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#16
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#17
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Tethered pieces
With teathered pieces you could be in to places at once. But this is illegal under the tangle rule.
Telescoping arms would work. 15 feet long. |
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#18
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Quote:
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1) No Multiplier, No Win 2) 3x to both teams, everybody wins 3) Coin Toss The most fair of a situation in that case I think would be my #2. If you have that big of a fluke to a match, you deserve the bonus. After that, my #1 would be fair because nobody 'really' won the the match. A coin toss in my eyes for a match would seem overly unfair to the 'loser' of the toss because they are in equality to the 'winner' for that match. The most likely I see to happen in that is No Muli, No Win Last edited by Gadget470 : 07-01-2002 at 16:03. |
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#19
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My guess is that each team would get a 2x multiplier, since the total points given out would be the same.
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#20
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ties
in the manual it says what happens during a tie. last resort being a coin flip.
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#21
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Coin Toss
Where are you seeing that? There are two seperate tiebreakers.
First one being on Qualifying and Elimination Matches (which we've been discussing) (Rule SC9) Second being seeding. Seeding is finally decided by a coin toss if it breaks down far enough. (Rule T4) Can you double check and see that you aren't mistaken on which rule? Because i'm not seing the coin toss anywhere. Give a Rule X# please |
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#22
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Actually since "most balls in scoring position" is the 2nd tiebraker you can have:
Blue: 2 goals, 4 robots, 25 balls, 85 points Red: 1 goal, 4 robots, 35 balls, 85 points Blue QP: 85 Red QP: 255 Not bad. If all tie-breaks fail to give a winner? Man that would be something to watch! |
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#23
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Re: ties
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//edit: I see it.. but only for ranking. it doesnt not specify about TIES though.. just RANKING. |
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#24
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Re: Coin Toss
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