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Unread 06-01-2013, 10:21
Ian Curtis Ian Curtis is offline
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Re: Ultimate Ascent Strategies

Quote:
Originally Posted by Tetraman
*buzzer* Wrong. Never underestimate the power of teams. Unlike some feats like 2010's suspending off of a hanging robot or 2005 stacking of vision tetras, the Point total of climbing a pyramid is well within the necessity of going for it. While I'm guessing most teams will stop once they get to the second level, that extra 10 points comes with a direct route to the Pyramid Goal and well worth spending a season for.
Suspending was definitely worth it to the average team, IMO the GDC figured it was obvious and teams missed it. If you could suspend another team with you you're at 1.5 times the median alliance score all season long without scoring a single soccer ball.


Quote:
Originally Posted by Tetraman
*buzzer* Wrong! Due to the fact there are no air currents in most all venues, a shooter that works is going to work. Also, I highly doubt that when play-testing this game, the GDC would be alright in having sub-par shooting all game long. They must have found that shooting into a middle or high goal is possible, easy, and effective. A winning alliance MUST have at least one effective shooter.
Go back and watch matches from 2006, 2009, and 2012. Teams have not traditionally built good shooters. The average alliance scored only 4 points in teleop last year in qualifying. If shooters were easy, that number should be way higher!

Quote:
Originally Posted by Tetraman
A good shooter will make about 12-14 discs in a middle or high goal each game, which is between 24 and 36 points.
Based on most reasonable definitions of "good" I would absolutely take this bet. (Doesn't undermine that hanging will be important, or that picking up is going to be hard)

And FWIW, I'm not sure "*buzzer* Wrong!" is the best way to get a great discussion going.
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