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Unread 07-01-2013, 00:18
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Re: How to pick up a frisbee

Could a robot block the path to the feeder station by just sitting there?
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Unread 07-01-2013, 00:20
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Re: How to pick up a frisbee

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Originally Posted by AdamHeard View Post
I don't see them making them in any sort of goal, and there is no indication of precision whatsoever.

Don't assume this video proves anything.
Just eyeing those shots, they seem enough to the point of at least making the 2 pointers.

But, as is popular, "assuming makes an $@#$@#$@# out of you and me". At least for my team, this warrants a couple of runs through our prototypes.

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Unread 07-01-2013, 00:20
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Re: How to pick up a frisbee

I forget which rule, but your robot can't purposefully block an area of field and then they aren't allowed to touch your robot when they are at the feeder station.
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Unread 07-01-2013, 01:07
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Re: How to pick up a frisbee

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Originally Posted by Joon Park View Post
I addressed this in another post, but if you're planning to throw the disc with any resemblance of accuracy over any distance greater than, say, 3ft, you're going to have to do it the way it was intended: right side up, and with spin. I guarantee you we will see 0 robots that emulate the human throw called the hammer. A hammer is hard for a human, it'd be even harder for a robot. (Source: ultimate player)
One thing that I will warn, and this is something my fellow mentors at 2473 keep emphasizing, is that just because a human can or cannot do something does not mean that a robot can or cannot do it. There are many of examples where robots can do things humans cannot, and where robots cannot do things humans can. We and robots are two very different organisms - it is wrong to compare the two.
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Unread 07-01-2013, 01:12
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Re: How to pick up a frisbee

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Originally Posted by Garten Haeska View Post
I forget which rule, but your robot can't purposefully block an area of field and then they aren't allowed to touch your robot when they are at the feeder station.
Yes, I also recall that rule. It states that a robot cannot intentionally block and prevent the "flow" of the match. But this rule has been in the manual for quite some time, as I remember. Like in Logomotion, bots patrolled the middle of the field and blocked bots from crossing. I don't remember penalties every being called against this. The only defensive penalties I've seen is contact in a protected zone (which would be the feeder station and when a bot is touching the pyramid in this case). So this leads me to believe, either the refs aren't calling these penalties, or this isn't considered blocking the "flow" of the match. And if that isn't blocking the flow, I don't know what would be considered so.
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Unread 07-01-2013, 01:22
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Re: How to pick up a frisbee

I get the feeling that this is going to be the biggest argument of the build season.

I personally think that our second-year team is better off not trying to get them off the floor, and instead concentrating our efforts on building a feeder-fed bot in three weeks and practicing with it for the next three weeks.

That will allow us to be consistent scorers, so we won't be littering the field with frisbees. It will also get us ranked highly in the qual matches, which is where we want to be.
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Unread 07-01-2013, 01:36
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Re: How to pick up a frisbee

Quote:
Originally Posted by MrTechCenter View Post
Yes, I also recall that rule. It states that a robot cannot intentionally block and prevent the "flow" of the match. But this rule has been in the manual for quite some time, as I remember. Like in Logomotion, bots patrolled the middle of the field and blocked bots from crossing. I don't remember penalties every being called against this. The only defensive penalties I've seen is contact in a protected zone (which would be the feeder station and when a bot is touching the pyramid in this case). So this leads me to believe, either the refs aren't calling these penalties, or this isn't considered blocking the "flow" of the match. And if that isn't blocking the flow, I don't know what would be considered so.
G25) ROBOTS on the same ALLIANCE may not blockade the FIELD in an attempt to stop the flow of the MATCH. This rule has no effect on individual ROBOT-ROBOT interaction.
Violation: TECHNICAL FOUL
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Unread 07-01-2013, 01:42
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Re: How to pick up a frisbee

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Originally Posted by rutzman View Post
G25) ROBOTS on the same ALLIANCE may not blockade the FIELD in an attempt to stop the flow of the MATCH. This rule has no effect on individual ROBOT-ROBOT interaction.
Violation: TECHNICAL FOUL
So, it would be a penalty to, say, park in front of the opposing alliance's feeder station. But it's ok to prevent them from crossing the field to get to their feeder station. Is this correct?
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Unread 07-01-2013, 02:42
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Re: How to pick up a frisbee

Quote:
Originally Posted by MrTechCenter View Post
So, it would be a penalty to, say, park in front of the opposing alliance's feeder station. But it's ok to prevent them from crossing the field to get to their feeder station. Is this correct?
No - it is a penalty to have multiple robots block the entire opposing alliance from crossing. A single robot can play defense without any penalties, unless they touch an opposing robot who is touching either the pyramid or the loading area.

The key parts from

G25) ROBOTS on the same ALLIANCE may not blockade the FIELD in an attempt to stop the flow of the MATCH. This rule has no effect on individual ROBOT-ROBOT interaction

are "ROBOTS" plural and "no effect on individual ROBOT-ROBOT interaction."
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Unread 07-01-2013, 07:06
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Re: How to pick up a frisbee

Quote:
Originally Posted by AdamHeard View Post
I don't see them making them in any sort of goal, and there is no indication of precision whatsoever.

Don't assume this video proves anything.
Quote:
Originally Posted by ttldomination View Post
Just eyeing those shots, they seem enough to the point of at least making the 2 pointers.

But, as is popular, "assuming makes an $@#$@#$@# out of you and me". At least for my team, this warrants a couple of runs through our prototypes.

- Sunny G.
Right. Using the pole and the edge of the canopy as guides, you can get a pretty good idea of the precision.
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Unread 07-01-2013, 08:16
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Re: How to pick up a frisbee

Tape... :-D
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Unread 07-01-2013, 10:12
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Re: How to pick up a frisbee

Addressing two points in this thread:

1. A "Hammer" or "Tomahawk" is thrown exactly as the name would suggest, over the head. This is not the direction a disc would travel in a flat path. The purpose of this type of throw is to travel at a greater height than distance. This is why human players would use this to throw over the alliance wall. Robots could possibly throw this way. As every new year comes, some team somewhere will make it happen if they try hard enough.

2. The rules state that you may block people at any point as long as they are not touching their pyramid, their safe zone next to the feeder station, and you do not pin them for more than 5 seconds. Although it would be against the spirit of FIRST and stopping the flow of the game, it is legal at this point in the season before any rule updates to block the feeder station. This is something that if seen at a competition, would most likely be changed for the rest of the season.
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Unread 07-01-2013, 10:32
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Re: How to pick up a frisbee

The main reason I see for bothering with a floor pickup system, is for the advantage in autonomous. Last year it was a game decider for some teams that could get extra game pieces to score in autonomous.
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Unread 07-01-2013, 10:45
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Re: How to pick up a frisbee

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Originally Posted by MrForbes View Post
The main reason I see for bothering with a floor pickup system, is for the advantage in autonomous. Last year it was a game decider for some teams that could get extra game pieces to score in autonomous.
I'm not sure that Autonomous would be the only advantage. Even if all the 'bots were able to score at an 80% average, that could leave ~25 game pieces on the floor if they stayed on the Field.
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Unread 07-01-2013, 10:49
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Re: How to pick up a frisbee

Autonomous would not be the only advantage, but to me it appears to be the main advantage. Thinking of how many game pieces can be scored during a match, it's going to be a challenge for an alliance to use up all 45 in two minutes
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