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#1
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Re: Tricks to the human players?
T22. The tournament section
The only equipment that may be brought in to the ALLIANCE STATION are as follows: the OPERATOR CONSOLE, non-powered signaling devices, reasonable decorative items, special clothing and/or equipment required due to a disability devices used solely for the purpose of planning or tracking strategy provided they meet all of the following conditions: do not connect or attach to the OPERATOR CONSOLE do not connect or attach to the FIELD or ARENA do not connect or attach to another ALLIANCE member do not communicate with anything or anyone outside of the ARENA. do not include any form of enabled wireless electronic communication (e.g. radios, walkie-talkies, cell phones, Bluetooth communications, Wi-Fi, etc.) do not in any way affect the outcome of a MATCH, other than by allowing PLAYERS to plan or track strategy for the purposes of communication of that strategy to other ALLIANCE members. |
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#2
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Re: Tricks to the human players?
Practice is the main tip. Try finding a local disc golf course, commonly found at city parks. My team, 3743 actually challenged another team to a disc golf match.
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#3
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Re: Tricks to the human players?
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#4
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Re: Tricks to the human players?
True, but technically doesn't the whole team arrive at the alliance station, prior to going to their designated positions?
You can always ask the Q&A, citing these rules and definitions of alliance station I suppose. I'd expect a quick "no" and a team update shortly after... |
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#5
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Re: Tricks to the human players?
The human player ("Feeder") is in the Alliance Station, and not allowed to leave it during the match. From the Game Manual glossary (section 6.1):
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