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#166
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Re: Climbing Mechanism Ideas
You could have a mechanism that grabs onto the notches lift you up just enough that you can then go back to climbing the rail
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#167
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Re: Climbing Mechanism Ideas
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On another note, perhaps a dual engagement version of 2056's 2010 climbing mechanism would work. The first "climber" contacts the module, and the robot is lifted to vertical (or maybe so that the side of the robot is roughly parallel to the side pole, rolls up to the first bump, at which point the second set engages above the bump and the first stage disengages. Repeating this process would lead to a "hand-over-hand" approach to climbing the side. Of course, balance would be a possible issue here... Challenges like this are what makes FIRST so fun! |
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#168
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Re: Climbing Mechanism Ideas
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Our new thoughts have gone in a direction of two arms and a horseshoe shaped wide robot. Lots more prototyping to do... |
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#169
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Re: Climbing Mechanism Ideas
Actually we were thinking sans the tumbling, as that seems overly complicated. As much as I love to see robots flipping over, it seems slower and more prone to failure than a (fairly) straight shot up the pyramid.
Do you think that the horseshoe is an inefficient use of perimeter? Or is it really just having an open side? I am interested in seeing what mechanism makes that make sense though... |
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#170
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Re: Climbing Mechanism Ideas
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I think there will be teams that manage to climb by repeated flipping the robot as previously described, but in my understanding, it would require a failry flat and symmetric robot, which could heavily constrain the designs of a shooter and hopper. |
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#171
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Re: Climbing Mechanism Ideas
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I'm betting there will be teams that do it too. I am fairly sure you could do it with a rectangular-ly shaped robot in non-three dimensions, if the superstructure was supportive enough. I would see it as attaching the first side face, then pulling up, then attaching from the top of that face, and pulling up, and so on. Of course, that's just a concept. |
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#172
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Re: Climbing Mechanism Ideas
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#173
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Re: Climbing Mechanism Ideas
Not sure if this idea has been said yet, but I thought it might work to have a setup similar to the Team 2648 Breakaway bot (http://www.team2648.com/our-robots.html). If you have two of the arms shown on each end of the robot, it would be fairly easy to have one attach to the first level, lift the robot off the ground, and then have the second arm on the back attach to level 2. I don't think it would be feasible for it to reach level 3, but I thought it was a decent plan.
A problem with this, however, is that the first level is only 30 inches off the ground, which might make it difficult to accomplish the lifting mechanism shown. Any ideas on this? |
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#174
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Re: Climbing Mechanism Ideas
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Quote:
I'm interpreting this that you don't have to "climb" the first level, merely touch it. So maybe if you did a Robot-in-3-days-esque climber that barely lifts the robot at all, and that would be enough to "contact" the first level and continue on to the second. |
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#175
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Re: Climbing Mechanism Ideas
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Those grippers that just don't slide when they grab a pipe might damage the powdercoat, and that might disqualify mechanisms from gameplay. (I'm not sure on that one, but it's worth considering.) |
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#176
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Re: Climbing Mechanism Ideas
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#177
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Re: Climbing Mechanism Ideas
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@Nuttyman54: you know you're agreeing with him, right? (re: "barely lifts the robot") |
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#178
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Re: Climbing Mechanism Ideas
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So, my thought was, a mechanism that clearly touches the first level (by lifting the robot slightly) would be enough to satisfy that requirement before using the mechanism in the video to lift up to level 2, and hang for the 20 points. |
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#179
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Re: Climbing Mechanism Ideas
Is this legal? http://youtu.be/OY4BAbgWvdY
I see the robot being in more than two leves at the same time but only touching two. |
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#180
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Re: Climbing Mechanism Ideas
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This was an idea I presented today, I think its a great one. |
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