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#16
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Re: Climbing Mechanism Ideas
http://www.youtube.com/watch?feature...fySkGA#t=67 s
http://www.youtube.com/watch?v=OtP0BspnSjY May be a similar principle might work. But that's just throwing any legality out the window. |
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#17
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Re: Climbing Mechanism Ideas
quick question, has anyone considered the pros and cons of climbing either inside or outside the pyramids? I mean obviously the size limits would come into effect if you were to climb inside, but there are more possibilities I think of getting up. Obviously this size limit wouldn't apply if you climb outside, but there are several problems, like the extra tubing at 30, 60 and 90 inches. I know in our team, we have debated this greatly, and still are split. anything you can add to this debate would be much appreciated.
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#18
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Re: Climbing Mechanism Ideas
what do you mean by bike peddler design?
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#19
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Re: Climbing Mechanism Ideas
What if you climbed the edge and used the notches to your advantage?
You'd have to make sure there's a wide enough channel on the underside of your robot so that your components didn't get snagged on the notch, but I think it's feasible. As for the climbing mechanism... two hooked pneumatic arms that can be rotated down onto the bars on either side of the corner of the pyramid may work. These hooks could work in such a way that they would slide smoothly against the bars on the pyramid until they catch and hold the robot in place. (you'd also want a really tight wheelbase) ![]() Last edited by Sean Raia : 06-01-2013 at 15:07. |
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#20
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Re: Climbing Mechanism Ideas
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#21
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Re: Climbing Mechanism Ideas
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#22
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Re: Climbing Mechanism Ideas
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#23
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Re: Climbing Mechanism Ideas
Based on the rules and some common sense (the GDC didn't seem to have any at the time they wrote the rules) I have to conclude that the bar (being in contact with the bar) at 30 in. is part of zone 1, the bar at 60 in. is part of zone 2, and the bar at 90 in. is part of zone 3.
The rules weren't very clear on the exact location of the three zones in relation to the three crossbars. |
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#24
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Re: Climbing Mechanism Ideas
Nope. you are completely right. I had misread the rules to say that a climb is considered invalid if you touch more than 2 at a time that aren't adjacent. (basically you could go from 0 to 2 as long as you don't touch 1). thank you for the clarification! Also, i see your point for horizontal, but i just thought about the vertical aspect, that is if we are touching the pyramid, we can extend vertically to 84". I guess we will have to rethink our approach. however, i thank you for your help!
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#25
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Re: Climbing Mechanism Ideas
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#26
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#27
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Re: Climbing Mechanism Ideas
Is there any rule against using electromagnets to grip the pyramid.
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#28
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Re: Climbing Mechanism Ideas
Given how many people it seems are going to be focused on climbing this year, have any of you considered that you might have to deal with two other robots climbing the pyramid at the same time as you? Sending one robot seven and a half feet above the ground is a scary enough concept on its own, but when you put two more in the mix, it seems to become extremely risky and complicated. Can you say "three robot pile-up"?
Personally, I think the way to go for climbing strategy is to focus on having a strong disc scoring mechanism and shoot 3-pointers for the whole match, and then near the end, grab the pyramid near the bottom and just lift yourself a few inches off the ground for a cool 10 points. |
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#29
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Re: Climbing Mechanism Ideas
The idea we have been working on would be simple arms to grab onto the first set of bars and just lift our robot off of the ground. This means we can get an easy 10 points (unless our interpretation of the rules is skewed), keep the robot safe from large drops, and allow us more time on shooting and/or defending.
Basically, we're going for a simple climb for a few extra points so that we can spend less time on the problem of how to get high safely, and more on other aspects of the robot that may be useful. |
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#30
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Re: Climbing Mechanism Ideas
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