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#1
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Re: Team Update 1-15-2013
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Note: Haven't figured out the rule that says bumpers must be "vertical." R24-E comes close, but doesn't quite do it. |
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#2
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Re: Team Update 1-15-2013
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#3
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Re: Team Update 1-15-2013
I'm not trying to look flippant, but in the real world engineering specifications change all the time.
FRC: more like the real world than we could ever want. |
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#4
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Re: Team Update 1-15-2013
Note that in the real world, engineering specifications are agreed to and contracted. When the client comes in later trying to change them drastically and invalidate the current design, there's usually deadline extensions, bills for the engineering change, etc.
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#5
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Re: Team Update 1-15-2013
I'm surprised by this change since they already answered it in the opposite way previously. Better now than later, I guess, but this is a question that could have reasonably been anticipated and clarified before the game was released.
This didn't blow our climbing concept out of the water, but I'll be watching closely for a bumper clarification that has the potential to cause us trouble. |
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#6
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Re: Team Update 1-15-2013
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#7
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Re: Team Update 1-15-2013
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I agree with the others who call this a bad move and bad form on the part of the GDC especially when this was discussed completely in a mentor call and it directly contradicts an earlier answer in the formal Q&A (which is also hosted by the GDC). ![]() |
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#8
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Re: Team Update 1-15-2013
Has FIRST ever made such a big change like this before?
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#9
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Re: Team Update 1-15-2013
When the seeding algorithm was changed in 2010 is probably the biggest change ever during the season. I think it was a good change (gave incentive to win) but that is a huge change to have mid-season.
They've changed size dimensions before as well, I don't know if it's always been so critical to a task like this though. |
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#10
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Re: Team Update 1-15-2013
Is it possible this rule change was more in response to concerns that robots that fall over would be in continuous violation, rather than concerns about complex climbing mechanisms? I know that was discussed as a concern at the beginning of the season.
Still stinks though, especially for cool ideas like some that have been spoiled now. Very sorry indeed, folks. ![]() |
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#11
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Re: Team Update 1-15-2013
I think the despair expressed in this thread might be premature.
The updated rule reads (in part): Quote:
I foresee a referee noting a possible infraction, then checking after the match by having the team reposition their robot as it was when he had doubts to its legality (even if it has to stand on a bumper!). Once the robot is in the configuration, a hoop is passed over the robot. If the hoop can be extended vertically without contacting the robot, the robot was legal. |
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#12
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Re: Team Update 1-15-2013
When you look at the rule change, it seems that the intent of the rule could be to prevent a team from latching on to the pyramid and then extending towards the side of the playing field, in order to attempt to blockade the field (circumventing the other rule?).
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#13
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Here is my interpretation of the new rule and how is kills our design that was so close to sending parts our to be machined. I hope the GDC changes its mind. Since in all likelihood this bot will not come to life in its current form I thought I would share.
![]() Old Rules - Legal ![]() New Rules - Illegal |
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#14
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Re: Team Update 1-15-2013
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Do you have a cylinder model of your robot when it is still on the floor, and has just grabbed on to the 1st rung? Most corner climbers with a squarish to longish drivetrain will have a hard time reaching the 1st rung without breaking the cylinder. Not impossible, but it's very tight. |
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#15
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Re: Team Update 1-15-2013
Hopefully this is just a wording inconsistency and a clarification will be coming where the GDC states they did not just 'turn the rule on it's side'.
/pun intended. Last edited by Tom Line : 16-01-2013 at 07:03. |
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