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Unread 06-01-2013, 21:55
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Re: Ultimate Ascent Strategies

ok guys i might be in the wrong thread but to develop a strategy i would try to use catalyst as a tool but i cant get past queing. does anyone know how?
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Unread 06-01-2013, 21:56
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Re: Ultimate Ascent Strategies

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Originally Posted by robowrestler View Post
ok guys i might be in the wrong thread but to develop a strategy i would try to use catalyst as a tool but i cant get past queing. does anyone know how?
http://www.chiefdelphi.com/forums/sh...54&postcount=4
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  #78   Spotlight this post!  
Unread 06-01-2013, 22:55
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Re: Ultimate Ascent Strategies

Quote:
Originally Posted by $wimmer3138 View Post
Wouldn't a warped frisbee, be rather hard to pick up off the ground?
When discs warp, they don't actually warp that much. If you play ultimate you know that you rarely notice the warp on a disc unless you 1. throw it, 2. lay it on a very flat surface.

But as hinted by the fact that you'll notice it when you throw it, it'll affect the accuracy of the shot. Hence a warped disc won't be too difficult to pick up (depending on your mechanism) but it will make a difference when you throw it large distances.
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Unread 07-01-2013, 01:14
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Re: Ultimate Ascent Strategies

Quote:
Originally Posted by Joon Park View Post
When discs warp, they don't actually warp that much. If you play ultimate you know that you rarely notice the warp on a disc unless you 1. throw it, 2. lay it on a very flat surface.

But as hinted by the fact that you'll notice it when you throw it, it'll affect the accuracy of the shot. Hence a warped disc won't be too difficult to pick up (depending on your mechanism) but it will make a difference when you throw it large distances.
My point exactly! and someone mentioned cleaning up the other alliance's missed shots as well. Yet another reason to not leave a device to pick up Frisbees on the sidelines.
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Unread 07-01-2013, 09:18
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Re: Ultimate Ascent Strategies

Alot of teams are also missing a big piece of this puzzle from what I'm seeing, and my question is "How are you going to load the frisbees into your shooters?" I don't see an easy way of loading them if you plan to just have the human player give you your four but maybe a slightly easier way if you plan to pick them up; but still, I've seen no proposed methods of loading the frisbees into the shooters DURING the match.
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Unread 07-01-2013, 12:45
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Re: Ultimate Ascent Strategies

After analysing 166 different shooting + climbing strategies, here are the stats... They take time and accuracy into account, but nothing about defense, coloured discs or any other strategies.
http://i.imgur.com/05Egq.png
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Unread 08-01-2013, 16:40
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Question Re: Ultimate Ascent Strategies

Heres something my team has been having problems coming up with: whats the best type of wheel to use? For a shooting/climbing bot, would it be better to have fast wheels to fly around and collect or slower more manuverable ones to position for the shots?
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Unread 08-01-2013, 18:24
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Re: Ultimate Ascent Strategies

Picking discs off of the floor definitely seems worth the time. Especially if you design something that flips the discs if they are upside down. Even still, getting the colored discs and climbing the pyramid and dumping them somehow is very tempting for 50 points.
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Unread 08-01-2013, 19:36
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Re: Ultimate Ascent Strategies

Is it possible to shoot the Frisbees upside down? That would fix the problem of either picking up only right side up ones, or having a flipping mechanism.
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Unread 08-01-2013, 19:42
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Re: Ultimate Ascent Strategies

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Originally Posted by Connerd View Post
Is it possible to shoot the Frisbees upside down? That would fix the problem of either picking up only right side up ones, or having a flipping mechanism.
There may be some way but I don't think you'll get the same consistency as if the discs were shot right side up. Frisbee s were built to fly that way.
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Unread 08-01-2013, 19:48
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Re: Ultimate Ascent Strategies

Our team had about the same idea too. And if you get some white disks before the climb your alliance has a good chance
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Unread 08-01-2013, 20:07
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Smile Re: Ultimate Ascent Strategies

Hey guys i thought of this really cool loophole in the game. We can use martians to score for us. That way we can have a robot dedicated to climbing. I think this is a really solid strategy for gameplay, and I advise you all to follow. it works because they arent human so they can be on the field. Boo-yah
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Unread 08-01-2013, 20:07
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Re: Ultimate Ascent Strategies

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Originally Posted by Blondie3160 View Post
Our team had about the same idea too. And if you get some white disks before the climb your alliance has a good chance
Do you mean dumping in the white discs? Because the rules state that only red/blue discs (depending on your alliance) count for points. While dumping in white discs into your own pyramid goal doesn't do anything bad, you can't put colored discs in, losing potential points. Also, you're not allowed to put discs, regardless of color, into an opponents' pyramid goal.
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Last edited by Connerd : 08-01-2013 at 22:42.
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Unread 08-01-2013, 20:14
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Re: Ultimate Ascent Strategies

Personally, i believe in a Small, speedy bot, that not only can score, but also would be able to hang for a few extra points. I will continue looking for effective climbing mechanisms and i'll post again with my findings.
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Unread 08-01-2013, 20:15
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Re: Ultimate Ascent Strategies

Quote:
Originally Posted by Adamc4 View Post
Hey guys i thought of this really cool loophole in the game. We can use martians to score for us. That way we can have a robot dedicated to climbing. I think this is a really solid strategy for gameplay, and I advise you all to follow. it works because they arent human so they can be on the field. Boo-yah
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