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#31
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Re: Shooting full court?
Last year we designed a robot to shoot full court and it wasn't a smart goal. Although the use of recurve bow limbs allowed our catapult to fire across the full field there was to much variability in shots for them to be accurate.
TL;DR Build within your means and good luck if you wanna shoot full court. |
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#32
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Re: Shooting full court?
Don't forget that Frisbees fly in all kinds of neat ways... be sure to exploit this ability!
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#33
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Re: Shooting full court?
Just saying, FIRST has never chosen a game piece with the advantage of aerodynamics and lift.
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#34
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Re: Shooting full court?
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#35
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Re: Shooting full court?
When designing your long distance shooter, be sure to chose your disk rotation so that missed shots bounce away from the protected loading zone, rather than toward it.
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#36
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Re: Shooting full court?
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Plus if you can get a level 3 climb mechanism and dunk in those 30 seconds, now you're talking 66+50 = 116 pts by yourself. Not too shabby! |
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#37
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Re: Shooting full court?
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#38
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Re: Shooting full court?
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![]() If you designed for a flight path like this though, wouldn't you need a second shooter that shoots in a normal path for shots from anywhere else? Or can the same turrent throw both? I'm not an Ultimate player, so I don't know much about frisbee technique. I guess you could also fall back to defense if it doesn't work out in a certain field, too. |
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#39
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Re: Shooting full court?
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I'm not trying to assert--because that would be speculation--that there is no way these disks could become seriously warped in competition. I am asked how you think it would happen, though. |
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#40
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Re: Shooting full court?
We are very interested in running the 2013 game simulator you mentioned. Where can we find it???
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#41
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Re: Shooting full court?
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http://www.usfirst.org/roboticsprogr...c/kit-of-parts Follow this next link to download the simulation. http://www.dbsgames.net/ |
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#42
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Re: Shooting full court?
well, see unlike game pieces in the past, like last year for example, you don't really have to arc a frisbee, which generally fly straight as an arrow. That being said, a robot can only extend to 84" in their own auto zone and when contacting the pyramid, so being that the blue team's feeder station would be in the red team's auto zone, a robot who's goal is solely to shoot full court shots is very un likely as a defensive robot for the red team would have the height advantage even though it may not be touching the blue robot. Not to mention that from the drawings, it appears that the pyramid will essentially block the high and middle goals on the walls, and the only straight shot would be for the low goal directly ahead from the load zone for blue. Having a large margin for error and the fact that you will most likely only be able to score 1 pt. goals will probably deter teams from employing such a strategy. However, I do feel one strategy to be weary of is a team that would solely drive up to the loading station, get the colored frisbees and take 4 of them with them on the pyramid as they climb. basically, i feel a robot aimed solely at climbing is more likely even though it may only be active for the last 30 seconds of the match, it may play defense for the other time remaining. So, long story short, i feel you wouldn't have to worry if you are playing against a team that decides to do that,
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#43
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Re: Shooting full court?
I'm sorry, my fault, I did not know how much you guys had tested those disks. I made an assumption, and we all know what that means....
My bad, I figured that like almost every past year using a game piece that had some flex, there would be some inconsistencies among them after a while that would affect gameplay. My fault again, sorry guys. |
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#44
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Re: Shooting full court?
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#45
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Re: Shooting full court?
I want to see a double bounce shot off of both of the pyramids.
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