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Unread 06-01-2013, 17:46
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DjMaddius DjMaddius is offline
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Re: My Hopper/Dumper Idea

Well, once we determine how long it takes to climb we plan to play the 1 ptn hole as long as possible to gain points. We're using super shifters with a 6 wheel drive to ensure our ability to push our way around the field. So we will score 56 for sure, 30 for climbing, 20 for 4 in the top, 6 for 3 in auton. Then beyond that I'm thinking maybe 8 more. Which is two runs of four. If we get good at running single points we can maybe double that. Making a total of 72 points all on our own. We may be fighting for time to feed our robot vs other teams on our alliance though. But with both sides being able to deliver I'm not sure. This years game is a LOT of fun. I like it a lot more than previous years games I've played.

EDIT::
Maybe I just like it because I feel confident in what we are doing this year but eh, just a gut feeling!
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Unread 06-01-2013, 17:54
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Re: My Hopper/Dumper Idea

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Originally Posted by DjMaddius View Post
Well, once we determine how long it takes to climb we plan to play the 1 ptn hole as long as possible to gain points.
My team had discussions about the 1 pt. goal and one question came up and stopped us dead in our tracks: How valuable is a robot that can score 1 pt. per frisbee to teams that can score three's and two's all day, especially in light of the limited number of frisbees on the field? Assuming that your alliance partners are killer shooters, they would be able to make up for a bunch of 1 pointers pretty quickly. Basically we figured that being able to score 1's would be fine and all but may not be the best thing in terms of alliance selection.

I do like the climb to level three and dump idea though. It's a great idea actually and one I wish my team had spent more time on.
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Unread 06-01-2013, 17:57
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DjMaddius DjMaddius is offline
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Re: My Hopper/Dumper Idea

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Originally Posted by moogboy View Post
My team had discussions about the 1 pt. goal and one question came up and stopped us dead in our tracks: How valuable is a robot that can score 1 pt. per frisbee to teams that can score three's and two's all day, especially in light of the limited number of frisbees on the field? Assuming that your alliance partners are killer shooters, they would be able to make up for a bunch of 1 pointers pretty quickly. Basically we figured that being able to score 1's would be fine and all but may not be the best thing in terms of alliance selection.

I do like the climb to level three and dump idea though. It's a great idea actually and one I wish my team had spent more time on.
Well I figured scoring 1ptns is better than just sitting on the pyramid the whole match since we aren't attempting to actually shoot the frisbees right now, and just dump them. However we could end up going with more of a shooter, this was just an idea we've had.
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Unread 06-01-2013, 17:58
Ayukura Ayukura is offline
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Re: My Hopper/Dumper Idea

Quote:
Originally Posted by DjMaddius View Post
Well, once we determine how long it takes to climb we plan to play the 1 ptn hole as long as possible to gain points. We're using super shifters with a 6 wheel drive to ensure our ability to push our way around the field. So we will score 56 for sure, 30 for climbing, 20 for 4 in the top, 6 for 3 in auton. Then beyond that I'm thinking maybe 8 more. Which is two runs of four. If we get good at running single points we can maybe double that. Making a total of 72 points all on our own. We may be fighting for time to feed our robot vs other teams on our alliance though. But with both sides being able to deliver I'm not sure. This years game is a LOT of fun. I like it a lot more than previous years games I've played.

EDIT::
Maybe I just like it because I feel confident in what we are doing this year but eh, just a gut feeling!
It certainly is a great idea--I'm not putting it down. But, if you have some shooters on your team that can consistently do the 3pt/2pt goal, why not play a bit of defense and deny the opposing team's killer shooter's points? As moogboy said, there is only a limited number of frisbees on the playing field. If you have two other robots who are insane shooters and you run out of frisbees on the field, the frisbees you had put in the 1pt goal could have potentially be put in the 2pt/3pt goal by your alliance member. Just a thought.
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Unread 06-01-2013, 18:15
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Re: My Hopper/Dumper Idea

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Originally Posted by Ayukura View Post
It certainly is a great idea--I'm not putting it down. But, if you have some shooters on your team that can consistently do the 3pt/2pt goal, why not play a bit of defense and deny the opposing team's killer shooter's points? As moogboy said, there is only a limited number of frisbees on the playing field. If you have two other robots who are insane shooters and you run out of frisbees on the field, the frisbees you had put in the 1pt goal could have potentially be put in the 2pt/3pt goal by your alliance member. Just a thought.
Yea, I feel you. With out drive we definitely can play defensive. Just have to be careful about hitting the opponents when they are getting on their pyramid and such. Could cost quite a bit of points.
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Unread 06-01-2013, 18:20
Ayukura Ayukura is offline
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Re: My Hopper/Dumper Idea

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Originally Posted by DjMaddius View Post
Yea, I feel you. With out drive we definitely can play defensive. Just have to be careful about hitting the opponents when they are getting on their pyramid and such. Could cost quite a bit of points.
Technical fouls certainly can change the tides in a match. If you go ahead and build a defensive bot, be sure to make your drivers' study those penalties!
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Unread 06-01-2013, 18:28
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DjMaddius DjMaddius is offline
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Re: My Hopper/Dumper Idea

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Originally Posted by Ayukura View Post
Technical fouls certainly can change the tides in a match. If you go ahead and build a defensive bot, be sure to make your drivers' study those penalties!
I've been one of the drivers every year since I've started and heck yea. Penalties always manage to change the pace of the game and may very well decide the winner several times over. I always do a complete read of the rule book and a double of everything I'm involved in such as programming, controls, and driving.
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Unread 06-01-2013, 18:41
Ayukura Ayukura is offline
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Re: My Hopper/Dumper Idea

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Originally Posted by DjMaddius View Post
I've been one of the drivers every year since I've started and heck yea. Penalties always manage to change the pace of the game and may very well decide the winner several times over. I always do a complete read of the rule book and a double of everything I'm involved in such as programming, controls, and driving.
Yeah, I was a driver at our last competition for Rebound Rumble. (CalGames). We lost one of our matches simply because we got a foul for touching their bridge, because our alliance robot bumped into us on accident... Oops!
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