Quote:
Originally Posted by JesseK
I like your thought process (it's how we did it too, to an extent) and think you have a great strategy. Yet consider that 5 scored autonomous discs are just as repeatable, reliable and quick as pyramid climbing. The only variable is disc warping, but we have a design that accounts for that. Food for thought next year (the GDC has become very good at designing tradeoffs into their games).
|
We saw this as well, but our lack of success with shooting projectiles last year made us wary of going off and trying to score the big points with that again.
PS Im intrigued on this "accounting for warp" you sneaked in there.