to guess now that at least one team attempts this, and at least one team succeeds.
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#36
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Re: UpsideDown Frisbees
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One last note, game objects are limited this year more than they have been in the past. Last year, the balls returned to us, and in logo motion, number of game objects was irrelevant because there was only so many hooks. Make every frisbee count, and don't leave it to chance knowing both teams have an equal number of frisbees. What you can take away from them will be as vital as what we can score. |
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#37
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Re: UpsideDown Frisbees
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I think the implication of Paul's challenge is that you can be very good and not pick up. But another thing you have to realize is that the bar to be in the top 1/3 of teams is actually set fairly low. By OPR last year if you scored your starting balls (even in teleop) and balanced you are well into the top 1/3. |
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#38
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Re: UpsideDown Frisbees
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For some experienced teams it may be cost-effective to use a collecting system, but for the vast majority, the trade-off my not be in their favor. |
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#39
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Re: UpsideDown Frisbees
I would think that if I had two strong shooters on my alliance, I would want at least want 1 floor picker to balance the alliance. Even if my two shooters are both fairly accurate, there will still be a good number of frisbees ending up missing, but then they will be right up next to the scoring wall. I would think it would be a useful robot that could pick up those missed shots and dump or lob them into the goals, even if it was just the first or second goals. I think the key will be knowing what to scout for in your alliance. Not every robot needs to floor pick, but I would venture a guess that an alliance without a floor picker will struggle in eliminations.
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#40
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Re: UpsideDown Frisbees
When the human player does throw them, it's gonna be crazy and they are gonna fly everywhere! question,I didn't see where it said the human player can begin to throw??
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#41
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Re: UpsideDown Frisbees
Watch this video it might answer your question http://www.youtube.com/watch?v=iyE4Ir6dkY8
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#42
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Re: UpsideDown Frisbees
Last 30 seconds. G35 implies throwing, since the slots are oriented to prevent effective throwing.
G35: DISCS may be fed onto the FIELD only under the following circumstances: A. during TELEOP through the FEEDER SLOTS and B. during the last thirty (30) seconds of TELEOP over the FEEDER STATIONS. |
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