Go to Post Maybe FIRST will just take 148's Tumbleweed and use it as the game piece for next year. - AndyB [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #16   Spotlight this post!  
Unread 12-01-2013, 21:06
Ian Curtis Ian Curtis is offline
Best Available Data
FRC #1778 (Chill Out!)
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Puget Sound
Posts: 2,521
Ian Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond repute
Re: Shooter Problem

Quote:
Originally Posted by DonRotolo View Post
The Plexiglas arc may be too slippery, and the frisbee is slipping instead of rolling along. You may want to add something soft and squishy there, like foam tape.
Having played with a similar setup this is almost certainly the problem. Gaffer's tape on the arc worked really well, if you don't have any of that masking tape would probably work about as well. We're going to try hockey tape tomorrow.
__________________
CHILL OUT! | Aero Stability & Control Engineer
Adam Savage's Obsessions (TED Talk) (Part 2)
It is much easier to call someone else a genius than admit to yourself that you are lazy. - Dave Gingery
  #17   Spotlight this post!  
Unread 12-01-2013, 21:10
MrForbes's Avatar
MrForbes MrForbes is offline
Registered User
AKA: Jim
FRC #1726 (N.E.R.D.S.)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2006
Location: Sierra Vista AZ
Posts: 6,015
MrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond repute
Re: Shooter Problem

We have plans to try several of the tricks mentioned here, and we'll try to report back with our findings.
  #18   Spotlight this post!  
Unread 12-01-2013, 22:39
roystur44's Avatar
roystur44 roystur44 is offline
Mentor/Sponsor
AKA: Roy Dumlao
FRC #4543 (Apollo Robotics)
Team Role: Mentor
 
Join Date: Mar 2010
Rookie Year: 2006
Location: San Jose,California
Posts: 362
roystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond repute
Send a message via Yahoo to roystur44
Re: Shooter Problem

Check and make sure the wheel is tighten to the axle and is not slipping
__________________
Roy Dumlao

Mentor/Sponsor
2006-2012 971
2013-2017 4543
  #19   Spotlight this post!  
Unread 12-01-2013, 22:43
Jeffy's Avatar
Jeffy Jeffy is offline
Retired, for now
AKA: Jeff Gier
FRC #2410 (Metal Mustang Robotics) #159 (Alpine Robotics)
Team Role: College Student
 
Join Date: Mar 2008
Rookie Year: 2008
Location: Fort Collins
Posts: 523
Jeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant future
Re: Shooter Problem

We found tread material to give us the most difference in performance. We use wedgetop wheel tread and it works well on a 6 inch wheel.
__________________
Metal Mustang Robotics 2410 (2008-2011)
2008 STL Rookie All-Star
2010 GKC Finalists
2010 OKC Champions
Alpine Robotics 159 (2012-)
2012 CO Finalists

700 miles from home, 2 miles from FRC. Life is good.
  #20   Spotlight this post!  
Unread 12-01-2013, 23:05
DonRotolo's Avatar
DonRotolo DonRotolo is offline
Back to humble
FRC #0832
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Atlanta GA
Posts: 7,008
DonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond reputeDonRotolo has a reputation beyond repute
Re: Shooter Problem

Quote:
Originally Posted by ThePlagueDoctor View Post
The frisbee rolls and moves in the shooter just fine, its just that it doesn't launch that far, barely at all...
OK, let's say it is slipping 90% - you would never be able to see this with your 'bare eyes'.

As Ian Curtis mentioned, try some tape on the plexi. Then come back and tell me it didn't work, But not before you try it, all right?
__________________

I am N2IRZ - What's your callsign?
  #21   Spotlight this post!  
Unread 13-01-2013, 10:09
MrForbes's Avatar
MrForbes MrForbes is offline
Registered User
AKA: Jim
FRC #1726 (N.E.R.D.S.)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2006
Location: Sierra Vista AZ
Posts: 6,015
MrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond repute
Re: Shooter Problem

Quote:
Originally Posted by Jeffy View Post
We found tread material to give us the most difference in performance. We use wedgetop wheel tread and it works well on a 6 inch wheel.
This is what we're planning to try tomorrow. And we'll set it up so we can play with the speeds, by using chain drive and computer speed control, eventually with a PID loop of some type.
  #22   Spotlight this post!  
Unread 13-01-2013, 11:48
ThePlagueDoctor's Avatar
ThePlagueDoctor ThePlagueDoctor is offline
ArduinoFTW
AKA: Anthony
FRC #0375 (The Robotic Plague)
Team Role: Engineer
 
Join Date: Jan 2013
Rookie Year: 2012
Location: Staten Island
Posts: 9
ThePlagueDoctor is an unknown quantity at this point
Re: Shooter Problem

Quote:
Originally Posted by Ether View Post
That gives you a lot of headroom to do closed-loop speed control. A bang-bang controller probably will work very well.

Also, interested in your answer to Aroki's questions about the gearing and the wheel.



We are using a 8 inch high grip wheel directly driven with a cim
__________________
Just remember, if a plague comes out of no where.... Well you know where it came from

<a href="http://www.thebluealliance.net/tbatv/team/375" style="border: 0"><img src="http://www.thebluealliance.net/tbatv/teambadge/gen/375/000000/FFCC00/teambadge.png" alt="Team 375" /></a>
  #23   Spotlight this post!  
Unread 13-01-2013, 15:00
Ether's Avatar
Ether Ether is offline
systems engineer (retired)
no team
 
Join Date: Nov 2009
Rookie Year: 1969
Location: US
Posts: 8,098
Ether has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond repute
Re: Shooter Problem

Quote:
Originally Posted by MrForbes View Post
This is what we're planning to try tomorrow. And we'll set it up so we can play with the speeds, by using chain drive and computer speed control, eventually with a PID loop of some type.
Try P-only and crank the gain up to the sky*. If you've got enough inertia in the wheel, and you run the loop at 10ms, that's all the tuning you should need.


* this will mimic a bang-bang controller.

  #24   Spotlight this post!  
Unread 13-01-2013, 20:50
Dinoyan Dinoyan is offline
Registered User
no team
Team Role: Electrical
 
Join Date: Nov 2012
Rookie Year: 2012
Location: Canada
Posts: 62
Dinoyan is an unknown quantity at this point
Re: Shooter Problem

We know how we're going to shoot but how we're going to put the frisbees in to the robot or how will the robot going to pick it up????.
  #25   Spotlight this post!  
Unread 14-01-2013, 01:54
Woolly's Avatar
Woolly Woolly is offline
Programming Mentor
AKA: Dillon Woollums
FRC #1806 (S.W.A.T.)
Team Role: Mentor
 
Join Date: Feb 2012
Rookie Year: 2012
Location: Springfield, MO
Posts: 512
Woolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond repute
Re: Shooter Problem

Quote:
Originally Posted by Ether View Post
Try P-only and crank the gain up to the sky*. If you've got enough inertia in the wheel, and you run the loop at 10ms, that's all the tuning you should need.


* this will mimic a bang-bang controller.

Yeah, I'd say that you might want to go with a bang-bang controller.

If you get flack from your mechanical/fabricators for "slamming" the motor, do what I did, add a linear cushion within ~3% of your target speed.
Ex. For a shooter wheel capable of 10,000RPM when you're over 300 RPM lower than your setpoint, you go 100% power, when you're 150 RPM Lower, 75%, Dead on 50%, 150RPM Higher 25%, 300RPM Higher 0%.

This will mimic the PID you're trying to use, and unless you really know what you're doing when PID tuning, will be half the headache.
__________________


Team 1806 Student: 2012-2013 | Mentor: 2013-Present
  #26   Spotlight this post!  
Unread 14-01-2013, 11:09
Ether's Avatar
Ether Ether is offline
systems engineer (retired)
no team
 
Join Date: Nov 2009
Rookie Year: 1969
Location: US
Posts: 8,098
Ether has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond repute
Re: Shooter Problem

Quote:
Originally Posted by Woolly View Post
If you get flack from your mechanical/fabricators for "slamming" the motor...
Seriously? Are you saying there was some visible or audible manifestation?

If so, check the following and fix if necessary:

- make sure the motor controller jumper is in the "coast" position (not "brake").

- make sure you are running the control loop fast enough (10 ms is good)

- make sure your sensor is capable of giving an up-to-date speed reading faster than your control loop iteration rate




  #27   Spotlight this post!  
Unread 14-01-2013, 15:34
Woolly's Avatar
Woolly Woolly is offline
Programming Mentor
AKA: Dillon Woollums
FRC #1806 (S.W.A.T.)
Team Role: Mentor
 
Join Date: Feb 2012
Rookie Year: 2012
Location: Springfield, MO
Posts: 512
Woolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond reputeWoolly has a reputation beyond repute
Re: Shooter Problem

Quote:
Originally Posted by Ether View Post
Seriously? Are you saying there was some visible or audible manifestation?

If so, check the following and fix if necessary:

- make sure the motor controller jumper is in the "coast" position (not "brake").

- make sure you are running the control loop fast enough (10 ms is good)

- make sure your sensor is capable of giving an up-to-date speed reading faster than your control loop iteration rate




I didn't know what I know now when I made that control loop last year, and I just dropped it in autonomous and teleop. Obviously a case of it not running fast enough. Still, even our poor bang-bang controller was better than a PID for this application.
__________________


Team 1806 Student: 2012-2013 | Mentor: 2013-Present
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 16:04.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi