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#226
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Re: Climbing Mechanism Ideas
The flipping or "rolling" up the corner edge with alternating short grip arms is how we are prototyping to go up the pyramid. Our style of gripper will not need to squeeze hard or damage the power coated tubes. The angle formed by the intersecting horizontal tubes is how/where we will grip, avoiding the slope tube entirely.
We will be able to grasp next higher level BEFORE releasing from one below. We will not tip or swivel around laterally, because our grasp mechanism will bridge across the two intersecting horizontal tubes, yet avoid contacting the slope tube. We will not drive; only shoot 2or 3 in autonomous. We may hoist others up, if we can keep hoist near enough to level rungs to have partner(s) bump them on the way up. They may have to extend some to snag our hook, since we can only lower it so much, but even if we only pull them up to the 20 pt. level, that is a nice bonus for a no driving bot to make. The robot will be kind of vertically notched so it can straddle the corner edge tube at match start, allowing center of mass to be starting nearer to the initial gripping points. -Dick Ledford Last edited by RRLedford : 12-01-2013 at 23:19. |
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#227
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Re: Climbing Mechanism Ideas
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-Dick Ledford |
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#228
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Re: Climbing Mechanism Ideas
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Good luck! I hope that it works! |
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#229
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Re: Climbing Mechanism Ideas
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One big plus is that it is virtually undefendable. All the other good mobile bots are still subject to defense, which can lower their match scores dramatically, whereas our contribution is more reliable. We also allow for less queue at the feeders, and less traffic congestion. The big negative is the 3-on-2 advantage of the opposing alliance. Still, we could not see ourselves getting ~50 or more points any easier way, and we are still finding more ways to score from on top of the pyramid. -Dick Ledford |
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#230
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Re: Climbing Mechanism Ideas
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#231
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Re: Climbing Mechanism Ideas
We have an idea for a climber that will go up to the third level and then dump four colored discs in. We would score fifty points everytime, but there is resistance from members of the team because 1)we do not have a pyramid to test it on yet, making it difficult to do and 2) they believe we can score more points shooting. The reason for the disconnect is differing beliefs on how accurate shooters are going to be. Those who want a shooter believe at least 75%, but those who want a climber think it will be much lower than this.
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#232
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Re: Climbing Mechanism Ideas
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Just my $.02 and some food for thought. |
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#233
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Re: Climbing Mechanism Ideas
We were considering grappling hooks and ascending to the sound of elevator music generated by a mini boombox inside our robot XD
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#234
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Re: Climbing Mechanism Ideas
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#235
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Re: Climbing Mechanism Ideas
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We will switch to forward corners if we have issues being consistnet with accuracy of our 3 autonomous shots. -Dick Ledford Last edited by RRLedford : 14-01-2013 at 15:21. |
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#236
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Re: Climbing Mechanism Ideas
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Last edited by JamesCH95 : 14-01-2013 at 15:52. |
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#237
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Re: Climbing Mechanism Ideas
maybe if you had a bot push another with some rolling bot to lv 1 then the bot on lv one pull a bot with some claw device and the bot being pull on with grip on to the thrid bot with claw etc then with some rolling divice on one of the corners all 3 with 1 or 2 of them rolling can go up the corner of the pyramid not all with goto lv 3 but it would stil be points (only a idea )
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#238
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Re: Climbing Mechanism Ideas
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#239
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#240
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Re: Climbing Mechanism Ideas
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You've made my day. And of course: ![]() |
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