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#16
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Re: Team Update 1-15-2013
Makes the stair chair strategy viable.
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#17
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Re: Team Update 1-15-2013
what is this 'stair chair' you speak of?
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#18
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Re: Team Update 1-15-2013
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#19
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Re: Team Update 1-15-2013
Our climbing solution is now illegal.
We had clearly defined parameters at the beginning of the build season. Why on Earth would they change now? |
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#20
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Re: Team Update 1-15-2013
I hate everything 3 times.... Just kidding, this makes things easier but also more difficult. it means that our previous strategy is now illegal but simpler strategies are now legal and can be made lighter, cheaper and safer.
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#21
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Re: Team Update 1-15-2013
Quote:
FIRST should ask teams to designate a co-ordinate system relative to some component (e.g. with a sticker).1 All robot-relative restrictions should be measured with respect to that. Alternatively, starting/inspection configuration can be defined, and robot-relativity defined in relation to that. Failing that, robot-relativity is ambiguous. 1 Don't use the frame perimeter. It's a trap. The definition allows for skew polygons and planar polygons not parallel to the floor. Last edited by Tristan Lall : 15-01-2013 at 21:26. |
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#22
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Re: Team Update 1-15-2013
I can't stand when FIRST does this. Why make it part of the rules if you're going to change said rules after a week? Crucial design elements are being set.
The one benefit I see from this is that it mirrors real world projects more closely as a learning tool, but man is it frustrating! Back to the drawing board! |
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#23
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Re: Team Update 1-15-2013
Quote:
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#24
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I do not like this at all. I know it was difficult but we designed, prototyped, had a lot of the CAD work done, and had parts list ready to order in the morning. All for not, because our whole design is shot thanks to a mid-season rule change. Sorry move my the GDC in my opinion. Back to the drawing board I guess... ARRRRRG
Last edited by chadr03 : 15-01-2013 at 22:45. |
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#25
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Re: Team Update 1-15-2013
Vertical is the normal to the plane of the ground relative to a robot on the ground at the start of the match. Besides, notice that flop-bots and unfolding bots haven't been used since the current era of bumpers (2009+). You could just use bumpers..
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#26
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Re: Team Update 1-15-2013
We find out that the bumpers count in the 54" cylinder.
Design Change. Now we find this out. And another design change is needed. At least this one will hopefully not be too drastic of a change. |
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#27
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Re: Team Update 1-15-2013
Should I be worried that our design didn't change?
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#28
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Re: Team Update 1-15-2013
Why changes the rules at this point? Did the GDC just realize that climbing for 30 was hard? Luckily, this didn't change much for us, but it totally redefines the design challenge.
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#29
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Re: Team Update 1-15-2013
Aaaarrrrrrg! Blows our climbing design - and our chassis design - out of the water...
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#30
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Re: Team Update 1-15-2013
Neither does ours.
Even though this actually makes it easier for us, I cant believe FIRST is making such a huge change that actually makes some designs ILLEGAL after a week and a half. Unbelievable. |
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