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#1
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No Coopertition bonus?
I am surprised no-one has commented on the lack of seeding bonus based on coopertition. This has been the norm since 2009. Each year, the coopertition value has grown rather than shrunk, and this year, nothing. Could it be the fact that the ccopertition was used as a weapon against powerhouse teams last year? I did see a lot of cooperation last year. Mostly whole regionals cooperating against a few of the top teams at the regional. Perhaps that's why they eliminated it this year.
Thoughts? |
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#2
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Re: No Coopertition bonus?
There was no direct bonus in 2010. You got a seeding bonus if you won a close match, rather than a complete blowout. This led to the 6v0 if you knew you couldn't win, or scoring (possibly several times) for your opponents when you were up by a large margin. The coopertition award was based on the largest number of 2x opponents points, and this served to reduce defense in quals (IMO).
There was no bonus at all in 2011, that I can remember. The coopertition award was based on giving away minibots in qualifications, which I don't recall ever happening at an event I attended, due to differences in deployment mechanisms and such. The teams who had engineered a good deployment mechanism usually could engineer a good minibot to go with it. 2012 had the coopertition bridge. At the lowest level of competition, it was awful because nobody could balance and you were relying on the skills of your partner to help you win. In the middle, it was OK, but everyone would always do it so it gave you a disadvantage for failing rather than an advantage for doing it. At the highest level, the teams would try to spend less time doing it and more time scoring, leading to more failures and less points. And, as noted, some teams did intentionally try to screw over the powerhouse teams, which is very very bad. The co-op bridge also added a lot of noise to the rankings at any event, and IMHO the point of the ranking system is to estimate the best teams going into elims, to allow the best team to pick first, so intentionally adding noise is directionally incorrect. AND, to make everything worse, the 2012 coopertition award was based on high coopertition point but a low ranking point. At the first event we went to (week 1), we assumed a team who had co-oped 5 times (more than anyone else) would certainly win the award, but it ended up going to a team who had never done it themselves, were ranked really low because they lost almost every match, and on the field during a few co-ops. IMO, the 2012 implementation of the co-op bridge AND the co-op award was terrible. I'm glad to see it go. I'm welcome better suggestions, but doing it that way was not good. |
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#3
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Re: No Coopertition bonus?
Ranking this year is straight high score. No compensation for opposite alliance score. win/loss ratio is not directly important. IE losing a game with a high score is better than winning a game with a low score. Opposing alliance score not directly important for seeding.
Ranking: 1)Total score 2) auto points 3)climbing climbing points 4) Teleop points 5)random sort So in terms of ranking a good offense is better than a good defense. The only real cooperation is it is always better to score lots of points as an alliance rather than as an individual team. This also means as usual, the strategy for seeding rounds is slightly different than elimination when defense will be more important. Last edited by FrankJ : 06-01-2013 at 10:18. |
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#4
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Re: No Coopertition bonus?
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#5
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Re: No Coopertition bonus?
I called it the We Fell Really Bad That Your So Bad Here Have An Award Award.
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#6
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Re: No Coopertition bonus?
I think the difference in the seeding system is much more strait-forward than last year. Last year you still did well in seeding no matter what the score was if you could manage a co-op bridge. This years seems faulted, yet more honest. This is a good system on ranking scoring and climbing that offensive robots do. This does not account for any defensive bots, unless they can climb. And in the grand scheme of things, if a defensive bot can't climb at least a 20 if not a 30, they probably won't be drafted.
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#7
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Re: No Coopertition bonus?
Oop missed that part.
That makes more sense. |
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#8
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Re: No Coopertition bonus?
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#9
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Re: No Coopertition bonus?
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#10
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Re: No Coopertition bonus?
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2010: Quote:
2011: Quote:
Last edited by martin417 : 06-01-2013 at 13:07. |
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#11
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Re: No Coopertition bonus?
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Glad to see coopertition go and accurate rankings to (hopefully) arrive. |
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#12
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Re: No Coopertition bonus?
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Those are ranking points, not qualification points. Similar to 2009, that's just a tie-breaker used after the W/L/T seeding method. You still got 2 QP for a win, even if they scored 0 points. And there were actually coopertition points in 2011 (from sharing minibots), but they were used to determine the coopertition award. |
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#13
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Re: No Coopertition bonus?
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#14
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Re: No Coopertition bonus?
I've been keeping a spreadsheet of (among other things) the scoring methods for FRC games, and as far as I can tell, this is the first year since 1999 without some kind of "coopertition" aspect in the tournament rankings; most games had at least the RP system of your opponent's points as a tiebreaker. I'm somewhat surprised that FIRST has gone away from that after so long, and even though I'm generally a very competitive kind of person, I'm not totally sure I like that idea.
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#15
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Re: No Coopertition bonus?
I see the modifications to rule T6 as being a close proxy for coopertition this season.
The rule now means that a team risks being disqualified from a Qualification match if any of its partners do not have an inspected robot, even if they only bring a representative to the field and not their robot. It provides a fairly strong incentive for everyone to help the less able teams to pass inspection early. |
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