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#241
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Re: Climbing Mechanism Ideas
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![]() Unfortunately we had to change it to actually do something, though ![]() |
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#242
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Re: Climbing Mechanism Ideas
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That would help offset the some of the negatives that come with this robot idea... Originally Posted by RRLedford The flipping or "rolling" up the corner edge with alternating short grip arms is how we are prototyping to go up the pyramid. Our style of gripper will not need to squeeze hard or damage the power coated tubes. The angle formed by the intersecting horizontal tubes is how/where we will grip, avoiding the slope tube entirely. Quote:
Last edited by cmrnpizzo14 : 14-01-2013 at 19:43. Reason: deleting irrelevant information |
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#243
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Re: Climbing Mechanism Ideas
A lot of you guys are mentioning the 54" cylinder, which is great. However, don't forget about the max frame perimeter of 112"! A 30" square bot would be at 120"!
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#244
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Re: Climbing Mechanism Ideas
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#245
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Re: Climbing Mechanism Ideas
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When you start to CAD these designs one thing becomes apparent: either you focus on the climb, or you focus on the discs. Doing both well: nearly impossible. Personally, I really like the 50 pt climb and dump strategy. The advantage in my mind is that it allows you to score all of your points really fast and lets your team focus on perfecting a repeatable task. If you're robot is only designed to climb and dump, you can spend the rest of the match playing defense. Essentially, you are forcing the other alliance to score 50+ pts under heavy D.... or.... beat you up the pyramid (which is unlikely if you have optimized your robot for this strategy). If you focus on scoring discs. You need to be better at scoring discs than anyone else to win. There will be lots of bots scoring discs and you will need to outscore them. Very few will attempt the 50 pt strategy. |
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#246
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Re: Climbing Mechanism Ideas
If used, the enormity of the mechanism will force us to sacrifice a lot of our disc-shooter-goal scoring ability, which some of our team is strongly against.
When you start to CAD these designs one thing becomes apparent: either you focus on the climb, or you focus on the discs. Doing both well: nearly impossible. Personally, I really like the 50 pt climb and dump strategy. The advantage in my mind is that it allows you to score all of your points really fast and lets your team focus on perfecting a repeatable task. If you're robot is only designed to climb and dump, you can spend the rest of the match playing defense. Essentially, you are forcing the other alliance to score 50+ pts under heavy D.... or.... beat you up the pyramid (which is unlikely if you have optimized your robot for this strategy). If you focus on scoring discs. You need to be better at scoring discs than anyone else to win. There will be lots of bots scoring discs and you will need to outscore them. Very few will attempt the 50 pt strategy.[/quote] My thoughts exactly. We have others on our team who do not like the idea though. |
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#247
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Re: Climbing Mechanism Ideas
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#248
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Re: Climbing Mechanism Ideas
I know this thread has been dormant for a while, but Sparky is trying to lighten our bot with switching our super shifter climbing mechanism to a tough box 3 stage. Does anybody have experience with this transmission? We are at a fork in the road try this and find the bugs or lighten the super shifter. Video of us climbing at the shop: http://www.youtube.com/watch?v=G8iIy...ature=youtu.be
Last edited by JOClarke : 01-04-2013 at 06:48. |
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