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#1
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Re: 2 wheels vs 1 wheel in a linear shooter
Our understanding is the additional contact time results in higher speed.
With one wheel, the frisbee just touches the wheel for a fraction of a second. Two wheels allow for a preliminary speed-up followed by a final acceleration and fly-out of the shooter. A circular pathway shooter allows vast amounts of contact but has its own flaws. It seems like the linear shooter compensates for this lack of contact by having two wheels. |
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#2
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Re: 2 wheels vs 1 wheel in a linear shooter
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You want the firsbee to spin for stability so if using 2 wheels I think one might try running the two wheels at slightly different speeds. HTH |
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#3
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Re: 2 wheels vs 1 wheel in a linear shooter
I believe the 2 wheels we are talking about here are on the same side of the frisbee (i.e. both wheels are opposite the guide rail).
With 2 wheels, the maximum frisbee speed is still half the wheel tangential velocity. Last edited by Ether : 13-01-2013 at 09:32. |
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#4
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Re: 2 wheels vs 1 wheel in a linear shooter
Just out of curiosity, has anyone tried using two wheels with one on each side of the shooter? My team prototyped the common build with 2 wheels on the same side, but I'm curious how the other 2 wheel build would work
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#5
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Re: 2 wheels vs 1 wheel in a linear shooter
What's wrong with a circular path?
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#7
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Re: 2 wheels vs 1 wheel in a linear shooter
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Here's another reason why two wheels is theoretically better than one: Let's say you spin your one wheeled shooter up to a set speed. When the Frisbee contacts it, momentum will be lost, so the Frisbee will leave at less than half the original set speed. The motor can compensate by accelerating the wheel back to its original speed, but more likely than not, the Frisbee will already be gone by then. Two wheels allows you to "sacrifice" the first wheel's momentum so that you don't have as much of a momentum loss at the final wheel. This is also why a curved track or a belt on a linear track is nice for hurling discs because there is a long period of contact during which the flywheel/Frisbee system recovers any lost momentum. Of course, I may be unintentionally exaggerating - I have no idea whether the loss of momentum is actually consequential, since I haven't done any of the math. |
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#8
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Re: 2 wheels vs 1 wheel in a linear shooter
Quote:
Quote:
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#9
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Re: 2 wheels vs 1 wheel in a linear shooter
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The geometrical center of each tire is traveling at 60 mph. At any instant in time, the bottom of each tire is traveling at 0 mph, and the top of each tire is traveling at 120 mph. It's the same with the frisbee. |
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#10
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Re: 2 wheels vs 1 wheel in a linear shooter
Makes sense - thanks for the explanation.
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#11
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Re: 2 wheels vs 1 wheel in a linear shooter
To allow for more contact time with the frisbee so the acceleration can be distributed over 2 wheels instead of just 1, to minimize slipping and improve final exit speed and consistency.
Lots of discussion going on about this in this thread, and other threads. |
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#12
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Re: 2 wheels vs 1 wheel in a linear shooter
https://www.youtube.com/watch?v=ARUhI8Qob5w
This is our prototype 1 wheel shooter. We made a 2-wheel shooter but the video we have of it is poor in quality. We will post a new video of the 2-wheel in the very near future. Here is the video anyways: http://www.youtube.com/watch?v=EYpbyVbMbD8 |
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