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  #106   Spotlight this post!  
Unread 18-01-2013, 17:41
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Re: Designing a climbing mechanism for 2013... a humbling experience

Don't think that there isn't an easy way to do something without compromising something in a big way. Our team has developed an easy way to climb 3 lvls and have a shooter that can consistently shoot 3 points. Sunday night the weekend of the kick-off, I had an epiphany of a simple design that takes up little space and uses just 3 motors. The first week we prototyped and have been celebrating at the success since. The one thing we did decide to lose is the frisbee pick up for an unrelated reason. Just keep trying.
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Unread 21-01-2013, 18:41
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Quote:
Originally Posted by wireties View Post
Perhaps a heavy lift quad-copter that reaches out and taps each horizontal pipe, dumps 4 blue/red discs and hovers in level 3? ;o)
Might have a big issue with bumper rules during the rest of the match though. That is unless you can hover really low to the ground.

Not to mention you better latch on before the timer reaches 0 and they disable all the motors.

Though I would seriously love to see a robot try this.
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  #108   Spotlight this post!  
Unread 21-01-2013, 18:48
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Re: Designing a climbing mechanism for 2013... a humbling experience

Quote:
Originally Posted by Jibri Wright View Post
Don't think that there isn't an easy way to do something without compromising something in a big way. Our team has developed an easy way to climb 3 lvls and have a shooter that can consistently shoot 3 points. Sunday night the weekend of the kick-off, I had an epiphany of a simple design that takes up little space and uses just 3 motors. The first week we prototyped and have been celebrating at the success since. The one thing we did decide to lose is the frisbee pick up for an unrelated reason. Just keep trying.
Color me impressed. I look forward to seeing the end result.
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  #109   Spotlight this post!  
Unread 21-01-2013, 21:36
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Re: Designing a climbing mechanism for 2013... a humbling experience

Quote:
Originally Posted by Jibri Wright View Post
Don't think that there isn't an easy way to do something without compromising something in a big way. Our team has developed an easy way to climb 3 lvls and have a shooter that can consistently shoot 3 points. Sunday night the weekend of the kick-off, I had an epiphany of a simple design that takes up little space and uses just 3 motors. The first week we prototyped and have been celebrating at the success since. The one thing we did decide to lose is the frisbee pick up for an unrelated reason. Just keep trying.
Pics or it didn't happen...
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  #110   Spotlight this post!  
Unread 21-01-2013, 22:55
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Re: Designing a climbing mechanism for 2013... a humbling experience

Oh it happened! We just don't want to give out details just yet
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  #111   Spotlight this post!  
Unread 21-01-2013, 23:00
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Re: Designing a climbing mechanism for 2013... a humbling experience

Quote:
Originally Posted by Djur View Post
What was the output attached to?
The output was directly driving an arm with an AM .5" keyed hub. the moment arm was 9 inches long. the weight was 178 pounds. The goal was to test to failure...mission accomplished!
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  #112   Spotlight this post!  
Unread 21-01-2013, 23:08
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Re: Designing a climbing mechanism for 2013... a humbling experience

Quote:
Originally Posted by Jibri Wright View Post
I had an epiphany of a simple design that takes up little space and uses just 3 motors.
Three motor shooter or three motor climber?
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  #113   Spotlight this post!  
Unread 21-01-2013, 23:28
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Re: Designing a climbing mechanism for 2013... a humbling experience

We have developed a one-motor three-level climber, with a secondary motor for weight distribution. Will keep you updated.
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  #114   Spotlight this post!  
Unread 22-01-2013, 00:39
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Re: Designing a climbing mechanism for 2013... a humbling experience

Quote:
Originally Posted by wireties View Post
Perhaps a heavy lift quad-copter that reaches out and taps each horizontal pipe, dumps 4 blue/red discs and hovers in level 3? ;o)
It needs anti-gravity pumps - remember that points are assessed after robots power off!
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  #115   Spotlight this post!  
Unread 22-01-2013, 08:46
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Re: Designing a climbing mechanism for 2013... a humbling experience

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Originally Posted by Louiz Mendoza View Post
Pics or it didn't happen...
This.

Nothing bad ever comes from sharing a design. Someone may think of an improvement for it, or a real reason why it may be illegal.
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  #116   Spotlight this post!  
Unread 23-01-2013, 11:29
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Re: Designing a climbing mechanism for 2013... a humbling experience

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Originally Posted by IceStorm View Post
Might have a big issue with bumper rules during the rest of the match though. That is unless you can hover really low to the ground.

Not to mention you better latch on before the timer reaches 0 and they disable all the motors.

Though I would seriously love to see a robot try this.
Those darn bumpers always mess up the design! Perhaps we can just have bumpers that stay on the ground after lift-off. And you are correct, we need a clamp for the EOG power loss.

I was kidding of course (about the quad copter) ... our climber goes up the corner (we hope) using 2 CIMS configured something like a cog train. And the design effort is humbling, especially for a EE!
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  #117   Spotlight this post!  
Unread 23-01-2013, 19:08
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Re: Designing a climbing mechanism for 2013... a humbling experience

Our team has developed a way to score 18 in auto. Up to 42 in teleop. Climb to 30. Dump 20 in top goal. It is important to remember that you can not score in the pyramid during auto. Also you can only posses 4 disc, ever. That includes when climbing and dumping!!! I predict that at championships we will see 200-300 point matches. I also predict our robot will score 110 at best and rarely bellow 68.

Last edited by Justin Shelley : 23-01-2013 at 19:58.
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  #118   Spotlight this post!  
Unread 23-01-2013, 19:40
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Re: Designing a climbing mechanism for 2013... a humbling experience

Quote:
Originally Posted by Justin Shelley View Post
Our team has developed a way to score 18 in auto. Up to 42 in teleop. Climb to 30. Dump 20 in top goal. It is important to remember that you can not score in the pyramid during auto. Also you can only posses 4 disc, ever. That includes when climbing and dumping!!! I predict that at championships we will see 200-300 point matches. I also predict our robot will score 110 at best and never bellow 68.
I love your confidence. Keep in mind this is a very dynamic and complex game. To say that your robot will never score below 68 points is quite a statement. Be careful where you set your goals and expectations.

Good luck

Justin
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  #119   Spotlight this post!  
Unread 23-01-2013, 19:41
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Re: Designing a climbing mechanism for 2013... a humbling experience

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I also predict our robot will score 110 at best and never bellow 68.
Wow! Someone is in for a RUDE awakening!
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Unread 23-01-2013, 19:52
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Re: Designing a climbing mechanism for 2013... a humbling experience

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Originally Posted by 45Auto View Post
Wow! Someone is in for a RUDE awakening!
what seems so crazy about this? I understand 110 is pretty far fetched, not impossible, but 68 i believe will be common at championships.
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