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Unread 28-01-2013, 19:56
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Re: CAD + GamePad

I did this earlier for a quick animation. I had success by exporting the entire assembly to a single STL (it froze up if we imported too many STL files), then opening that file in Blender and applying a decimate modifier (because we had well over a million polygons).
We didn't need color, but maybe you could select each part by CTRL-L and use vertex groups to assign materials?

Also, when you decimate, go nuts. I think we used 0.05
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Unread 28-01-2013, 20:12
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Re: CAD + GamePad

LOL dude I love Blender! I have made some pretty cool 3d things in it and actually have gotten pretty good at modeling humans! I'm an artist so it fit me perfectly. I am also the main one on my team CADing the robot. I didn't think about using Blender for CAD, but tell me if you get any success using Blender!
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Unread 28-01-2013, 21:18
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Re: CAD + GamePad

Blender really isn't a CAD program, it's an animation and rendering program. I would definitely avoid using it for CAD...but it makes pretty awesome animations!

The end result of all my exporting work today is this: http://skfb.ly/5hfe1dba

Which is a special sneak peek at our robot design this year
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Unread 28-01-2013, 22:46
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Re: CAD + GamePad

^ Whatever it was, it completely nuked Chrome on my machine, so I guess it's impressive.

STL or STEP would be the best way to get into Blender, with a 3ds work around if you really wanted to pull some teeth. The thing that seems to be made for the stuff I want to do is Cogmation's RobotSim, cogmation.com, but I haven't gotten a response for the trial, so I'm guessing vaporware?
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