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#1
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Re: Ultimate Ascent Strategies
Since the only safe zones for scoring this year are 1) touching the pyramid or 2) in the feeder zone, I'm thinking that a robot that is meant to by like a nagging wife may find success, particularly in qualifications matches, where everyone just looks to score the most points. This type of annoying defensive bot, built well enough, could throw off anyone trying to score from anywhere not in the previously mentioned safe zones. Consider the box on wheels to be useful if those that can't get their shooters to work see the opportunity.
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#2
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Re: Ultimate Ascent Strategies
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On another note, however, a solid box bot could easily plant itself in front of the low goal and just sit there the whole match to prevent low goal scoring. |
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#3
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Re: Ultimate Ascent Strategies
The problem with that is that the low goal is just not worth enough for many teams to really care. You might prevent a rookie team from scoring but most veterans aren't going to depend significantly on low-goal scoring.
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#4
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Re: Ultimate Ascent Strategies
As far as climbing, the rules say that you must contact the zones consecutively, and you can only contact two zones at a time. However, they clearly mark the floor as zone zero. Does that mean we cannot contact above the first horizontal before we are off the floor?
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#5
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Re: Ultimate Ascent Strategies
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#6
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Re: Ultimate Ascent Strategies
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#7
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Re: Ultimate Ascent Strategies
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Last edited by Tetraman : 06-01-2013 at 09:46. |
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#8
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Re: Ultimate Ascent Strategies
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And FWIW, I'm not sure "*buzzer* Wrong!" is the best way to get a great discussion going. ![]() |
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#9
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Re: Ultimate Ascent Strategies
*buzzer* WRONG! There is a week 7.
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#10
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Re: Ultimate Ascent Strategies
That's actually what we're thinking, if you run back with 4 frisbees, then dump them all at once, then run back and keep repeating the process. Then if other teams on the alliance are scoring better and are getting blocked, swap to defense and plow into the blocking robots. The thing with frisbees is if you mess up your aim but just a couple degrees, the whole thing will be off and you will consistently miss because a defense bot keeps nudging you.
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#11
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Re: Ultimate Ascent Strategies
A few things.
Some of you seem to like planning around failure. Don't do that. You doom yourself to failure Get a solid feel for the game. Run simulations. There are always things you think you know about the game until you see it played out. Try to create an environment similar to the game either in a computer or real, tactile setting. Your understanding of field size, travel time, defensive abilities vs offense capabilities, volume of game pieces in play... they are not things found in a rule book, but are just as important to consider. Play devil's advocate. Challenge the status quo with convincing evidence. This is not the time to draw lines in the sand and box yourself in. |
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#12
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Re: Ultimate Ascent Strategies
Autonomous scoring is hugely important. Not only are the points an important boost, but autonomous scoring is again the first tiebreaker for seeding.
Also, I think the extra autonomous points available by picking up extra game pieces and scoring them is easier this year than it was in 2011 or 2012. Last year it was hard because the balls varied, and since you didn't know where they were going to start on the bridge, you didn't know just where they'd roll to as you tipped the bridge. This year the game pieces shouldn't vary as much and they start in known locations. Plus you don't have to race your opponent to get them. I think a bunch of teams who already have floor pickup and basic autonomous scoring are going to upgrade their auto routines as the season progresses. It will be pretty tough to seed higher than a team that can consistently score 3+ discs in the autonomous period, assuming they have a good tele-op plan as well. |
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#13
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Re: Ultimate Ascent Strategies
I agree. Autonomous scoring will be critical. Teams that can score autonomously will be the top seeds, if they have good enough resources along with ample drivers they will have no problem scoring. A climb and dump robot may be able to get 50 points, but a solid shooter with a 10 or 20 point climbing ability will still beat it out.
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#14
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Re: Ultimate Ascent Strategies
Ok -
With all of this discussion I have another question to ask: What do you think will be the Elite hidden design? Last year we had the stinger. The year before that we had the slalom mini-bot deploy systems. What about this year? |
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#15
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Re: Ultimate Ascent Strategies
Some crazy device to climb the tower in less than 3 seconds
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