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Unread 08-01-2013, 23:53
billbo911's Avatar
billbo911 billbo911 is offline
I prefer you give a perfect effort.
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Re: Linear Path Shooter vs. Circular Path Shooter?

Quote:
Originally Posted by AdamHeard View Post
When making prototypes, keep in mind there are more variables than just linear versus curved.

Our linear prototype currently worked AWESOME, and our curved is merely pretty darn good.

We're smart enough to realize we haven't proved anything yet, and need to explore more.
As Adam stated, there are many variables that need to be identified and worked out before any designs are made. The following video and the one posted yesterday are proof that prototyping works.

The four things that changed between yesterday and today are:
Larger wheel (6in to 8in).
Different tread to reduce slippage.
Much more solid backing to the wall.
[Edit] Added traction tape to the wall to stop slipping. [/Edit]

The result is, we can run the wheel at a lower RPM and get much longer and repeatable flights. This will allow us to also have more headroom in the drive for faster spin up and shorter recovery time.
Can anyone say "Bang Bang" Speed Control"?

Yesterday's
http://www.youtube.com/watch?v=Wa6pc...ature=youtu.be


Today's
http://www.youtube.com/watch?v=_iqd_...ature=youtu.be
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2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
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Last edited by billbo911 : 09-01-2013 at 12:22.
 


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