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  #46   Spotlight this post!  
Unread 18-01-2013, 07:39
Bill_B Bill_B is offline
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Re: Shooting Vs. Time hanging 30

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Originally Posted by Andrew Schreiber View Post
Proving my point that teams seem to have this lack of ability to do even the simplest tasks reliably.
This is a quite pervasive characteristic of teenagers in general. Reliable behavior is not highly valued as being too predictable. "Who? Me? Conform to the norm? Get outta here, Grandpa!" A primary value of FRC is providing an activity that demonstrates that reliability and predictability are worthwhile goals.
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Unread 18-01-2013, 08:15
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Re: Shooting Vs. Time hanging 30

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Originally Posted by JesseK View Post
Or all of it plus change (well, one robot on the alliance can...).
Assuming that the 30 pt climber can't score in auto...
a 30 pt climber that can also harvest discs from the ground in autonomous is certainly pretty silly for 99% of teams, but having a super simple wheel shooter that can only shoot 3 discs is pretty reasonable.

Although I actually agree that the 20 pts will be able to be made up easily by great shooters.

this year, I can see the possiblity of having 3 good shooters that don't get in each other's way that much, especially in elims after some practice.
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Unread 18-01-2013, 08:16
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Re: Shooting Vs. Time hanging 30

Not attacking anyone but some people need to step back a second for climbing. Reading through this, a lot of people are doing weird 1v3 scenarios...I believe the OP was going for 1v1 climb vs shoot.
That in mind, a good shooter should be able to make up the thirty points with three in autonomous, and one trip of four. They can make up fifty with the in autonomous, and then three runs back to the feeder. The runs polls lining up is pushing it a little...you could do two runs and a hang but that's slightly more mechanical difficulty.
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Unread 18-01-2013, 08:53
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Re: Shooting Vs. Time hanging 30

I believe auto will be the most important thing this year based in the fact that with a well executed auto u can score mega points, and if u can shoot/score in auto u more than likely can I teleoporated, only adding to your score. I have heard of too many teams who are focusing on climbing before shooting...I do not agree.
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Unread 18-01-2013, 08:53
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Re: Shooting Vs. Time hanging 30

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Originally Posted by camalex3999 View Post
Actually its 68°.

Also I agree with your second statement. Our team is planing on climbing the side pole because we felt it would be easier.
No, the faces are 68° to each other, but the corners are 60° to the floor, and if your team is building a corner-climber, you'd better figure this out quick.
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Unread 18-01-2013, 08:58
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Re: Shooting Vs. Time hanging 30

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Originally Posted by CalTran View Post
Not attacking anyone but some people need to step back a second for climbing. Reading through this, a lot of people are doing weird 1v3 scenarios...I believe the OP was going for 1v1 climb vs shoot.
That in mind, a good shooter should be able to make up the thirty points with three in autonomous, and one trip of four. They can make up fifty with the in autonomous, and then three runs back to the feeder. The runs polls lining up is pushing it a little...you could do two runs and a hang but that's slightly more mechanical difficulty.
With lifting you can score 30 pts alone.If you concentrate on shooting instead of hanging, I think it is quite easy to get to the point where you are making all you auton shots in the top basket. Add to this 1 4 frisbee run during the last 30 seconds of a match and you are equal to the pts scored by a lifter.

If you add capabilities to each robot(dumper to lifter and 10pt lift to shooter) it gets a little bit more interesting. The dumper can now score 50 pts just by lifting and dumping + 6pts in auton(50+6=56). However the shooter can score 18pts in auton + 12 pts in the last 30 seconds of a match + 10 pt lift(18+12+10=40). The question is whether the risk of a 3lvl lift is worth the high risk, whether your team has the capability to build a lifter, and whether the extra time spent of lifting could be better utilized by shooting.

For example, an intake(mainly for auton) has a huge benefit to a shooter. It potentially increases the score of a shooter by up to 24 pts(4 frisbees in auton). This game is truly about taking a side based on the capabilities of your team and the risk they are willing to take.
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Unread 18-01-2013, 09:05
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Re: Shooting Vs. Time hanging 30

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Originally Posted by MICHAELABICK View Post
With lifting you can score 30 pts alone.If you concentrate on shooting instead of hanging, I think it is quite easy to get to the point where you are making all you auton shots in the top basket. Add to this 1 4 frisbee run during the last 30 seconds of a match and you are equal to the pts scored by a lifter.

If you add capabilities to each robot(dumper to lifter and 10pt lift to shooter) it gets a little bit more interesting. The dumper can now score 50 pts just by lifting and dumping + 6pts in auton(50+6=56). However the shooter can score 18pts in auton + 12 pts in the last 30 seconds of a match + 10 pt lift(18+12+10=40). The question is whether the risk of a 3lvl lift is worth the high risk, whether your team has the capability to build a lifter, and whether the extra time spent of lifting could be better utilized by shooting.

For example, an intake(mainly for auton) has a huge benefit to a shooter. It potentially increases the score of a shooter by up to 24 pts(4 frisbees in auton). This game is truly about taking a side based on the capabilities of your team and the risk they are willing to take.
In this game your robot could have the best functions that never work because of poor drivers, and good driver will make a bad robot better like always but I believe this year it will be a lot about your teams driver practice and how good they really are.
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Unread 18-01-2013, 09:14
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Re: Shooting Vs. Time hanging 30

I think a large part of what a team should do depends on where it wants to be in the rankings. Because of the importance of Auto and Climbing points in the FMS, it would seem that focusing on those two aspects alone may be worth a good amount of time.

The debate on our team always centers around the difference between complex mechanisms and complex strategies. We are working on a shooter, 30 point climber, and floor/slot pickup. This sounds complex - but at the same time we are working on designing the most simplistic mechanisms that we can and working on items in order of importance. So - while our frame will be designed to allow for a floor pickup, it will be the last thing that we ultimately build. The first is the shooter/slot feeder, second is the climber, and last will be the floor.

This will not leave us a lot of time of practice with our robot initially, but creating a post-build practice bot will. Its going to be interesting.
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Unread 18-01-2013, 09:40
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Re: Shooting Vs. Time hanging 30

We will see a majority of teams who cannot consistently do either. I attribute this to the fact that a large number of teams are putting a lot of time into a level 3 climber that will not work in the end.

Many teams will show up to regionals with nothing more than a drive train and some hooks that don't work/fail/never get deployed.
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Unread 18-01-2013, 09:44
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Re: Shooting Vs. Time hanging 30

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Originally Posted by Sean Raia View Post
We will see a majority of teams who cannot consistently do either. I attribute this to the fact that a large number of teams are putting a lot of time into a level 3 climber that will not work in the end.

Many teams will show up to regionals with nothing more than a drive train and some hooks that don't work/fail/never get deployed.
That's why I said for a team's first regional you should plan to have the absolute best shooter you can have and get your drivers as much experience as you can using it and then go for a 10pt hang. Then for the 2nd regional you have more practice and refinement in shooting/feeding and then plan for a 20pt hang. Then, if possible, go to championships with the perfected version of your shooter/feeder and the best driver your team can muster and, possibly, a 30pt hang or a perfected/super fast 20pt hang.
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Unread 18-01-2013, 09:48
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Re: Shooting Vs. Time hanging 30

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Originally Posted by dodar View Post
That's why I said for a team's first regional you should plan to have the absolute best shooter you can have and get your drivers as much experience as you can using it and then go for a 10pt hang. Then for the 2nd regional you have more practice and refinement in shooting/feeding and then plan for a 20pt hang. Then, if possible, go to championships with the perfected version of your shooter/feeder and the best driver your team can muster and, possibly, a 30pt hang or a perfected/super fast 20pt hang.
That's the ideal plan for most mid-level teams.
Unfortunately, we're talking about FIRST here... so biting off more than you can chew is always expected.
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Unread 18-01-2013, 10:22
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Re: Shooting Vs. Time hanging 30

Depends on your alliance partners, if they can't hang, but can shoot well, you should probably try to hang, but if they can't shoot, but can hang, let them hang. If they can't do either, I can probably guess who they are within 5 guesses, although your still out of luck.
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Unread 18-01-2013, 10:33
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Re: Shooting Vs. Time hanging 30

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Originally Posted by Sean Raia View Post
That's the ideal plan for most mid-level teams.
Unfortunately, we're talking about FIRST here... so biting off more than you can chew is always expected.
1551 is omnomnomming a big mouthful at the moment. We'll see how that turns out!
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Unread 18-01-2013, 10:37
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Re: Shooting Vs. Time hanging 30

A large number of teams are also forgetting that the pyramids will more tha likely not be the sturdiest things and they will not have tons of room to manipulate.
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Unread 18-01-2013, 10:39
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Re: Shooting Vs. Time hanging 30

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Originally Posted by Ronnie314 View Post
A large number of teams are also forgetting that the pyramids will more tha likely not be the sturdiest things and they will not have tons of room to manipulate.
I don't at all understand what you mean.
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