|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Frisbee shooter?
Our team has done the same and found some success
|
|
#2
|
|||
|
|||
|
Re: Frisbee shooter?
has it proven accurate enough to make points with?
|
|
#3
|
|||
|
|||
|
Re: Frisbee shooter?
Our team is currently working on a skeet shooter type shooter. The idea is to have the frisbee flip out on a piece of c-channel or something. The c-channel will have a groove it moves up and down on, so that when it shoots it has a wiper motion and an up down motion, producing a "flick" motion. Our first test went a good 20-25 feet (pretty straight too), but then the c-channel came loose and broke the shooter.
We also are considering a pair of counter-rotating foam wheels, but we haven't tried it out so we don't know if it'll work. However, I've seen a few working models on Youtube and read of successes with similar systems. |
|
#4
|
||||
|
||||
|
Re: Frisbee shooter?
My estimation is that designing a good shooter (for frisbees, or really for any game in the past) is not so much about one idea being better than any other, but more about finding almost any design that works, then refining, calibrating and perfecting it. In other words, it's more about implementation and refinement than anything.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|