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#16
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Re: Best Bumper Rules EVER!
...I was kidding; I know that it's not difficult, and neither is making bumper covers.
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#17
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Re: Best Bumper Rules EVER!
The small committee consisted of experienced team members, rookies and inspectors led and coordinated by First staff. We made a suggested list of items for GDC review and approval. So thanks to the GDC and First staff for taking action on the list provided.
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#18
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Re: Best Bumper Rules EVER!
Quote:
I wonder if the perimeter was reduced slightly to ensure that no one accidentally built a robot too big to fit through a standard door? Or perhaps just to give teams a reason to do a bit of redesign on previous years' and off-season drive trains? I like it when long-established rules are tweaked slightly... it is a very practical reminder that just because something was a rule for over a decade doesn't mean it will be a rule in future years! Anyway, the bumper changes are great. I still have to read the rest of the rule book, though... now I'll be looking for other clever changes! Jason Last edited by dtengineering : 06-01-2013 at 16:54. |
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#19
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Re: Best Bumper Rules EVER!
Jason,
I did not have any input on the size. I believe that the GDC decided this on game primarily. Changing aspect ratio allows teams to design stability for climbing the tower and for other parts of the game. As a result, shipping has been been reduced, in both weight and volume. I like the sizing box because all teams get to see that a robot fits or does not as does the scale. It takes the ambiguity out of that part of inspection. However, as we take a more active role in training inspectors and improving communication among key volunteers and officials, teams have come to trust that the rules of the competition are explicitly followed on and off the field. I hope! |
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