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#1
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Re: My Hopper/Dumper Idea
Well, once we determine how long it takes to climb we plan to play the 1 ptn hole as long as possible to gain points. We're using super shifters with a 6 wheel drive to ensure our ability to push our way around the field. So we will score 56 for sure, 30 for climbing, 20 for 4 in the top, 6 for 3 in auton. Then beyond that I'm thinking maybe 8 more. Which is two runs of four. If we get good at running single points we can maybe double that. Making a total of 72 points all on our own. We may be fighting for time to feed our robot vs other teams on our alliance though. But with both sides being able to deliver I'm not sure. This years game is a LOT of fun. I like it a lot more than previous years games I've played.
EDIT:: Maybe I just like it because I feel confident in what we are doing this year but eh, just a gut feeling! |
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#2
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Re: My Hopper/Dumper Idea
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I do like the climb to level three and dump idea though. It's a great idea actually and one I wish my team had spent more time on. |
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#3
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Re: My Hopper/Dumper Idea
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#4
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Re: My Hopper/Dumper Idea
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#5
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Re: My Hopper/Dumper Idea
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#6
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Re: My Hopper/Dumper Idea
Technical fouls certainly can change the tides in a match. If you go ahead and build a defensive bot, be sure to make your drivers' study those penalties!
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#7
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Re: My Hopper/Dumper Idea
I've been one of the drivers every year since I've started and heck yea. Penalties always manage to change the pace of the game and may very well decide the winner several times over. I always do a complete read of the rule book and a double of everything I'm involved in such as programming, controls, and driving.
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#8
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Re: My Hopper/Dumper Idea
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