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View Poll Results: Who will use the kinect?
We will! 4 6.67%
Maybe just for fun. 11 18.33%
Not us. 22 36.67%
NOOO! The kinect is back?!? 23 38.33%
Voters: 60. You may not vote on this poll

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Unread 17-01-2013, 19:27
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Re: Kinect in auton allowed

Quote:
Originally Posted by stinglikeabee View Post
I think the Kinect is a very good idea. It is a much better sensor compared to the Axis camera and can be used to offload vision targeting to a computer on the robot vs. using bandwidth to the driver station.

It is certainly not a waste of time to learn how to use it, especially since it has a nice sensor for distance.
This thread is discussing using the Kinect to control your robot in autonomous mode. I completely agree that it can be a more useful sensor than an Axis camera in the right hands.
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Unread 17-01-2013, 19:48
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Re: Kinect in auton allowed

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Originally Posted by Chris is me View Post
This thread is discussing using the Kinect to control your robot in autonomous mode. I completely agree that it can be a more useful sensor than an Axis camera in the right hands.
If you are talking about a hybrid autonomous mode, I believe you may be mistaken.

There is no hybrid autonomous.

Last edited by protoserge : 17-01-2013 at 19:50.
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Unread 17-01-2013, 20:06
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Re: Kinect in auton allowed

Quote:
Originally Posted by stinglikeabee View Post
If you are talking about a hybrid autonomous mode, I believe you may be mistaken.

There is no hybrid autonomous.
Then why did the GDC say it was legal to use the Kinect on the Operator Console to control the robot in Autonomous?
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Unread 17-01-2013, 20:15
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Re: Kinect in auton allowed

Thanks. I missed the link and only read the rules. Derp.

My experience with Kinect would think this is not a great input device for behind the line due to the ease of other people getting into the frame of reference. The IR remote might be useful though.

Last edited by protoserge : 17-01-2013 at 20:19.
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Unread 17-01-2013, 20:15
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Re: Kinect in auton allowed

Phew, good news. We were worried we wouldn't be able to use it again
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Unread 17-01-2013, 20:53
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Re: Kinect in auton allowed

Does a Kinect on the Driver Station have to be pointed at the drivers? I'm currently looking for a rule that prohibits directing it at the field and using it as a sensor for the robot that isn't on the robot. Somehow I have a feeling the GDC wouldn't approve of this...

Who knows? Maybe it could be useful. Pathfinding, maybe?
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Unread 17-01-2013, 21:38
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Re: Kinect in auton allowed

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Originally Posted by TheMadCADer View Post
Does a Kinect on the Driver Station have to be pointed at the drivers? I'm currently looking for a rule that prohibits directing it at the field and using it as a sensor for the robot that isn't on the robot. Somehow I have a feeling the GDC wouldn't approve of this...

Who knows? Maybe it could be useful. Pathfinding, maybe?
the Kinect only senses out to about 12 ft so it wouldn't be able to see the whole field at once. Neat idea though!
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Unread 17-01-2013, 22:14
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Re: Kinect in auton allowed

Were probably gonna use it for fun, but maybe for autonomous sequencing. Literally just like a button.

Raise/lower hand to proceed to the next item in your auton for spacing out when your alliance shoots.
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Unread 17-01-2013, 22:34
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Re: Kinect in auton allowed

True autonomous is better than a Kinect-driven "Hybrid" mode, but it is definitely not something to always dismiss, because it can (read: has a small-ish chance of us considering it to) be useful.

Take our current plan for using it, for instance:

The SmartDashboard accesses the Kinect. It takes a photo of them, and then uses the Kinect bone coordinate data to turn said photo into a paper doll of the person using the Kinect.

Then, it keeps updating the drawn parts of the paper doll to match the driver. The SmartDashboard then draws a sword in the driver's paper doll's hand, and starts shooting bombs at the driver's paper doll. The driver must chop the bombs, or he/she will be hit and blow up. The goal will be to last through all of auton.

This works well, as now we can do something while we wait for field issues to be resolved
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Unread 18-01-2013, 00:13
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Re: Kinect in auton allowed

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Originally Posted by Johnbot View Post
True autonomous is better than a Kinect-driven "Hybrid" mode, but it is definitely not something to always dismiss, because it can (read: has a small-ish chance of us considering it to) be useful.

Take our current plan for using it, for instance:

The SmartDashboard accesses the Kinect. It takes a photo of them, and then uses the Kinect bone coordinate data to turn said photo into a paper doll of the person using the Kinect.

Then, it keeps updating the drawn parts of the paper doll to match the driver. The SmartDashboard then draws a sword in the driver's paper doll's hand, and starts shooting bombs at the driver's paper doll. The driver must chop the bombs, or he/she will be hit and blow up. The goal will be to last through all of auton.

This works well, as now we can do something while we wait for field issues to be resolved
So a game within a game?

I like it.
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Unread 18-01-2013, 00:17
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Re: Kinect in auton allowed

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Originally Posted by nighterfighter View Post
So a game within a game?

I like it.
That's the idea
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Unread 18-01-2013, 01:46
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Re: Kinect in auton allowed

I thought the driver station and/or control system was designed so that no joystick inputs were sent during autonomous mode. Has it changed since my day?
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Unread 18-01-2013, 00:12
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Re: Kinect in auton allowed

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Originally Posted by Cory View Post
Phew, good news. We were worried we wouldn't be able to use it again


I see no advantage to Kinect use over a good autonomous.
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Unread 18-01-2013, 01:43
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Re: Kinect in auton allowed

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Originally Posted by z_beeblebrox View Post


I see no advantage to Kinect use over a good autonomous.
At least in this case, there's the high entertainment value.

-Karlis
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