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#136
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Re: Official Ultimate Ascent Thread!
Who says a 6 wheel can't?
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#137
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Re: Official Ultimate Ascent Thread!
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#138
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Re: Official Ultimate Ascent Thread!
pssh, obviously meccanum drive is best drive.
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#139
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Re: Official Ultimate Ascent Thread!
Quote:
The only situation where I see a backhand working is if someone slices an IO from the feeder station on the low goal side of the field. |
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#140
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Re: Official Ultimate Ascent Thread!
Quote:
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#141
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Re: Official Ultimate Ascent Thread!
I think a lot of the future human players in this thread are underestimating the height of that feeder wall. I'm quite adamant in the fact that hammers are your only accurate option, and even then you won't see those go in too often.
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#142
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Re: Official Ultimate Ascent Thread!
Definitely agreed. I've been working on hammers ever since I've heard the game. Throwing a backhand over a 6.5 foot wall, the curve is going to be ridiculous.
Last edited by gabrielau23 : 06-01-2013 at 23:16. |
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#143
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Re: Official Ultimate Ascent Thread!
Here's a tour of the 2013 Field:
http://www.youtube.com/watch?v=bp4cILBW-xM Hope this helps! Good luck teams! |
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#144
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Re: Official Ultimate Ascent Thread!
I remember reading about the technical foul given to those that hit a robot with a frisbee while that robot is climbing, however, I can't seem to find that exact rule in the rulebook. (Even though I remember seeing it XD)
Anyone know the exact rule? |
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#145
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Re: Official Ultimate Ascent Thread!
The Rule is G16. In fact, if hitting the robot while climbing messes up the robot's attampt to climb, it gets the points for having climbed all the way to level 3.
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#146
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Re: Official Ultimate Ascent Thread!
So if a robot is hit by a frisbee, no technical foul unless the team is using a strategy specifically using frisbees to inhibit its climb?
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#147
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Re: Official Ultimate Ascent Thread!
That's what it sounds like, although that will probably end up being a rules clarification, part of the Q&A or left up to refs' discretion to decide what is "strategic" or not.
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#148
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Re: Official Ultimate Ascent Thread!
This is going to be a hard one. My team is still unsure of exactly what to do.
We have prototypes for the shooter, but don't know how to: A. Pick up discs B. Climb This is going to be an interesting one. Robots climbing to level 3 will need a strong chassis to avoid damage if they fall while climbing. The grimaces and utterances of discomfort will be even more pronounced this year than last year. When a robot tips or falls, everyone feels it. ![]() |
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#149
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Re: Official Ultimate Ascent Thread!
I feel like picking up game pieces this year is different from yeares past. In 2009, 2011, and last year, picking up from the ground was CRUCIAL. But why? Because of the sheer amount of game pieces on the floor. This year I just don't see a multitude of pieces on the floor until the final minute or so.
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#150
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Re: Official Ultimate Ascent Thread!
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