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#46
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Re: Climbing Mechanism Ideas
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#47
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Re: Climbing Mechanism Ideas
The entire driver's station could just be a huge button, and both drivers could make a show of slamming it in the most epic fashion imaginable. I would select them for an alliance partner if I were a high enough seed.
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#48
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Re: Climbing Mechanism Ideas
We were considering having an inchworm type climber on the corner pole, with a rack and pinion on a worm drive, with something to kick your robot out and over the knuckles. However, the issue is that you cannot contact anywhere in zone two until you are off the floor, which is zone zero, since you can only contact two zones at a time.
IN regards to the controls, we could have two BIG red buttons (out of arms reach from each other, and with flip covers to prevent accidental activation) with glowing lights, and when the robot begins its climb (which we will automate for the purpose of time, this is an actual plan, since manual operation of the climber will be difficult), we could have a light show on the robot, just for fun. |
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#49
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Re: Climbing Mechanism Ideas
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#50
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Re: Climbing Mechanism Ideas
"Haha I don't think we'll see any like that. The maximum score for the robots if you scored every single frisbee on the field was 400+. If your alliance scored 200 points, you would only have scored 15% of the total score. I know alliances are rarely that balanced when it comes to scoring, but let's say you "only" score 100 points you still don't make up 1/3 of the alliance points."
I wouldn't be shocked to see awesome scores like 200+ in the championship, and in some of the powerhouse regionals, but in run-of-the-mill seeding rounds at your average regional, a reliable 30 just might win matches. |
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#51
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Re: Climbing Mechanism Ideas
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#52
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Re: Climbing Mechanism Ideas
In Overdrive, 2008, Denver, one of the top three teams was a minibot that did nothing but drive in a circle, fast, and avoid the traffic.
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#53
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Re: Climbing Mechanism Ideas
One of the robots that won championships did just that. Is that an analogy to focusing on climbing alone?
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#54
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Re: Climbing Mechanism Ideas
I certainly am interested in climbing ideas. Part of my thinking is that, by making a dedicated climber, you would eliminate the weight and awkward size and shape of a wheeled base, allowing more design freedom.
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#55
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Re: Climbing Mechanism Ideas
I believe the pyramid is aluminum.
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#56
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Re: Climbing Mechanism Ideas
Nope, powder coated steel
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#57
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Do you or any one else know what kind of powder coat it is? I have heard that depending on how it's done the powder coat could make the steel either slick or gritty.
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#58
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Re: Climbing Mechanism Ideas
I personally don't agree with having a climbing only robot. It seems that in order to be a top 8 team or be picked by one, a versatile robot is necessary. Now back to climbing ideas: What if your robot is triangular and between 30" and 60" tall. What one could do is plant robot near the pyramid, use pistons to push it back so that the robot lays on the "side" of the pyramid, and then a conveyor belt with hooks on it can pull the robot up the diagonal side of the pyramid without touching the corners and still being legal. I hope whatever I just said makes sense.
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#59
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Re: Climbing Mechanism Ideas
I think somebody told me there was a small robot like that in Breakaway as well. Just zip around and block goals. However, Breakaway was a lot more low scoring and I anticipate that this game will be much more high scoring. Especially since we get to play teams like Jester, Vulcan, and Robobees. I don't know if MOE and Miss Daisy will be doing Chesapeake or DC this year, but I know they used to do them. If so........
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#60
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Re: Climbing Mechanism Ideas
Anyway, we also came up with the idea of approaching the diagonal from the inside, clamping around, and driving up with wheels, similar to the big, slow, Tetrix minibots.
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